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[Unreal Engine 3] Archeblade Source Code

Initiate Mage
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Codebrush - [Unreal Engine 3] Archeblade Source Code - RaGEZONE Forums



Check in the comments!
 
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Junior Spellweaver
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Good release man, going to take a look into this now
 
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if this project dead and his website down how it's still working in steam?

The steam version is an other newer and - as i saw in the comments - a far worst edition... i think that some other company put their hands on the source code and reformed a bit... a dont know wich source is this... :\
 
CATMAGEDDON
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server works but the version is 1.300000 and steam its like 1.4 or so
and when i try to launch the game from dev folder says steam connection error
so i think we need luma emu or nosteam thingy to make it works


launch with thisArcheBlade_Dev\Binaries\Win32

START ABgame.exe server RM_AltarOfWar.umap?ServerName=w00t?Port=7789?Maxplayers=4?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp

then start game with abgame.exe


Code:
[0006.67] Log: Executing Class Engine.ServerCommandlet
[0081.70] Log: Initializing Game Engine...
[0083.12] Log: Steam Client API is unavailable (not required for servers)
[0083.15] DevNet: Browse: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp
[0083.16] Log: LoadMap: RM_AltarOfWar.umap?Name=Player?Team=255?ServerName=MyServer4?Port=7789?Maxplayers=6?Local=1?Ranked=0,0?SteamSockets?NoDupChamp?ChangeChamp[0083.32] 
Log:[0083.32] DevMemory: Memory allocations reported by the OS: 401.59 MB (with 0.00 MB waste)[0083.32] DevMemory: Virtual memory tracked in the allocators: 366.14 MB (with 333.90 MB used, 9.48 MB slack and 22.75 MB waste)[0086.86] Log: Game class is 'ABRoundTeamGame'[0086.86] DevNet: IpNetDriverSteamworks_0 TcpNetDriver listening on port 7789[0086.86] DevNet: IpNetDriverSteamworks_1 TcpNetDriver listening on port 7789[0086.86] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets[0086.87] Log: NetMode is now 1[0087.01] Log: Primary PhysX scene will be in software.[0087.01] Log: Creating Primary PhysX Scene.[0087.17] Log: Bringing World RM_AltarOfWar.TheWorld up for play (30) at 2017.11.17-18.10.27[0087.19] Log: Initializing Steam game server[0087.23] ScriptLog: Waiting~~Begin[0087.23] ScriptLog: EnableJoinGame Index : 2[0087.24] Log: Bringing up level for play took: 0.356176[0087.24] Log: ########### Finished loading level: 4.076660 seconds[0087.24] Log: Initializing Game Engine Completed[0089.63] Log: Steam game server UID: 90111976461481991

zEga4q2 - [Unreal Engine 3] Archeblade Source Code - RaGEZONE Forums
 

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CATMAGEDDON
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@Hycker any way to launch the game from your release?
i tried luma emu now and also hangs in connecting,it asking for a steam connection
 
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