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if this project dead and his website down how it's still working in steam?
client in server side but it's steam.i just got the file ty Hycker
now what do i do and which client it uses?
[0006.67] Log: Executing Class Engine.ServerCommandlet
[0081.70] Log: Initializing Game Engine...
[0083.12] Log: Steam Client API is unavailable (not required for servers)
[0083.15] DevNet: Browse: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp
[0083.16] Log: LoadMap: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp[0083.32]
Log:[0083.32] DevMemory: Memory allocations reported by the OS: 401.59 MB (with 0.00 MB waste)[0083.32] DevMemory: Virtual memory tracked in the allocators: 366.14 MB (with 333.90 MB used, 9.48 MB slack and 22.75 MB waste)[0086.86] Log: Game class is 'ABRoundTeamGame'[0086.86] DevNet: IpNetDriverSteamworks_0 TcpNetDriver listening on port 7789[0086.86] DevNet: IpNetDriverSteamworks_1 TcpNetDriver listening on port 7789[0086.86] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets[0086.87] Log: NetMode is now 1[0087.01] Log: Primary PhysX scene will be in software.[0087.01] Log: Creating Primary PhysX Scene.[0087.17] Log: Bringing World RM_AltarOfWar.TheWorld up for play (30) at 2017.11.17-18.10.27[0087.19] Log: Initializing Steam game server[0087.23] ScriptLog: Waiting~~Begin[0087.23] ScriptLog: EnableJoinGame Index : 2[0087.24] Log: Bringing up level for play took: 0.356176[0087.24] Log: ########### Finished loading level: 4.076660 seconds[0087.24] Log: Initializing Game Engine Completed[0089.63] Log: Steam game server UID: 90111976461481991
ImpoSsSible is new files with any fix?You must be registered to see links:glare:
Anyone has the server files / BDD ? All links are dead :/
u drunk? my server is always running