Warhammer Online Emulator + Src

Page 9 of 10 FirstFirst 12345678910 LastLast
Results 121 to 135 of 143
  1. #121
    Account Inactive Nidwin is offline
    InactiveRank
    Sep 2013 Join Date
    1Posts

    Re: Warhammer Online Emulator + Src

    Warhammer Online Emulator + Src
    Can I've a short and fast explanation about what this is all about here?
    I'm a bit confused. Was someone able to put his/her hands on warhammer source code for the server and or client?
    Bit lost lol.

  2. #122
    Account Upgraded | Title Enabled! leo222 is offline
    True MemberRank
    Apr 2006 Join Date
    266Posts

    Re: Warhammer Online Emulator + Src

    that one is the old dorproject but that is the most recent one this cite :) https://subversion.assembla.com/svn/...r/WarhammerV2/

  3. #123
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    Quote Originally Posted by Nidwin View Post
    Can I've a short and fast explanation about what this is all about here?
    I'm a bit confused. Was someone able to put his/her hands on warhammer source code for the server and or client?
    Bit lost lol.
    The client is already there, you don't need the source code. All you need is some reverse engineering and programming skills with some knowledge in packet structures in order to make a server that communicates with the client.

    All we have here is alpha emulator that works with old version of the game, still lots of features are missing and need more people to develop it

  4. #124
    Account Upgraded | Title Enabled! leo222 is offline
    True MemberRank
    Apr 2006 Join Date
    266Posts

    Re: Warhammer Online Emulator + Src

    Quote Originally Posted by zozooo View Post
    The client is already there, you don't need the source code. All you need is some reverse engineering and programming skills with some knowledge in packet structures in order to make a server that communicates with the client.

    All we have here is alpha emulator that works with old version of the game, still lots of features are missing and need more people to develop it
    well said zozooo im jut the db updater of the emulator and the patcher downgrader i made that made it possable to patch any client that was updated but yes we need more guys to help if we gona save war

  5. #125
    Member shuy12 is offline
    MemberRank
    Apr 2011 Join Date
    45Posts

    Re: Warhammer Online Emulator + Src

    Leo remember me its Zena! long time man! you still working on the emulator?

  6. #126
    Account Upgraded | Title Enabled! leo222 is offline
    True MemberRank
    Apr 2006 Join Date
    266Posts

    Re: Warhammer Online Emulator + Src

    Quote Originally Posted by shuy12 View Post
    Leo remember me its Zena! long time man! you still working on the emulator?
    yeh man i remember you lol how u doing m8 u ok yeh still doing bit on the emulator when i have time to do stuff :) bit hard when you working night shifts too :) shame about war thow closing we need something fast to get as much data before it closes :(
    Last edited by leo222; 21-09-13 at 03:29 PM.

  7. #127
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    I made a dll based packet logger in c++ and it is working perfectly.

    Just need to clean up the code from all the miss and it should be ready to use.

  8. #128
    Account Inactive Parwun is offline
    InactiveRank
    Sep 2013 Join Date
    2Posts

    Re: Warhammer Online Emulator + Src

    Iam praying for you all!!!

  9. #129
    Member shuy12 is offline
    MemberRank
    Apr 2011 Join Date
    45Posts

    Re: Warhammer Online Emulator + Src

    oh wow im praying for you guys aswell its closing down dec 18 lets do this guys!!!!!!!

  10. #130
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    ok, the packet logger is ready now.
    to run this tool all you need is to unzip the file "PacketLogger.zip" and move the whole folder to Warhammer's main directory
    (e.g. ...\Electronic Arts\Warhammer Online - Age of Reckoning\XXX_HERE_XXX)


    and then inside PacketLogger folder there is a file called "PacketLogger.exe" , run it while the game is open and it should collect all packets you need.
    You will find the stored packets in folder "logs"
    ("....\Warhammer Online - Age of Reckoning\PacketLogger\logs")

    You can filter out the packets you don't need inside "ignorelist.txt"

    To stop the tool simply press key [End] , DONT click x it will crash the game


    compiled tool for lazy people :
    PacketLogger.zip

    and here is the source code :
    https://github.com/zozooo/PacketLoggerV2

  11. #131
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    Click image for larger version. 

Name:	sniffTool.jpg 
Views:	126 
Size:	390.2 KB 
ID:	137226

  12. #132
    Account Upgraded | Title Enabled! leo222 is offline
    True MemberRank
    Apr 2006 Join Date
    266Posts

    Re: Warhammer Online Emulator + Src

    ok zozoo did you change the opcodes because they need to be same as they are in the new client or you have logs packets and stuff that arnt usefull the client have changed since 1.3.5
    also u need to log the senaros and PQ were the mobs hide untill u do the quests
    Last edited by leo222; 22-09-13 at 07:13 AM.

  13. #133
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    Quote Originally Posted by leo222 View Post
    ok zozoo did you change the opcodes because they need to be same as they are in the new client or you have logs packets and stuff that arnt usefull the client have changed since 1.3.5
    also u need to log the senaros and PQ were the mobs hide untill u do the quests

    opcodes are still the same. maybe packets structures have changed, but you still can analyze the current packets to get what you need.

    here is an example:

    Code:
    [Server] packet : (0x72) F_CREATE_MONSTER  Size = 107 
    |------------------------------------------------|----------------|
    |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
    |------------------------------------------------|----------------|
    |00 68 72 0F B1 00 55 03 F7 43 EE 00 06 CF E9 00 |.hr...U..C......|
    |02 16 1B 00 00 06 89 32 0B 00 00 00 00 00 00 00 |.......2........| <- 06 89  model id (1673)
    |00 00 00 03 E8 00 00 00 00 B7 CB 00 08 00 00 02 |................|
    |18 19 00 45 6E 72 61 67 65 64 20 53 6F 75 6C 5E |...Enraged Soul^|
    |66 00 04 CE 01 0A 00 00 00 1A 05 00 0F B1 8F E9 |f...............|
    |96 1B 43 EE 64 01 A1 00 00 00 00 00 55 00 00 19 |..C.d.......U...|
    |8F 1E 96 EE 43 A1 0F B1 00 00 00                |...........     |
    -------------------------------------------------------------------
    Code:
    from old version 1.3.x
    
    [<F_CREATE_MONSTER>(0x72)<94>]
    2C 22 00 00 0C 38 1D 90 00 0C F3 BB 00 0C B0 FE 00 00 04 43   <- 04 43 model id (1019)
    45 01 00 00 00 00 00 00
    00 00 00 00 03 E8 00 00 00 01 4E 28 00 08 00 00
    01 19 00
    46 6F 75 6C 20 4E 75 72 67 6C 69 6E 67 5E 6D         <-- name "Foul Nurgling^m"
    00 01 0A 00 00 00 12 05 00 2C 22 73 BB 30 FE 1D 90 64 00 64 00 00 00 00 00 38 0C 2C 22 00 00 00

    you can use programming calculator in windows to convert hex to dec

  14. #134
    Account Inactive Parwun is offline
    InactiveRank
    Sep 2013 Join Date
    2Posts

    Re: Warhammer Online Emulator + Src

    If there is somehow a regular player can help you with all of that just say

  15. #135
    Registered zozooo is offline
    MemberRank
    Sep 2013 Join Date
    24Posts

    Re: Warhammer Online Emulator + Src

    Quote Originally Posted by Parwun View Post
    If there is somehow a regular player can help you with all of that just say
    Hey parvun, i'm not really sure where to begin. Maybe start figuring out formulas for stats or copy down all abilities,tactcis descriptions and save for later till some developers wake up and start working on this emulator.

    3 months not even enough for full team to make fully functional server, but at least I could work on analyzing packets.



    check out my orc it is bigger than yours. This is on live server btw :)
    Click image for larger version. 

Name:	Dufedolker_000.jpg 
Views:	127 
Size:	287.7 KB 
ID:	137241



Advertisement