- Joined
- Jun 19, 2009
- Messages
- 1,491
- Reaction score
- 460
Hi everyone!
I got bored and thought of creating a base of a packet editor/hack/proxy.
It is all hard coded and just a base for potential hack/anti hack(just to control packets!)
(It won't decrypt anything! you got to do that yourself.)
Bugs
There are bugs in this program! The encoding shown in win forms are wrong I wasn't able to fix it
Ones a client disconnects the program won't work as intended
Tests
This game have been tested on a mobile game it was successfull.
Tested on Minecraft Packets got redirected but I suggest filtering! The program can't take that much data.(Minecraft is also encrypted if I'm right)
How does it work?
Quick
Client->Program(edit)->Server
Server->Program(edit)->Client
Long and weird
In a game client/game server you have to edit the ip and/or port so it connect to this program.
Then you have to put in the original ip/port that you edited in GameServer.cs
Start this program...
Then start your game client/server
The client/server will now connect to the program and the program of course to the gameserver
That means that the program is a mini server between the connection and things can be modified.
Download Source here:
Tips about my programming are always welcome!
Handy to know
Credits
Me(All the programming)
Yannickmama for the idea
I got bored and thought of creating a base of a packet editor/hack/proxy.
It is all hard coded and just a base for potential hack/anti hack(just to control packets!)
(It won't decrypt anything! you got to do that yourself.)
Bugs
There are bugs in this program! The encoding shown in win forms are wrong I wasn't able to fix it
Ones a client disconnects the program won't work as intended
Tests
This game have been tested on a mobile game it was successfull.
Tested on Minecraft Packets got redirected but I suggest filtering! The program can't take that much data.(Minecraft is also encrypted if I'm right)
How does it work?
Quick
Client->Program(edit)->Server
Server->Program(edit)->Client
Long and weird
In a game client/game server you have to edit the ip and/or port so it connect to this program.
Then you have to put in the original ip/port that you edited in GameServer.cs
Start this program...
Then start your game client/server
The client/server will now connect to the program and the program of course to the gameserver
That means that the program is a mini server between the connection and things can be modified.
Download Source here:
You must be registered to see links
Tips about my programming are always welcome!
Handy to know
Use Pcap.net to intercept network packets. =)
Credits
Me(All the programming)
Yannickmama for the idea
Attachments
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Last edited: