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[Hessian Online]Net Error

Blade & Soul Eldoria Developer
[VIP] Member
Joined
Jul 30, 2012
Messages
1,227
Reaction score
160
hello there guys i started to work with the game i can lunch the game via the editor but with the game his self i can't here is a few pictures:
[GM]Xia - [Hessian Online]Net Error - RaGEZONE Forums

[GM]Xia - [Hessian Online]Net Error - RaGEZONE Forums

[GM]Xia - [Hessian Online]Net Error - RaGEZONE Forums

[GM]Xia - [Hessian Online]Net Error - RaGEZONE Forums


Log: Log file open, 07/03/16 00:29:16
Log: Authorized application D:\MegaDownloads\UE3\Hessian\Hessian\Engine\Binaries\Win32\HessianGame.exe is enabled in the firewall.

Log: Port 7777 is open in the firewall.

Log: Port 7778 is open in the firewall.

Log: Port 7779 is open in the firewall.

Init: Version: 5446
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul 2 2016 23:43:54
Init: Changelist: 359284
Init: Command line: LV_DM_BurningPlate_D?listen -log -norc -resx=640 -resy=480 -Exec=UnrealFrontend_TmpExec.txt
Init: Base directory: D:\MegaDownloads\UE3\Hessian\Hessian\Engine\Binaries\Win32\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianEditor.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianCompat.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianLightmass.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianEngine.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianGame.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianInput.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianUI.ini
Init: Computer: DESKTOP-AEU1N7B
Init: User: Neliel
Init: CPU Page size=4096, Processors=8
Init: High frequency timer resolution =3.914069 MHz
Init: Memory total: Physical=15.9GB Pagefile=18.3GB Virtual=4.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am DESKTOP-AEU1N7B (192.168.14.103:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
DevSave: (System) 'Default__System' loading configuration from ..\..\HessianGame\Config\HessianEngine.ini
DevSave: Loading value for SeekFreePCPaths from [Core.System]
DevSave: Loading value for SeekFreePCExtensions from [Core.System]
DevSave: Loading value for CutdownPaths from [Core.System]
DevSave: Loading value for LocalizationPaths from [Core.System]
DevSave: Loading value for TextureFileCacheExtension from [Core.System]
DevSave: Loading value for Extensions from [Core.System]
DevSave: Loading value for Suppress from [Core.System]
DevSave: Loading value for FRScriptPaths from [Core.System]
DevSave: Loading value for ScriptPaths from [Core.System]
DevSave: Loading value for Paths from [Core.System]
DevSave: Loading value for ScreenShotPath from [Core.System]
DevSave: Loading value for CacheExt from [Core.System]
DevSave: Loading value for CachePath from [Core.System]
DevSave: Loading value for SavePath from [Core.System]
DevSave: Loading value for AsyncIOBandwidthLimit from [Core.System]
DevSave: Loading value for PackageSizeSoftLimit from [Core.System]
DevSave: Loading value for MaxOverallCacheSize from [Core.System]
DevSave: Loading value for MaxStaleCacheSize from [Core.System]
DevSave: Loading value for StaleCacheDays from [Core.System]
Log: GConfig::Find has loaded file: ..\..\HessianGame\Config\HessianOption.ini
Log: ::> Graphics Option in HessianOption config
Log: ::> bUseVsync: 0
Log: ::> bFullscreen: 0
Log: ::> bBloom: 1
Log: ::> bMotionBlur: 0
Log: ::> bAmbientOcclusion: 0
Log: ::> TextureQuality: 1
Log: ::> CharacterQuality: 1
Log: ::> EffectQuality: 1
Log: ::> DynamicShadowQuality: 1
Log: ::> ScreenResX: 800
Log: ::> ScreenResY: 500
Log: ::> GGammaLevel: 60
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Cinematic: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.2
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\..\HessianGame\Localization\INT\Launch.INT
Log: ... Loaded 192 shaders (0 legacy, 0 redundant)
Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Core.INT
Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Engine.INT
Log: GConfig::LoadFile associated file: ..\..\HessianGame\Config\HessianPlaylist.ini
Log: ... Loaded 12299 shaders (0 legacy, 0 redundant)
Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 1371 materials (0 redundant)
Log: ... Loaded 12663 shaders (0 legacy, 4828 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 1298 materials (0 redundant)
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianCamera.ini
Log: GConfig::Find has loaded file: ..\..\HessianGame\Localization\INT\UnrealEd.INT
Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\UnrealEd.INT
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianEditorKeyBindings.ini
Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file: ..\..\HessianGame\Localization\INT\GFxUI.INT
Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\GFxUI.INT
Log: GConfig::Find has loaded file: ..\..\HessianGame\Localization\INT\HessianGame.INT
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianPawn.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianVehicle.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\..\HessianGame\Config\HessianBalanceTest.ini
Log: 73343 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: App Version .1.
Log: appRequestExit(0)
Log: App Root Directory path= D:\MegaDownloads\UE3\Hessian\Hessian\Engine\Binaries\Win32\
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\PackageInfo.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\LocalizeStringInfo.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\MapInfo.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_Parts.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_SecondaryWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Parts.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\PrimaryWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\SecondaryWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_ThrowWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\ThrowWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Character.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\CharacterShop.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\ItemShopTable.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Stog.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\STOGSkill.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_STOG.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_MeleeWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\MeleeWP.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Mission.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\UI_img.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\CTSS.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Protection.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\G_Protection.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\HUDIcon.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\SlangList.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\NonameList.xml]
Log: Document successfully loaded [D:\MegaDownloads\UE3\Hessian\Hessian\Engine\\HessianGame\DataSheet\Exp.xml]
Log: Object size..............: 60
Log: Actor size...............: 464
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 480
Log: Looking for DLC...
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Log: UIScene size.............: 1308
Log: UIObject size............: 1056
DevOnline: (GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found!
PlayerManagement: Creating new player with ControllerId 0 (0 existing players)
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 - inserted into GamePlayers array at index 0 (1 existing players)
Log: Browse: LV_DM_BurningPlate_D?Name=?team=?listen
Log: LoadMap: LV_DM_BurningPlate_D?Name=?team=?listen
Log: Virtual memory allocation size: 226.88 MByte (237899776 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'HG_GameInfo_DeathMatch'
DevNet: TcpNetDriver on port 7777
Log: NetMode is now 2
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_288) - Cooking Now.
Log: Bringing World LV_DM_BurningPlate_D.TheWorld up for play (0) at 2016.07.03-00.29.26
Log: CreateFSMParts: Took 0.46 ms (50 created)
ScriptLog: Primary game data store not found!
ScriptLog: >>PendingMatch_BeginState<<
Log: Assembled 475 auto-complete commands, manual: 52, exec: 311, kismet: 0
Log: Bringing up level for play took: 0.173019
ScriptLog: Primary game data store not found!
Log: HG_PC_0 got player LocalPlayer_0
Warning: Warning, Failed to load 'GFxMovieInfo GFxIME30.fonts_all': Failed to find object 'GFxMovieInfo GFxIME30.fonts_all'
Warning: Warning, Failed to load 'GFxMovieInfo GFxIME30.fonts_all': Failed to find object 'GFxMovieInfo GFxIME30.fonts_all'
Log: ########### Finished loading level: 0.942481 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
DevMovie: Disabling movie thread input processing
Log: :>n ApplyGammaLevel:GammaLevel: 60
Log: :>n ApplyGammaLevel:DisplayGamma: 2.200000
Log: ::> Sound Option in HessianOption config
Log: ::> MasterVolume: 100
Log: ::> MusicVolume: 100
Log: ::> AmbientVolume: 100
Log: ::> SFXVolume: 100
Log: ::> VoiceVolume: 100
ScriptLog: BuildFlashMessage : yyw_root.UserList HG_GFXUI_ChatBoxInWaitRoom_0
ScriptLog: BuildFlashMessage : yyw_root.LongUserList HG_GFXUI_ChatBoxInWaitRoom_0
Log: Filtering: LOAD
Log: bChannelServerEnabled == true
Log: Set login Address: [127.0.0.1:28004]
Log: Initializing Engine Completed
ExecWarning: Can't find file '..\..\Binaries\UnrealFrontend_TmpExec.txt'
DevMovie: Starting memory preloaded movie...StartGame ()
DevMovie: Playing movie [StartGame]
DevMovie: Channel map: 0/1/2/3/4/5
Log: >>>>>>>>>>>>>> Initial startup: 10.73s <<<<<<<<<<<<<<<
DevMovie: Unmute bink movie
Log: Remove failed: 0x80070005

Log: Remove failed: 0x80070005

Log: Remove failed: 0x80070005

Log: Remove failed: 0x80070005

Log: UIInputConfiguration_0: received notification that LV_DM_BurningPlate_D is being unloaded. Clearing references to all non-native classes
Exit: Preparing to exit.
Exit: Game engine shut down
DevMovie: Stopping movie StartGame
Exit: Windows client shut down
Exit: XAudio2 Device shut down.
Exit: UTcpNetDriver shut down
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Log: Log file closed, 07/03/16 00:29:27

here is gameplay from the editor in my pc

 
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