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[Development] Webgame MuOnline

Junior Spellweaver
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Re: [RELEASE] webgame MuOnline

Hmm that game, is probably some fork of , but from chinese server. Also you may try to download a client files from it, probably they are not obfuscated same way... But anyways, it seems like no english version here is exists.
mario2015 - [Development] Webgame MuOnline - RaGEZONE Forums

 
Last edited:
Newbie Spellweaver
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Re: [RELEASE] webgame MuOnline

waht is the config for test using public ip ?
 
Junior Spellweaver
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Re: [RELEASE] webgame MuOnline

anyone get download this source and share for development?
mario2015 - [Development] Webgame MuOnline - RaGEZONE Forums

main link in the photo and only add this add-on
/thread-631-1-1.html
 
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Re: [RELEASE] webgame MuOnline

Hmm that game, is probably some fork of , but from chinese server. Also you may try to download a client files from it, probably they are not obfuscated same way... But anyways, it seems like no english version here is exists.
mario2015 - [Development] Webgame MuOnline - RaGEZONE Forums

Yes exactlt its Mu Tempest by chinese webzen and no english server exist on this one to much work that is needed to translate this game much easier if theres an english server that we can extract the .swf files and decompile it.

 
Junior Spellweaver
Joined
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Messages
168
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88
Re: [RELEASE] webgame MuOnline

Yes exactlt its Mu Tempest by chinese webzen and no english server exist on this one to much work that is needed to translate this game much easier if theres an english server that we can extract the .swf files and decompile it.
Yep, but that is possible to extract and decompile swf for current files. Another problem, is how to translate UI elements? Photoshop? Many words here is a pictures :$:
Plus the thing - is how to turn them back? Literally client works like:

GL.swf----{key}---->load client into memory ------------->[LZMA uncompress]-------->load image, model, etc.

In that case, if someone want to edit client files, first of all, you should to use RABCDasm for detach GL.swf loader, and make your own pre-loader. Step 2 - re-write some web files (JS, php) for load game a bit on other way. + compress/uncompress resource files from qj/res/ via LZMA.

Yeah, it requires some handy work, and main question here - that is worth for it?
 
Newbie Spellweaver
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Re: [RELEASE] webgame MuOnline

mario2015 - [Development] Webgame MuOnline - RaGEZONE Forums



Thai version:thumbup1:

PHP:
This XML file does not appear to have any style information associated with it. 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Re: [RELEASE] webgame MuOnline

mario2015 - [Development] Webgame MuOnline - RaGEZONE Forums



Thai version:thumbup1:

PHP:
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url="assets/skin/KaiFuHuoDong$8c0ecdc7.swf"/><item name="XinFuChongBang.swf" size="744" type="0" url="assets/skin/XinFuChongBang$1edf1179.swf"/><item name="HeFuChongBang.swf" size="679" type="0" url="assets/skin/HeFuChongBang$613a096a.swf"/><item name="TiLian.swf" size="436" type="0" url="assets/skin/TiLian$5488bae7.swf"/><item name="JueWei.swf" size="157" type="0" url="assets/skin/JueWei$6385b20e.swf"/><item name="tilianzhidi.swf" size="5" type="0" url="assets/skin/tilianzhidi$1b0ef2ba.swf"/><item name="HeFuMeiRiChongZhi.swf" size="784" type="0" url="assets/skin/HeFuMeiRiChongZhi$7125cfa7.swf"/><item name="HeFuHuoDong.swf" size="365" type="0" url="assets/skin/HeFuHuoDong$62d80648.swf"/><item name="HeFuYouHui.swf" size="284" type="0" url="assets/skin/HeFuYouHui$5729d354.swf"/><item name="ChongJiYinDao.swf" size="24" type="0" url="assets/skin/ChongJiYinDao$8c64f636.swf"/><item name="TiYan.swf" size="415" type="0" url="assets/skin/TiYan$1d50a7f9.swf"/><item name="KuaFuBoss.swf" size="0" type="0" url="assets/skin/KuaFuBoss.swf"/> <!--โหลดไม่ได้--><item name="TiYanShouChong.swf" size="116" type="0" url="assets/skin/TiYanShouChong$7d4a169.swf"/><item name="DuiJieHuoDong.swf" size="420" type="0" url="assets/skin/DuiJieHuoDong$334b8769.swf"/><item name="YueMoQinDian.swf" size="808" type="0" url="assets/skin/YueMoQinDian$25acfdc2.swf"/><item name="YY.swf" size="278" type="0" url="assets/skin/YY$17a8cf8d.swf"/><item name="Luck.swf" size="670" type="0" url="assets/skin/Luck$a4dd5066.swf"/><item name="HuanYing.swf" size="327" type="0" url="assets/skin/HuanYing$e25132d3.swf"/><item name="ShunWang.swf" size="703" type="0" url="assets/skin/ShunWang$b5218eb7.swf"/><item name="FeiHuo.swf" size="95" type="0" url="assets/skin/FeiHuo$cfba1770.swf"/><item name="ShuangShiYi.swf" size="453" type="0" url="assets/skin/ShuangShiYi$7a09825d.swf"/><item name="dashizz.swf" size="62" type="0" url="assets/skin/dashizz$ce5bcdd.swf"/><item name="YiYuanGou.swf" size="480" type="0" url="assets/skin/YiYuanGou$b4c73979.swf"/><item name="XunLei.swf" size="735" type="0" url="assets/skin/XunLei$8d9d359a.swf"/><item name="FenSiFuLi.swf" size="163" type="0" url="assets/skin/FenSiFuLi$cc5922d0.swf"/><item name="SuperVip2177.swf" size="102" type="0" url="assets/skin/SuperVip2177$c413cbd8.swf"/><item name="qqplay.swf" size="157" type="0" url="assets/skin/qqplay$c61dd2d9.swf"/><item name="ShuangShiEr.swf" size="588" type="0" url="assets/skin/ShuangShiEr$f360432d.swf"/><item name="XiaoFeiFanLi.swf" size="577" type="0" url="assets/skin/XiaoFeiFanLi$a9cb5ac3.swf"/><item name="MysticalShop.swf" size="1302" type="0" url="assets/skin/MysticalShop$90986cb1.swf"/><item name="Christ.swf" size="711" type="0" url="assets/skin/Christ$2f70c3c4.swf"/><item name="YueKaTeQuan.swf" size="794" type="0" url="assets/skin/YueKaTeQuan$7fb63375.swf"/><item name="tequanglow.swf" size="31" type="0" url="assets/skin/tequanglow$b0122f2c.swf"/><item name="TieXinXiaoMiShu.swf" size="896" type="0" url="assets/skin/TieXinXiaoMiShu$c27eb331.swf"/><item name="shenqi7.swf" size="46" type="0" url="assets/skin/shenqi7$7c6201a9.swf"/><item name="ZiYuanZhaoHui.swf" size="153" type="0" url="assets/skin/ZiYuanZhaoHui$72e4be80.swf"/><item name="QiRiLiJin.swf" size="376" type="0" url="assets/skin/QiRiLiJin$2f812eb0.swf"/><item name="TeHuiLiBao.swf" size="1046" type="0" url="assets/skin/TeHuiLiBao$29d89377.swf"/><item name="MeiRiBiZhuo.swf" size="4152" type="0" url="assets/skin/MeiRiBiZhuo$3aac5ae9.swf"/><item name="MoFaShu.swf" size="479" type="0" url="assets/skin/MoFaShu$3a721f4e.swf"/><item name="WuYi.swf" size="881" type="0" url="assets/skin/WuYi$f3cba3c8.swf"/><item name="MeiRiShouChong.swf" size="847" type="0" url="assets/skin/MeiRiShouChong$6d264976.swf"/><item name="DragonBoatFestival.swf" size="906" type="0" url="assets/skin/DragonBoatFestival$c725dfe9.swf"/><item name="sailongzhoutexiao.swf" size="301" type="0" url="assets/skin/sailongzhoutexiao$53338e7a.swf"/><item name="GuanFangWeiXin.swf" size="331" type="0" url="assets/skin/GuanFangWeiXin$d86c229.swf"/><item name="dazao.swf" size="103" type="0" url="assets/effect2d/dazao$e9ab862e.swf"/><item name="YueTouZi.swf" size="92" type="0" url="assets/skin/YueTouZi$a3da2cef.swf"/><item name="player.bmd" size="2876" type="9" url="assets/player/player$7c5e42ab.bmd"/><item name="player01.bmd" size="2703" type="9" url="assets/player/player01$cd82c43d.bmd"/><item name="player02.bmd" size="2985" type="9" url="assets/player/player02$c16fb5e4.bmd"/><item name="player04.bmd" size="3307" type="9" url="assets/player/player04$5077e0de.bmd"/><item name="player03.bmd" size="2695" type="9" url="assets/player/player03$9311dba3.bmd"/><item name="player05.bmd" size="2803" type="9" url="assets/player/player05$c518078e.bmd"/><item name="clip_bag_2" size="24" type="1" url="assets/effect2d/bag/lan50$2bb7b927.png"/><item name="clip_bag_3" size="20" type="1" url="assets/effect2d/bag/zi50$166e42c.png"/><item name="clip_bag_4" size="28" type="1" url="assets/effect2d/bag/gold50$d79d9587.png"/><item name="clip_bag_4_old" size="17" type="1" url="assets/effect2d/bag/jin50$be02814f.png"/><item name="clip_bag_5" size="28" type="1" url="assets/effect2d/bag/cheng50$97681b2b.png"/><item name="clip_bag_6" size="31" type="1" url="assets/effect2d/bag/lv50$d96df7af.png"/><item name="clip_equip_2" size="81" type="1" url="assets/effect2d/bag/lan140$1ea4ddab.png"/><item name="clip_equip_3" size="80" type="1" url="assets/effect2d/bag/zi140$2fe44105.png"/><item name="clip_equip_4" size="83" type="1" url="assets/effect2d/bag/jin140$35acaa9a.png"/><item name="clip_equip_5" size="83" type="1" url="assets/effect2d/bag/cheng140$9410890e.png"/><item name="clip_equip_6" size="240" type="1" url="assets/effect2d/bag/lv140$6b23de29.png"/><item name="clip_light" size="28" type="1" url="assets/effect2d/clip_light$16994325.png"/><item name="eq_lv7_4" size="31" type="1" url="assets/effect2d/equip/jinlv7$b2641f90.png"/><item name="eq_lv10_4" size="44" type="1" url="assets/effect2d/equip/jinlv10$46bfff76.png"/><item name="eq_lv11_4" size="43" type="1" url="assets/effect2d/equip/jinlv11$658f55be.png"/><item name="eq_lv12_4" size="73" type="1" url="assets/effect2d/equip/jinlv12$25a53873.png"/><item name="eq_lv13_4" size="74" type="1" url="assets/effect2d/equip/jinlv13$22a21c74.png"/><item name="eq_lv14_4" size="76" type="1" url="assets/effect2d/equip/jinlv14$fafef01.png"/><item name="eq_lv15_4" size="76" type="1" url="assets/effect2d/equip/jinlv15$fafef01.png"/><item name="eqB_lv7" size="6" type="1" url="assets/effect2d/equip/xiaolv7$6ba11621.png"/><item name="eqB_lv10" size="9" type="1" url="assets/effect2d/equip/xiaolv10$737e9dfd.png"/><item name="eqB_lv11" size="8" type="1" url="assets/effect2d/equip/xiaolv11$cd67148b.png"/><item name="eqB_lv12" size="14" type="1" url="assets/effect2d/equip/xiaolv12$b766c863.png"/><item name="eqB_lv13" size="14" type="1" url="assets/effect2d/equip/xiaolv13$b3c902a2.png"/><item name="eqB_lv14" size="15" type="1" url="assets/effect2d/equip/xiaolv14$ad6b086a.png"/><item name="eqB_lv15" size="15" type="1" url="assets/effect2d/equip/xiaolv15$ad6b086a.png"/><item name="success" size="0" type="1" url="assets/effect2d/success.png"/><!--โหลดไม่ได้--><item name="strengthen_success" size="0" type="1" url="assets/effect2d/strengthen_success.png"/><!--โหลดไม่ได้--><item name="lose" size="153" type="1" url="assets/effect2d/lose$fe01ecbc.png"/><item name="horse_lose" size="0" type="1" url="assets/effect2d/horse_lose.png"/><!--โหลดไม่ได้--><item name="hec_lose" size="153" type="1" url="assets/effect2d/hec_lose$fe01ecbc.png"/><item name="hec_success" size="0" type="1" url="assets/effect2d/hec_success.png"/><!--โหลดไม่ได้--><item name="xunbao" size="0" type="1" url="assets/effect2d/xunbao.png"/><!--โหลดไม่ได้--><item name="huizhang_5" size="123" type="1" url="assets/effect2d/huizhang_jin$a925c46f.png"/><item name="huizhang_3" size="105" type="1" url="assets/effect2d/huizhang_yin$389f782b.png"/><item name="shenyi_a.png" size="17" type="1" url="assets/effect2d/shenyi_a$6c92e1bf.png"/><item name="shenyi_b.png" size="0" type="1" url="assets/effect2d/shenyi_b.png"/><!--โหลดไม่ได้--><item name="shenyi_c.png" size="17" type="1" url="assets/effect2d/shenyi_c$1b5b63a6.png"/><item name="shenyi_d.png" size="0" type="1" url="assets/effect2d/shenyi_d.png"/><!--โหลดไม่ได้--><item name="vip_b.png" size="39" type="1" url="assets/effect2d/vip_b$3eb96c5c.png"/><item name="renwu.swf" size="159" type="0" url="assets/effect2d/renwu$e524bcd3.swf"/><item name="horse_success.png" size="0" type="1" url="assets/effect2d/horse_success.png"/><!--โหลดไม่ได้--><item name="anniu0" size="88" type="1" url="assets/effect2d/anniu0$eafe261d.png"/><item name="anniu1" size="131" type="1" url="assets/effect2d/anniu1$e63a1b7b.png"/><item name="zmeng_success" size="133" type="1" url="assets/effect2d/zmeng_success$bc272917.png"/><item name="juedouchangbg" size="653" type="1" url="assets/effect2d/juedouchangbg$304d6d11.jpg"/><item name="jihuo.swf" size="539" type="0" url="assets/effect2d/jihuo$59389837.swf"/><item name="tfqiehuan1.swf" size="1293" type="0" url="assets/effect2d/tfqiehuan1$96f8c920.swf"/><item name="tfqiehuan2.swf" size="1137" type="0" url="assets/effect2d/tfqiehuan2$6150164d.swf"/><item name="tfqiehuan3.swf" size="1307" type="0" url="assets/effect2d/tfqiehuan3$658a1a84.swf"/><item name="tfqiehuan4.swf" size="1029" type="0" url="assets/effect2d/tfqiehuan4$d3ae3b2b.swf"/><item name="xingzuo02.swf" size="179" type="0" url="assets/effect2d/xingzuo02$e410a757.swf"/><item name="xinghun1.swf" size="457" type="0" url="assets/effect2d/xinghun1$9d401295.swf"/><item name="kapaiEff.swf" size="0" type="0" url="assets/effect2d/kapai.swf"/><!--โหลดไม่ได้--><item name="kapianEff2.swf" size="332" type="0" url="assets/effect2d/kapian2$6f1e1b82.swf"/><item name="kapianEff3.swf" size="212" type="0" url="assets/effect2d/kapian3$d01a2a8e.swf"/><item name="kapianEff4.swf" size="345" type="0" url="assets/effect2d/kapian4$748dd35f.swf"/><item name="shenzhuang.swf" size="557" type="0" url="assets/effect2d/shenzhuang$52778ff5.swf"/><item name="VIP2.swf" size="472" type="0" url="assets/effect2d/VIP2$64d194fa.swf"/><item name="VIP3.swf" size="703" type="0" url="assets/effect2d/VIP3$a2643449.swf"/><item name="zhushou1.swf" size="106" type="0" url="assets/effect2d/zhushou1$a77fe0d1.swf"/></group></root>
you can share
 
Junior Spellweaver
Joined
Jan 24, 2012
Messages
168
Reaction score
88
Re: [RELEASE] webgame MuOnline

you can share

as i understand that is version of that game.

But i dont sure about how it will works with current files, because those files version 2016.
 
Newbie Spellweaver
Joined
Jun 28, 2015
Messages
39
Reaction score
3
Re: [RELEASE] webgame MuOnline

as i understand that is version of that game.

But i dont sure about how it will works with current files, because those files version 2016.

Yes that NeoMU
 
Junior Spellweaver
Joined
Jan 24, 2012
Messages
168
Reaction score
88
Re: [RELEASE] webgame MuOnline

yes share SWF files unpacked
Damn... How you will own your server, if you literally do not understand, he already share info. Look XML file attached, go to NeoMU, and damp everything by yourself.
If you simple cant dump such xml files from flash games for accure their resource lists... dunno how you will maintain and develop your server... that is basic things.
Or you just lazzy and begging for leech for avoid handy work. ;) Love 300 online & donates? Love a handy job too.
 
Experienced Elementalist
Joined
Jun 17, 2014
Messages
242
Reaction score
107
Re: [RELEASE] webgame MuOnline

GL.swf is compress by LZMA. Can use 7z SDK to decompress it. but need edit header
Code:
package
{
   import avm2.intrinsics.memory.lf32;
   import avm2.intrinsics.memory.lf64;
   import avm2.intrinsics.memory.li16;
   import avm2.intrinsics.memory.li8;
   import avm2.intrinsics.memory.sf32;
   import avm2.intrinsics.memory.sf64;
   import avm2.intrinsics.memory.si16;
   import avm2.intrinsics.memory.si8;
   import avm2.intrinsics.memory.sxi1;
   import avm2.intrinsics.memory.sxi16;
   import avm2.intrinsics.memory.sxi8;
   import flash.display.DisplayObject;
   import flash.display.DisplayObjectContainer;
   import flash.display.Loader;
   import flash.display.LoaderInfo;
   import flash.display.MovieClip;
   import flash.display.Stage;
   import flash.events.Event;
   import flash.events.ProgressEvent;
   import flash.system.ApplicationDomain;
   import flash.system.LoaderContext;
   import flash.system.Security;
   import flash.utils.ByteArray;
   import flash.utils.Endian;
   
   public dynamic class ɫ extends MovieClip
   {
      
      private static const LOADING_BAR_CLASS:String = "_doswf_package.LoadingBarBase";
       
      
      private var LOADING_BAR_CLASS;
      
      private var context;
      
      private var loadingBar;
      
      private var init#23:Boolean;
      
      private var init#24:uint;
      
      private var init#25:uint;
      
      private var init#26:uint;
      
      private var bytesLen#4:uint;
      
      private var bytesLen#28;
      
      private var loaderEventsHandler#29;
      
      private var loaderEventsHandler#30;
      
      public function ɫ()
      {
         super();
         if(Security.sandboxType != "application")
         {
            Security.allowDomain("*");
         }
         if(stage)
         {
            this.init#4();
         }
         else
         {
            addEventListener(Event.ADDED_TO_STAGE,this.init#4);
         }
      }
      
      private function init#4(param1:Event = null) : void
      {
         var _loc2_:* = null;
         _loc2_ = null;
         if(param1)
         {
            removeEventListener(Event.ADDED_TO_STAGE,this.init#4);
         }
         this.context = new LoaderContext(false,ApplicationDomain.currentDomain);
         if(this.context.hasOwnProperty("allowLoadBytesCodeExecution"))
         {
            Object(this.context).allowLoadBytesCodeExecution = true;
         }
         if(this.context.hasOwnProperty("parameters"))
         {
            Object(this.context)["parameters"] = stage.loaderInfo.parameters;
         }
         DisplayObject.prototype["@doswf__s"] = stage;
         DisplayObject.prototype.setPropertyIsEnumerable("@doswf__s",false);
         LoaderInfo.prototype["@doswf__u"] = stage.loaderInfo.url;
         LoaderInfo.prototype.setPropertyIsEnumerable("@doswf__u",false);
         LoaderInfo.prototype["@doswf__p"] = stage.loaderInfo.parameters;
         LoaderInfo.prototype.setPropertyIsEnumerable("@doswf__p",false);
         if(ApplicationDomain.currentDomain.hasDefinition(LOADING_BAR_CLASS))
         {
            _loc2_ = ApplicationDomain.currentDomain.getDefinition(LOADING_BAR_CLASS) as Class;
            this.loadingBar = new _loc2_() as DisplayObject;
            addChild(this.loadingBar);
            stop();
            addEventListener(Event.ENTER_FRAME,this.loaderEventsHandler#21);
         }
         else
         {
            this.bytesLen#22();
         }
      }
      
      private function bytesLen#22() : void
      {
         var _loc7_:* = null;
         var _loc6_:* = null;
         var _loc5_:* = null;
         var _loc4_:* = null;
         var _loc3_:* = null;
         var _loc2_:* = null;
         var _loc1_:* = null;
         _loc7_ = uint(0);
         _loc1_ = new ΩǴ();
         _loc1_.endian = Endian.LITTLE_ENDIAN;
         _loc1_.position = 0;
         this.init#25 = _loc1_.readUnsignedByte() - 1;
         this.init#24 = _loc1_.readUnsignedByte() - 5;
         this.init#26 = _loc1_.readUnsignedInt() - 7;
         this.bytesLen#4 = _loc1_.readUnsignedInt() - 3;
         _loc2_ = new ByteArray();
         _loc2_.writeBytes(_loc1_,_loc1_.length - this.bytesLen#4,this.bytesLen#4);
         _loc3_ = uint(0);
         do
         {
            _loc7_ = uint(0);
            while(_loc7_ < this.init#25)
            {
               _loc2_[_loc3_] = _loc2_[_loc3_] ^ this.init#24;
               _loc3_++;
               if(_loc3_ >= this.bytesLen#4)
               {
                  break;
               }
               _loc7_ = uint(_loc7_ + 7);
            }
            _loc3_ = uint(_loc3_ + this.init#26);
         }
         while(_loc3_ < this.bytesLen#4);
         
         _loc2_.uncompress();
         _loc2_.endian = Endian.LITTLE_ENDIAN;
         _loc2_.position = 0;
         if(_loc2_.readBoolean())
         {
            this.loaderEventsHandler#27(_loc2_);
         }
         this.init#23 = _loc2_.readBoolean();
         _loc4_ = uint(_loc2_.readUnsignedInt());
         _loc5_ = new ByteArray();
         _loc2_.readBytes(_loc5_,0,_loc4_);
         this.LOADING_BAR_CLASS = new ByteArray();
         _loc2_.readBytes(this.LOADING_BAR_CLASS);
         _loc6_ = new Loader();
         _loc6_.contentLoaderInfo.addEventListener(Event.INIT,this.loaderEventsHandler#4);
         _loc6_.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,this.loaderEventsHandler#4);
         _loc8_[String(String(_loc6_).split(/[\s\]]+/g)[1]).toLocaleLowerCase().substr(0,-2) + "Bytes"](_loc5_,this.context);
      }
      
      private function loaderEventsHandler#4(param1:Event) : void
      {
         var _loc6_:* = null;
         var _loc5_:* = null;
         var _loc4_:* = null;
         var _loc3_:* = null;
         var _loc2_:* = null;
         _loc4_ = null;
         _loc5_ = 0;
         _loc6_ = undefined;
         if(param1 is ProgressEvent)
         {
            this.bytesLen#28 = param1 as ProgressEvent;
            return;
         }
         _loc2_ = param1.target as LoaderInfo;
         _loc2_.removeEventListener(Event.INIT,this.loaderEventsHandler#4);
         _loc2_.removeEventListener(ProgressEvent.PROGRESS,this.loaderEventsHandler#4);
         _loc3_ = _loc2_.loader;
         if(this.LOADING_BAR_CLASS)
         {
            _loc3_ = new Loader();
            _loc3_.contentLoaderInfo.addEventListener(Event.INIT,this.loaderEventsHandler#4);
            _loc3_.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,this.loaderEventsHandler#4);
            _loc7_[String(String(_loc3_).split(/[\s\]]+/g)[1]).toLocaleLowerCase().substr(0,-2) + "Bytes"](this.LOADING_BAR_CLASS,this.context);
            this.LOADING_BAR_CLASS = null;
            return;
         }
         if(parent is Stage)
         {
            if(this.init#23)
            {
               parent.addChildAt(_loc3_.content,0);
               parent.removeChild(this);
            }
            else
            {
               addChild(_loc3_);
            }
         }
         else if(this.init#23)
         {
            addChildAt(_loc3_.content,0);
         }
         else
         {
            addChildAt(_loc3_,0);
         }
         if(this.init#23 && this.bytesLen#28)
         {
            _loc4_ = _loc2_.content as DisplayObjectContainer;
            if(_loc4_.hasOwnProperty("@doswf__lph"))
            {
               Object(_loc4_)["@doswf__lph"](this.bytesLen#28);
            }
            else
            {
               _loc5_ = 0;
               while(_loc5_ < _loc4_.numChildren)
               {
                  _loc6_ = _loc4_.getChildAt(_loc5_);
                  if(_loc6_.hasOwnProperty("@doswf__lph"))
                  {
                     _loc6_["@doswf__lph"](this.bytesLen#28);
                     break;
                  }
                  _loc5_++;
               }
            }
         }
      }
      
      private function loaderEventsHandler#21(param1:Event) : void
      {
         var _loc2_:* = null;
         _loc2_ = Number(loaderInfo.bytesLoaded / loaderInfo.bytesTotal);
         Object(this.loadingBar).setProgress(this,_loc2_);
         if(_loc2_ == 1)
         {
            removeEventListener(Event.ENTER_FRAME,this.loaderEventsHandler#21);
            removeChild(this.loadingBar);
            gotoAndStop(2);
            this.bytesLen#22();
         }
      }
      
      private function loaderEventsHandler#27(param1:ByteArray) : void
      {
         var _loc4_:* = null;
         var _loc3_:* = null;
         var _loc2_:* = null;
         this.loaderEventsHandler#29 = [];
         _loc2_ = uint(param1.readUnsignedInt());
         _loc3_ = uint(param1.readUnsignedInt());
         _loc4_ = new ByteArray();
         param1.readBytes(_loc4_,0,_loc3_);
         this.loaderEventsHandler#30 = new ByteArray();
         this.loaderEventsHandler#30.endian = Endian.LITTLE_ENDIAN;
         this.loaderEventsHandler#29 = [_loc2_,_loc4_];
         addEventListener(Event.ENTER_FRAME,this.loaderEventsHandler#31);
         this.loaderEventsHandler#31(null);
      }
      
      private function loaderEventsHandler#31(param1:Event) : void
      {
         var _loc7_:* = null;
         var _loc6_:* = null;
         var _loc5_:* = null;
         var _loc4_:* = null;
         var _loc3_:* = null;
         var _loc2_:* = null;
         _loc5_ = null;
         _loc6_ = null;
         _loc7_ = uint(0);
         _loc2_ = uint(this.loaderEventsHandler#29[0]);
         _loc3_ = this.loaderEventsHandler#29[1];
         _loc4_ = 3;
         while(_loc4_-- > 0)
         {
            _loc5_ = new ByteArray();
            _loc5_.writeBytes(_loc3_);
            _loc5_.position = _loc5_.length;
            _loc5_.endian = Endian.LITTLE_ENDIAN;
            _loc6_ = new ByteArray();
            _loc7_ = uint(Math.random() * Math.min(_loc2_,2 * 1024 * 1024));
            while(_loc6_.length < _loc7_)
            {
               _loc6_.writeBytes(_loc3_,Math.random() * _loc3_.length / 3);
            }
            _loc6_.length = _loc7_;
            if(_loc6_.length >= 63)
            {
               _loc5_.writeShort(87 << 6 | 63);
               _loc5_.writeUnsignedInt(_loc6_.length);
            }
            else
            {
               _loc5_.writeShort(87 << 6 | _loc6_.length);
            }
            _loc5_.writeBytes(_loc6_);
            _loc5_.writeShort(1 << 6);
            _loc5_.writeShort(0);
            _loc5_.position = 4;
            _loc5_.writeUnsignedInt(_loc5_.length);
            this.loaderEventsHandler#30.writeBytes(_loc5_);
            if(this.loaderEventsHandler#30.length > 30 * 1024 * 1024)
            {
               removeEventListener(Event.ENTER_FRAME,this.loaderEventsHandler#31);
               break;
            }
         }
      }
   }
}

I think decrypt flash here
 
Last edited:
Elite Diviner
Joined
Jan 4, 2010
Messages
406
Reaction score
12
Re: [RELEASE] webgame MuOnline

This game works like a charm. Im impressed.
 
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