Hello guys.
I was trying to make a clone of anti-cheats with one feature wich block access to the game from any program or tool. like popular anti-cheat or like UGK-Anti Cheat does.
I dont know the idea of how to make it. its just about a kernel driver shit.
if anyone can help me or give me a hint.
Pictures :-
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Don’t spend time beating on a wall, hoping to transform it into a door.
CE is very hard to block. especially private CE.
If you are in kernel mode, you could use ObRegisterCallback to intercept OpenProcess attempts from user mode.
Obs: I wouldn't recommend hooking syscalls.
I personally would not recommend touching drivers if you have no idea how they work. Especially if it's going to be intended as an Anti Cheat service for your Clients. Unless you have the financial ability to add a CSC to the driver to whatever game you're working on. Otherwise you're going to have to inform all users to Disable Driver Signature Enforcement.
I just build my house made anti cheat in Usermode instead. I run integerty checks and hash the entire application after I implement my own modifications. This way, if any after modifications gets detected. I simply just close the entire client down.
Passionate x86 Reverse Engineer for Cute Anime MMO games only.
The only person in MMOExtra with a brain.
Current Projects : MabiPro, Awakened Dungeon Fighter,
Audition Galaxy (WIP), SW (WIP)
Don’t spend time beating on a wall, hoping to transform it into a door.