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- May 3, 2012
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Rogue Agent Game Project
Required Unity Version: Unity 5.6+
Server: works through GameJolt, you can go into the game through the invite works through GameJolt. or Photon.
Download links:
Screenshots:
Description:
Rogue Agents is a multiplayer third-person cover shooter designed to bring real-life experiences to players in a variety of environments. To make things interesting, we made each season based on the game. Every season there is a new map based on the game. Starting in season 1, we chose the beautiful Madagascar city Uncharted to showcase our best games! Playing the game will let you get the achievements that will be stored in your Gamejolt account for display. In addition to leading the board and achievements, we also plan to prepare more activities, such as "Best People", "Best Team", "Best Player" and more.
Game mode
From Team Deathmatch, Coop to safe areas and robbery, RogueAgents try to bring specific Seasons to each mode. We also added a course mode to let you practice your skills.
Class selection
Choose 5 types of Medic, Recon, Engineer, Heavy and Assault.Each Class with unique skills and weapons. Medic has a Vector SMG that can drop Medikits, while Heavy has a machine gun that can drop AmmoKits. Engineers equipped with shotguns can set up Trip Mines around the map to scare the enemy. Recon is equipped with a powerful sniper that can throw a smoke bomb to hide in sight. The assault is equipped with AK74, you can throw Frag Grenades to destroy the enemies in the group! Choose the course that suits your Play style and choose with others.
Role customization
Customize your characters to your liking, and bring more custom content to your desktop every season. Choose between color/top/bottom/face to make your character look like you want! Each weapon has 5 skins to choose from, and each season has more skin.
Some paid assets are used, it is desirable to replace, so that later there were no problems with the rightholders
Fix cursor:
Required Unity Version: Unity 5.6+
Server: works through GameJolt, you can go into the game through the invite works through GameJolt. or Photon.
Download links:
You must be registered to see links
You must be registered to see links
Screenshots:
Description:
Rogue Agents is a multiplayer third-person cover shooter designed to bring real-life experiences to players in a variety of environments. To make things interesting, we made each season based on the game. Every season there is a new map based on the game. Starting in season 1, we chose the beautiful Madagascar city Uncharted to showcase our best games! Playing the game will let you get the achievements that will be stored in your Gamejolt account for display. In addition to leading the board and achievements, we also plan to prepare more activities, such as "Best People", "Best Team", "Best Player" and more.
Game mode
From Team Deathmatch, Coop to safe areas and robbery, RogueAgents try to bring specific Seasons to each mode. We also added a course mode to let you practice your skills.
Class selection
Choose 5 types of Medic, Recon, Engineer, Heavy and Assault.Each Class with unique skills and weapons. Medic has a Vector SMG that can drop Medikits, while Heavy has a machine gun that can drop AmmoKits. Engineers equipped with shotguns can set up Trip Mines around the map to scare the enemy. Recon is equipped with a powerful sniper that can throw a smoke bomb to hide in sight. The assault is equipped with AK74, you can throw Frag Grenades to destroy the enemies in the group! Choose the course that suits your Play style and choose with others.
Role customization
Customize your characters to your liking, and bring more custom content to your desktop every season. Choose between color/top/bottom/face to make your character look like you want! Each weapon has 5 skins to choose from, and each season has more skin.
Some paid assets are used, it is desirable to replace, so that later there were no problems with the rightholders
Fix cursor:
In the file: DemoScene\Custom\MasterManager.cs
Line: 90
Change: Cursor.lockState = menuOn = CursorLockMode.Locked;
To
Cursor.lockState = menuOn = CursorLockMode.None;
and ready ^^
Thanks lucasdeniz21
Last edited: