Unity3d mobile "city of light" Client+Server source

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  1. #1
    Member emo02 is offline
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    Unity3d mobile "city of light" Client+Server source


    RaGEZONE Recommends

    RaGEZONE Recommends

    Hi i bought this is chinese forum , i have vip account this game is a little much expensive.
    Anyone have knowledge to setup much better share it :)

    Enjoy guys!

    Unity3d version: 4.6 above

    Link:
    页面不存在

    Password: 2vkw

    Decompression Pass: "http://9miao.com/" without quote







































    Description:
    Front end unity + back-end c +++ database

    The city of light hand tour to light and dark the two forces of struggle for the background, creating a grand magic, urgent need to save the dark world. Players here become cute brave light warriors, began a fight with the dark demons adventure tour. You have to return to the classic Diablo world; gesture switching, skills inheritance, let you build their own exclusive role; a key to the world, so that you can not stop the role; Operation, cool cool blow, so you really experience the pleasure of action.

    server configuration:

    1. Create a new server project Please vcproj project files under the src under the second directory
    Such as server \ src \ servers \ logingate \ logingate.vcproj

    2. After creating, add the following attribute tabs to the project's Property Manager
    Server \ src \ common \ common.vsprops Debug, Release all right, you can right on the project -> Add Existing Property Sheet ...
    Server \ src \ common \ basicServerFramework \ sdnet.vsprops Debug
    Server \ src \ common \ basicServerFramework \ sdnetRelease.vsprops Release

    3. Modify the configuration of the new project and select All Configurations: All Configurations
    And then modify the Configuration Properties -> General
    Output Directory and Intermediate Directory to inherit the attribute <inherit from parents or project defaults>
    Modify Project Defaults -> Character Set to Use Multi-Byte Character Set
    Modify the C / C ++ -> General -> Code Generation -> Runtime Library to inherit the property <inherit from parents or project defaults>

    4. Set dependencies:
    Server \ src \ common \ basicServerFramework \ basicServerFramework.vcproj

    5. Completed

    Engine version: unity3d 4.6 above


  2. #2
    Banned GODSKIN is offline
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    Re: Unity3d mobile "city of light" Client+Server source


  3. #3
    Newbie apsdjs is offline
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    Re: Unity3d mobile "city of light" Client+Server source

    link mega pls :)
    ty man

  4. #4
    Registered UFSBRFGV is offline
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    Re: Unity3d mobile "city of light" Client+Server source

    Mega
    https://mega.nz/#!HEpElbSB!DJGXaGqj2HmdyQd9ZnOBr7UswNXKq-7J5X2InfWfy7M

  5. #5
    Moderator GigaToni is offline
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    Re: Unity3d mobile "city of light" Client+Server source

    PHP Script for arealist.php:
    Code:
    <?php
    $arr = array(
    	"Areas" => array(
    		array(
    			"address" => "http://YOUR-SERVER-IP/" // This is for asset-bundle download.
    		),
    		array(
    			"ServerID" => "1",
    			"IP" => "YOUR-SERVER-IP",
    			"Port" => "8000",
    			"ServerName" => "Main"
    		),
    		"AreaNotice" => "",
    		"DefaultServerID" => "1",
    		"PushString" => array(
    			/*array(
    				"content" => "0,0,0,0,0,0,0,0,0,Hello World, HELLO WORLD"
    			),*/
    		),
    	)
    );
    header("Content-type: application/json");
    $json = json_encode($arr);
    $json = preg_replace("@\\\/@", "/", $json);
    die($json);
    ?>

  6. #6
    Member WooTheFck is offline
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    Nov 2013 Join Date
    73Posts

    Re: Unity3d mobile "city of light" Client+Server source

    the database is incomplete

  7. #7
    Moderator GigaToni is offline
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    1,992Posts

    Re: Unity3d mobile "city of light" Client+Server source

    Nope. It's complete. It has everything you need. Except for the backend. (When you publish it to android it pops up a login interface from 3rdparty, which has no source.)

    If you want to get the android client working you'll have to do a lot of manual labor. Since it tries to call 3rdparty libraries which don't exist in the release

  8. #8
    Member WooTheFck is offline
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    Nov 2013 Join Date
    73Posts

    Re: Unity3d mobile "city of light" Client+Server source

    i just check sa server/bin and some of the bin i think 2 or 3 have no sql include.

  9. #9
    Registered ianmhart is offline
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    May 2015 Join Date
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    Re: Unity3d mobile &amp;quot;city of light&amp;quot; Client+Server source

    could you make tutorial and could you upload the fix file.

    i hope it move this to the development section.

    - - - Updated - - -

    could you make tutorial and could you upload the fix file.

    i hope it move this to the development section.

    - - - Updated - - -

    can you make tutorial to setup and provide fix files

    Quote Originally Posted by GigaToni View Post
    Nope. It's complete. It has everything you need. Except for the backend. (When you publish it to android it pops up a login interface from 3rdparty, which has no source.)

    If you want to get the android client working you'll have to do a lot of manual labor. Since it tries to call 3rdparty libraries which don't exist in the release

  10. #10
    Member Johnton is offline
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    Aug 2009 Join Date
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    Re: Unity3d mobile "city of light" Client+Server source

    Hi, has anyone managed to get this to work for iOS and Android? Willing to pay you to help me get it up and working.

    Thank you!

  11. #11
    Member Mhartian is offline
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    25Posts

    Re: Unity3d mobile &quot;city of light&quot; Client+Server source

    I hope someone have tutorial on this

    Sent from my Flare XL Plus using Tapatalk

  12. #12
    Registered Neko Yuki is offline
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    Jul 2014 Join Date
    12Posts

    Re: Unity3d mobile "city of light" Client+Server source

    Hi all,
    Because i'm a new in C++ so somebody can tell me how to build or complie this server??
    And about client, i using unity 5.4.1 so when i open client in unity it seem be have a lot of error with NGUI. What version of your unity to open this client??

  13. #13
    Member geralex88 is offline
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    Jan 2010 Join Date
    70Posts

    Re: Unity3d mobile "city of light" Client+Server source

    Version 4.6.1f1
    Assets/Script/Editor/ExportAssetBundle.cs(1432,17): error CS0029: Cannot implicitly convert type `uint' to `uint[]'

  14. #14
    Member Mhartian is offline
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    Re: Unity3d mobile "city of light" Client+Server source

    Quote Originally Posted by geralex88 View Post
    Version 4.6.1f1
    Assets/Script/Editor/ExportAssetBundle.cs(1432,17): error CS0029: Cannot implicitly convert type `uint' to `uint[]'
    change your uint to "uint[]"

  15. #15
    Member AhroRosh is offline
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    Jun 2012 Join Date
    67Posts

    Re: Unity3d mobile "city of light" Client+Server source

    Anyone got a google drive link? Mega.co.nz has become trash. Using sync to download having to wait 6 hours. The download finished and restarted.




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