Newbie Spellweaver
- Joined
- Jul 10, 2012
- Messages
- 77
- Reaction score
- 18
Showcase of a new mmorpg in development
Information:
FluOnline is a mmorpg game who aims for a fair gameplay experience. without having to spend real money in order to receive swords or armor pieces. The balance between drops from monsters and the prices on items in the game are balanced. Next to this we aim to have alot of content for players to explore, so you will not get bored after a while. We will do this by having three diffrent classes you can choose from (Archer, Warrior, Magician). Each class will have their own skills to be used in PvP / PvM. Skills can be learned after certain requirements are met. e.g quests, levels, experience. In FluOnline you are able to cut trees, fish and cook your own food to be used in pvp or pvm, or to be sold to other players to earn a decent amount of gold. You can also party up with 6 of your friends to share experience and loots, and by that way help each other leveling up. PvP is being done in one place in the game, The wilderness. In this place players can attack each other and gain rewards for each kill they make.
Features:
Well there is a big list of features only to become bigger.
About the development
This game is being developed and funded by only one person (myself)
I do all of this in my spare time and i really work hard to get this game completed.
however, as i'm the only person working on the game it will take a lot of time and money to get to a point where i can say.. we can go live.
For those interested in following this project can subscribe to my youtube channel and keep an eye open on this thread. i will post updates in both.
But please do not expect to hear from me every week as im busy enough. and i only feel like sharing updates that really affect the game. so posting about bug fixes wont happen.
At everything i create, i test the new feature completely to make sure that there are no bugs.
Media:
Information:
FluOnline is a mmorpg game who aims for a fair gameplay experience. without having to spend real money in order to receive swords or armor pieces. The balance between drops from monsters and the prices on items in the game are balanced. Next to this we aim to have alot of content for players to explore, so you will not get bored after a while. We will do this by having three diffrent classes you can choose from (Archer, Warrior, Magician). Each class will have their own skills to be used in PvP / PvM. Skills can be learned after certain requirements are met. e.g quests, levels, experience. In FluOnline you are able to cut trees, fish and cook your own food to be used in pvp or pvm, or to be sold to other players to earn a decent amount of gold. You can also party up with 6 of your friends to share experience and loots, and by that way help each other leveling up. PvP is being done in one place in the game, The wilderness. In this place players can attack each other and gain rewards for each kill they make.
Features:
- Quests
- Party system
- Guilds
- Guild Wars
- Balanced drop rates
- Upgrading weapons and armor
- PvP & PvM
- 3 classes
- Skills
Well there is a big list of features only to become bigger.
About the development
This game is being developed and funded by only one person (myself)
I do all of this in my spare time and i really work hard to get this game completed.
however, as i'm the only person working on the game it will take a lot of time and money to get to a point where i can say.. we can go live.
For those interested in following this project can subscribe to my youtube channel and keep an eye open on this thread. i will post updates in both.
But please do not expect to hear from me every week as im busy enough. and i only feel like sharing updates that really affect the game. so posting about bug fixes wont happen.
At everything i create, i test the new feature completely to make sure that there are no bugs.
Media:
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