- Joined
- Jul 1, 2008
- Messages
- 178
- Reaction score
- 83
This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here:
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
Thought this picture would be worth mentioning:
Precompiled build:
Benchmark testing:
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here:
You must be registered to see links
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
You must be registered to see links
Thought this picture would be worth mentioning:
Precompiled build:
You must be registered to see links
Benchmark testing:
Code:
196ms + 5/30ms avg loading time
High of 244ms, low of 127ms, 6 samples
file size: 732.4kb
One tile image, 4 layers, 250 x 250 dimensions
Last edited: