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Mobile zhuxian mobile :zhuxian.wanmei.com

Newbie Spellweaver
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Qingyun Zhiyou tour a key fool landing game tutorial + complete 2.12G server

Link Server+Client APK
baidu:

Pass: O0of
Google link :

Hide the contents of this post
fluxbox > How-To Make it Work

I configured both VMs in a bridged network (so each box CentOS and Windows has their own IP).

Step #1 - CentOS

- username/password for the CentOS
- root/1
- Turn- off IPTABLES
- Turn-off SELINUX
- Modify the file /export/auany/xauany.config.my.xml (replace IP with Windows IP Address)
- Run 3 daemons:
---> /export/auany/start.sh
---> /exports/server_1/start.sh
---> /export/serviced/start.sh

Step #2 - Windows
- Find and Replace (using Notepad+++) all Files (*.*) under phpStudy/WWW the string 192.168.31.33 with your CentOS IP Address
- Open CMD with Administrator rights
- Run start_server.bat from the CMD
- Wait for it till you see GmHttpServer readHtml:/rightGmModule.html

Step #3 - The APK
- Open the file AWQYZsf.apk with WinRAR
- Extract data.zip from the path res/raw
- Modify the following files with the corresponding Windows IP Address
---> resversionurl.lua
---> urlbroadcast.lua
---> urlconfig.xml
- Add to archive the whole Data folder and name it to data.zip
- Update the APK via WinRAR by replacing the data.zip
- Install to NOX to test.
- Test username/password 222222/222222
BJe3Q62 - zhuxian mobile :zhuxian.wanmei.com - RaGEZONE Forums


=>>>>
update 28/8/2017
LinkDown:+video


link Fshare :
-Client Apk :
-Server centos 6.5:

-getlink max speed :
Pass :N41u
CentOs : root / 123456
Xiaoyu finishing - Aspiration + free LAN port mapping
first local reference group T9 end to the killing of God to do for white and for now not much posting , White also more. Wondering the whole mentally handicapped! Although not perfect I am sure that the whole area is only a single machine Ho meaningless boring 127.0.0.1 there is no LAN LAN virtual machine to change the bridge configuration file also changed. Do not need port mapping so your computer's LAN environment is a section of the network just what is a network segment does not explain


source:
http://t9nuoya.com/thread-2085-1-1.html
 

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What is the username/password for the CentOS?

Edit:
It's root/1

i'm completely lost on how to get this up and running, i got the server up and running on windows idk if centos vm is suppose to also be running or not i havn't really gone that far yet, and as for the client .apk i took a look at it and could not find the ip either and it wouldn't connect.

how far have you got to fluxbox?

edit:
i understand only half of the little tutorial above lol the other half i couldn't find/understand
 
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Is this full client and server source?
no source as far as i know, right off the bat i see .jar files for windows server it might be possible to decompile for source. and it comes with PhpStudy for web and database. There is already a precompiled .apk app for android and looking at the apk contents it looks like unity. i have not checked the centos VM.
 
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Still understanding how the whole thing works and roles of each server.

Edit:
Initial impression, the CentOS (Linux) is the game engine while the PHPStudy (Windows) is the gateway for registration or loading-up/payment system. (Me wondering why not put them all in one box since it's running PHP+MySQL).
 
Last edited:
Experienced Elementalist
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How-To Make it Work

I configured both VMs in a bridged network (so each box CentOS and Windows has their own IP).

Step #1 - CentOS
- Turn- off IPTABLES
- Turn-off SELINUX
- Modify the file /export/auany/xauany.config.my.xml (replace IP with Windows IP Address)
- Run 3 daemons:
---> /export/auany/start.sh
---> /exports/server_1/start.sh
---> /export/serviced/start.sh

Step #2 - Windows
- Find and Replace (using Notepad+++) all Files (*.*) under phpStudy/WWW the string 192.168.31.33 with your CentOS IP Address
- Open CMD with Administrator rights
- Run start_server.bat from the CMD
- Wait for it till you see GmHttpServer readHtml:/rightGmModule.html

Step #3 - The APK
- Open the file AWQYZsf.apk with WinRAR
- Extract data.zip from the path res/raw
- Modify the following files with the corresponding Windows IP Address
---> resversionurl.lua
---> urlbroadcast.lua
---> urlconfig.xml
- Add to archive the whole Data folder and name it to data.zip
- Update the APK via WinRAR by replacing the data.zip
- Install to NOX to test.
- Test username/password 222222/222222

Hope this helps.

BJe3Q62 - zhuxian mobile :zhuxian.wanmei.com - RaGEZONE Forums
 

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Newbie Spellweaver
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How-To Make it Work

I configured both VMs in a bridged network (so each box CentOS and Windows has their own IP).

Step #1 - CentOS
- Turn- off IPTABLES
- Turn-off SELINUX
- Modify the file /export/auany/xauany.config.my.xml (replace IP with Windows IP Address)
- Run 3 daemons:
---> /export/auany/start.sh
---> /exports/server_1/start.sh
---> /export/serviced/start.sh

Step #2 - Windows
- Find and Replace (using Notepad+++) all Files (*.*) under phpStudy/WWW the string 192.168.31.33 with your CentOS IP Address
- Open CMD with Administrator rights
- Run start_server.bat from the CMD
- Wait for it till you see GmHttpServer readHtml:/rightGmModule.html

Step #3 - The APK
- Open the file AWQYZsf.apk with WinRAR
- Extract data.zip from the path res/raw
- Modify the following files with the corresponding Windows IP Address
---> resversionurl.lua
---> urlbroadcast.lua
---> urlconfig.xml
- Add to archive the whole Data folder and name it to data.zip
- Update the APK via WinRAR by replacing the data.zip
- Install to NOX to test.
- Test username/password 222222/222222

Hope this helps.

BJe3Q62 - zhuxian mobile :zhuxian.wanmei.com - RaGEZONE Forums

Can you show on video ?
 

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just letting you guys know BlueStacks won't work for this game .apk, the game will run, but it will get stuck at the loading screen. I thought at first that the server was having issues communicating, but in the end decided to give Nox Android Emulator a try and got it working. I still have not been able to connect most likely an incorrect VM setting.
 
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Good gameplay, high graphics but the problem is too high pings which is always 1234 pings
Can someone fix to decrease sever delays ?
 
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Good gameplay, high graphics but the problem is too high pings which is always 1234 pings
Can someone fix to decrease sever delays ?

so to translate the game .apk file download Advance APK Tool from the XDA forums i don't think i'm allowed to link outside forums anyways google it should be the first link. once you download it go ahead and run it decompiled the apk and edit the images and files, i have not looked at the .apk in details, but i can tell you that some files are obfuscated or encrypted and the client was built in Unity. once you decompile and edit, etc and want to recompile go ahead and recompile it back into .apk then sign it, don't zipalign it gives you an error.

also i have not been able to get the server up and working idk what i'm doing wrong, but i'm stuck at the login window doesn't seem like i'm getting a response from the server, but i do see the server listing with the modified names.
 
Newbie Spellweaver
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so to translate the game .apk file download Advance APK Tool from the XDA forums i don't think i'm allowed to link outside forums anyways google it should be the first link. once you download it go ahead and run it decompiled the apk and edit the images and files, i have not looked at the .apk in details, but i can tell you that some files are obfuscated or encrypted and the client was built in Unity. once you decompile and edit, etc and want to recompile go ahead and recompile it back into .apk then sign it, don't zipalign it gives you an error.

also i have not been able to get the server up and working idk what i'm doing wrong, but i'm stuck at the login window doesn't seem like i'm getting a response from the server, but i do see the server listing with the modified names.

u need to edit data/scripts/ui/dlglogin.lua to your ip ( can use hex editor or decompile to edit and recompile it )

all lua files in scripts folder use luajit to compile :D

here's decompile dlglogin.lua from china forum :

Code:
local unpack = unpack
local EventHelper = UIEventListenerHelper
local uimanager = require("uimanager")
local network = require("network")
local serverlist
local CameraManager = require"cameramanager"
local gameObject
local name
local fields
local selectedServer
local elapsedTime
local bc
g_is_login = true
g_loginName = ""
g_loginPwd = ""
local url_base = "http://47.93.125.103:92/qyz/"
local reg_url = url_base.."reg.php"
local login_url = url_base.."login.php"
local pay_url = url_base.."pay/pay.php"
function g_getLoginName()
	return g_loginName
end
function g_getLoginPwd()
	return g_loginPwd
end
function g_getRegLoginUrl()
	if g_is_login then
		return login_url.."?name="..g_loginName.."&pass="..g_loginPwd
	else
		return reg_url.."?name="..g_loginName.."&pass="..g_loginPwd
	end
end
function g_getPayUrl(roleid, rolename, level, vip, orderId, serverid, servername, cash, pid, desc)
	--pid: productid
	local username = Game.Platform.Interface.Instance:GetUserName();
	local token = Game.Platform.Interface.Instance:GetToken();
	return pay_url.."?name="..username.."&rolename="..rolename.."&orderId="..orderId.."&cash="..cash.."&pid="..pid.."&desc="..desc.."&sign="..token
end
function g_showRegLoginErr(msg)
	uimanager.ShowSystemFlyText(msg)
end
local function destroy()

end

local function OpEnable(b)
    fields.UILabel_Change.gameObject:SetActive(b)
    fields.UILabel_Server.gameObject:SetActive(b)
end

local function RegLoginEnable(b)
    fields.UIWidget_RegLogin.gameObject:SetActive(b)
end

local function update()
--[[    if fields.UILabel_Change.gameObject.activeSelf then
        elapsedTime = nil
    else
        if elapsedTime then
            elapsedTime = elapsedTime - Time.deltaTime
            if elapsedTime<0 then
                OpEnable(true)
            end
        else
            elapsedTime = 1
        end
    end--]]
end

local function getLatestLoginServer()
    return network.GetDefaultLogin()
end

local function show(params)
    OpEnable(true)
    local bcObj = fields.UILabel_Change.gameObject
    bc = bcObj:GetComponent("BoxCollider")
    if params and params.bNeedLogin then
        Game.Platform.Interface.Instance:Login()
    else
        uimanager.show"dlgnotice"
    end
    selectedServer = getLatestLoginServer()
end

local function hide()

end

local function serverLabelInfo(serverNum, serverName)
    return string.format(LocalString.mapping.concatStr,serverNum,serverName)
end

local function OnLoginSuccess()
    selectedServer = getLatestLoginServer()
end

local function refresh(params)
    serverlist = GetServerList()
    local platform = Game.Platform.Interface.Instance:GetPlatform()
    if "WindowsPlayer" == platform then
        bc.enabled = false
        fields.UILabel_Change.text = ""
    else
        bc.enabled = true
        fields.UILabel_Change.text = serverLabelInfo(selectedServer, serverlist[selectedServer].name)
    end
end

local function saveLatestLoginServer(idx)
    if IsWindows then
        local platform = Game.Platform.Interface.Instance:GetPlatform()
        UserConfig.win_DefaultLogin[platform] = idx
        SaveUserConfig()
    else
        UserConfig.DefaultLogin = idx
        UserConfig.DefaultServer = idx
        SaveUserConfig()
    end

end

local function SetAnchor(fields)
    uimanager.SetAnchor(fields.UIWidget_TopLeft)
    uimanager.SetAnchor(fields.UIWidget_Bottom)
    uimanager.SetAnchor(fields.UIWidget_BottomRight)
    uimanager.SetAnchor(fields.UIWidget_Center)
end

local function init(params)
    name, gameObject, fields = unpack(params)
    SetAnchor(fields)
    EventHelper.SetClick(fields.UILabel_Change, function()
        uimanager.show("dlgselectserver", getLatestLoginServer())
        OpEnable(false)
    end )
    EventHelper.SetClick(fields.UILabel_Server, function()
		local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus();
		if loginstatus == -1 or loginstatus == 0 then
			--Game.Platform.Interface.Instance:Login()
            OpEnable(false)
			RegLoginEnable(true)
		else
            CameraManager.ActiveSunShaft()
			saveLatestLoginServer(selectedServer)
			network.connect()
            OpEnable(false)
			RegLoginEnable(false)
		end
    end )

    EventHelper.SetClick(fields.UIButton_Announcement, function()
        uimanager.show("dlgnotice")
        OpEnable(false)
    end )
	function doRegLogin()
		local name = fields.UIInput_Name.value
		local pwd = fields.UIInput_Passwd.value
		if name == "" then
			uimanager.ShowSystemFlyText("请输入用户名")
			return
		else
			local ret = name:find('%w+%a*%d*')
			if ret ~= 1 then
				uimanager.ShowSystemFlyText("用户名不合法");
				return
			end
		end
		local namelen = string.len(name)
		if namelen < 4 then
			uimanager.ShowSystemFlyText("用户名过短");
			return
		end
		if namelen > 12 then
			uimanager.ShowSystemFlyText("用户名过长");
			return
		end
		local pwdlen = string.len(pwd)
		if pwd == "" then
			uimanager.ShowSystemFlyText("请输入密码");
			return
		else
			local ret = pwd:find('%w+%a*%d*')
			if ret ~= 1 then
				uimanager.ShowSystemFlyText("密码不合法");
				return
			end
		end
		if pwdlen < 4 then
			uimanager.ShowSystemFlyText("密码过短");
			return
		end
		if pwdlen > 12 then
			uimanager.ShowSystemFlyText("密码过长");
			return
		end
		g_loginName = name
		g_loginPwd = pwd
        Game.Platform.Interface.Instance:Login()
		local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus();
		if loginstatus == -1 or loginstatus == 0 then
		else
            CameraManager.ActiveSunShaft()
			saveLatestLoginServer(selectedServer)
			network.connect()
            OpEnable(false)
			RegLoginEnable(false)
		end
	end
    EventHelper.SetClick(fields.UIButton_Reg, function()
		g_is_login = false
		doRegLogin()
    end )
	
    EventHelper.SetClick(fields.UIButton_Login, function()
		g_is_login = true
		doRegLogin()
    end )

    EventHelper.SetClick(fields.UILabel_Account,function()
        Game.Platform.Interface.Instance:Logout()
        --Game.Platform.Interface.Instance:Login()
        OpEnable(false)
		RegLoginEnable(true)
    end)

    fields.UIButton_Scan.gameObject:SetActive(false)
end

local function ResetSelectedServer(idx)
    selectedServer = idx
    network.setSelectedServer(selectedServer)
    refresh()
end

return {
    init = init,
    show = show,
    hide = hide,
    update = update,
    destroy = destroy,
    refresh = refresh,
    serverLabelInfo = serverLabelInfo,
    ResetSelectedServer = ResetSelectedServer,
    OpEnable = OpEnable,
    OnLoginSuccess = OnLoginSuccess,
}
 
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u need to edit data/scripts/ui/dlglogin.lua to your ip ( can use hex editor or decompile to edit and recompile it )

all lua files in scripts folder use luajit to compile :D

here's decompile dlglogin.lua from china forum :

Code:
local unpack = unpack
local EventHelper = UIEventListenerHelper
local uimanager = require("uimanager")
local network = require("network")
local serverlist
local CameraManager = require"cameramanager"
local gameObject
local name
local fields
local selectedServer
local elapsedTime
local bc
g_is_login = true
g_loginName = ""
g_loginPwd = ""
local url_base = "http://47.93.125.103:92/qyz/"
local reg_url = url_base.."reg.php"
local login_url = url_base.."login.php"
local pay_url = url_base.."pay/pay.php"
function g_getLoginName()
    return g_loginName
end
function g_getLoginPwd()
    return g_loginPwd
end
function g_getRegLoginUrl()
    if g_is_login then
        return login_url.."?name="..g_loginName.."&pass="..g_loginPwd
    else
        return reg_url.."?name="..g_loginName.."&pass="..g_loginPwd
    end
end
function g_getPayUrl(roleid, rolename, level, vip, orderId, serverid, servername, cash, pid, desc)
    --pid: productid
    local username = Game.Platform.Interface.Instance:GetUserName();
    local token = Game.Platform.Interface.Instance:GetToken();
    return pay_url.."?name="..username.."&rolename="..rolename.."&orderId="..orderId.."&cash="..cash.."&pid="..pid.."&desc="..desc.."&sign="..token
end
function g_showRegLoginErr(msg)
    uimanager.ShowSystemFlyText(msg)
end
local function destroy()

end

local function OpEnable(b)
    fields.UILabel_Change.gameObject:SetActive(b)
    fields.UILabel_Server.gameObject:SetActive(b)
end

local function RegLoginEnable(b)
    fields.UIWidget_RegLogin.gameObject:SetActive(b)
end

local function update()
--[[    if fields.UILabel_Change.gameObject.activeSelf then
        elapsedTime = nil
    else
        if elapsedTime then
            elapsedTime = elapsedTime - Time.deltaTime
            if elapsedTime<0 then
                OpEnable(true)
            end
        else
            elapsedTime = 1
        end
    end--]]
end

local function getLatestLoginServer()
    return network.GetDefaultLogin()
end

local function show(params)
    OpEnable(true)
    local bcObj = fields.UILabel_Change.gameObject
    bc = bcObj:GetComponent("BoxCollider")
    if params and params.bNeedLogin then
        Game.Platform.Interface.Instance:Login()
    else
        uimanager.show"dlgnotice"
    end
    selectedServer = getLatestLoginServer()
end

local function hide()

end

local function serverLabelInfo(serverNum, serverName)
    return string.format(LocalString.mapping.concatStr,serverNum,serverName)
end

local function OnLoginSuccess()
    selectedServer = getLatestLoginServer()
end

local function refresh(params)
    serverlist = GetServerList()
    local platform = Game.Platform.Interface.Instance:GetPlatform()
    if "WindowsPlayer" == platform then
        bc.enabled = false
        fields.UILabel_Change.text = ""
    else
        bc.enabled = true
        fields.UILabel_Change.text = serverLabelInfo(selectedServer, serverlist[selectedServer].name)
    end
end

local function saveLatestLoginServer(idx)
    if IsWindows then
        local platform = Game.Platform.Interface.Instance:GetPlatform()
        UserConfig.win_DefaultLogin[platform] = idx
        SaveUserConfig()
    else
        UserConfig.DefaultLogin = idx
        UserConfig.DefaultServer = idx
        SaveUserConfig()
    end

end

local function SetAnchor(fields)
    uimanager.SetAnchor(fields.UIWidget_TopLeft)
    uimanager.SetAnchor(fields.UIWidget_Bottom)
    uimanager.SetAnchor(fields.UIWidget_BottomRight)
    uimanager.SetAnchor(fields.UIWidget_Center)
end

local function init(params)
    name, gameObject, fields = unpack(params)
    SetAnchor(fields)
    EventHelper.SetClick(fields.UILabel_Change, function()
        uimanager.show("dlgselectserver", getLatestLoginServer())
        OpEnable(false)
    end )
    EventHelper.SetClick(fields.UILabel_Server, function()
        local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus();
        if loginstatus == -1 or loginstatus == 0 then
            --Game.Platform.Interface.Instance:Login()
            OpEnable(false)
            RegLoginEnable(true)
        else
            CameraManager.ActiveSunShaft()
            saveLatestLoginServer(selectedServer)
            network.connect()
            OpEnable(false)
            RegLoginEnable(false)
        end
    end )

    EventHelper.SetClick(fields.UIButton_Announcement, function()
        uimanager.show("dlgnotice")
        OpEnable(false)
    end )
    function doRegLogin()
        local name = fields.UIInput_Name.value
        local pwd = fields.UIInput_Passwd.value
        if name == "" then
            uimanager.ShowSystemFlyText("请输入用户名")
            return
        else
            local ret = name:find('%w+%a*%d*')
            if ret ~= 1 then
                uimanager.ShowSystemFlyText("用户名不合法");
                return
            end
        end
        local namelen = string.len(name)
        if namelen < 4 then
            uimanager.ShowSystemFlyText("用户名过短");
            return
        end
        if namelen > 12 then
            uimanager.ShowSystemFlyText("用户名过长");
            return
        end
        local pwdlen = string.len(pwd)
        if pwd == "" then
            uimanager.ShowSystemFlyText("请输入密码");
            return
        else
            local ret = pwd:find('%w+%a*%d*')
            if ret ~= 1 then
                uimanager.ShowSystemFlyText("密码不合法");
                return
            end
        end
        if pwdlen < 4 then
            uimanager.ShowSystemFlyText("密码过短");
            return
        end
        if pwdlen > 12 then
            uimanager.ShowSystemFlyText("密码过长");
            return
        end
        g_loginName = name
        g_loginPwd = pwd
        Game.Platform.Interface.Instance:Login()
        local loginstatus = Game.Platform.Interface.Instance:GetLoginStatus();
        if loginstatus == -1 or loginstatus == 0 then
        else
            CameraManager.ActiveSunShaft()
            saveLatestLoginServer(selectedServer)
            network.connect()
            OpEnable(false)
            RegLoginEnable(false)
        end
    end
    EventHelper.SetClick(fields.UIButton_Reg, function()
        g_is_login = false
        doRegLogin()
    end )
    
    EventHelper.SetClick(fields.UIButton_Login, function()
        g_is_login = true
        doRegLogin()
    end )

    EventHelper.SetClick(fields.UILabel_Account,function()
        Game.Platform.Interface.Instance:Logout()
        --Game.Platform.Interface.Instance:Login()
        OpEnable(false)
        RegLoginEnable(true)
    end)

    fields.UIButton_Scan.gameObject:SetActive(false)
end

local function ResetSelectedServer(idx)
    selectedServer = idx
    network.setSelectedServer(selectedServer)
    refresh()
end

return {
    init = init,
    show = show,
    hide = hide,
    update = update,
    destroy = destroy,
    refresh = refresh,
    serverLabelInfo = serverLabelInfo,
    ResetSelectedServer = ResetSelectedServer,
    OpEnable = OpEnable,
    OnLoginSuccess = OnLoginSuccess,
}

Thank you for clarifying.
when it comes to lua to be able to compile and decompile you need the correct version of luajit to be able to use it, do you happen to know which version of luajit this game uses? or do you have the file to do so, if yes can you please share it?

thanks
 
Junior Spellweaver
Joined
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how to make account??
i can't login to, i use 192.168.1.130 apk and server

Fix the Login Problem by VMware. Do not Power Off your VMware If you want To Shut down your server
just Pause the VMware, thats will fix login problem

sory for my bad english
Thanks for shared Zhuxian Mobile here
 
Last edited:
I are an engineer
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Feb 28, 2009
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zxworld? *smile*

It would be nice to have such source.



One part you have omitted in the setup instructions.

Some people may encounter the problem I have, so here is how to correct it.

Fist off, I prefer VirtualBox so I converted the Linux VM using the following:
Code:
[B]C:\>[/B] VBoxManage clonehd --format VDI "input.vmdk" "output.vdi"
Replace the input and output above with the full path and names of images.

I switched to bridged network and booted.
Using the command:
Code:
[B]root@localhost:~#[/B] ifconfig
incorrectly listed only the lo interface.
So then I entered:
Code:
[B]root@localhost:~#[/B] ifconfig -a
and it showed 'eth2' instead of 'eth0'
To correct this problem, I went to the directory:
/etc/udev/rules.d
and deleted the file: 70-persistent-net.rules
and rebooted.
After reboot, running 'ifconfig' will show 'eth0' and networking will be fixed.

EDIT:
Also, for those that don't know how to turn off iptables and selinux, here's how to do it.
From the prompt issue the following commands:
Code:
[B]root@locahost:~#[/B] service iptables stop
[B]root@locahost:~#[/B] chkconfig iptables off
[B]root@locahost:~#[/B] service ip6tables stop
[B]root@locahost:~#[/B] chkconfig --del ip6tables
Next, edit the file at /etc/selinux/config and change the line
Code:
SELinux=enforcing
to
Code:
SELINUX=disabled
Reboot.

Also note, if you get a java out of memory error, then add
-Xmx768M
or
-Xmx1024M

switch after
java -Xdebug
in the file
start_server.bat
 
Last edited:
King of the bongo
Joined
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Can anyone make another mirror for the files? I can't download from baidu and the rest of the links are not working.
 
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