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[Unity3D] Beast Champions

Experienced Elementalist
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Oct 15, 2010
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Hi, i would like to share what me and my team were working for the past few months.
This is a monster taming/training/fighting game more like a combination of Monster Rancher and Pokemon.
The Game is still under development. Feedbacks is highly appreciated.

Patreon :

Please like and share our facebook Page to follow our progress :

DEVLOG #3 :
Starting Location

Hi Guys. In this video we will show you the starting map/location after you created your first character. This map/location is "Instanced" meaning you cant see other people here, not unless you invited them in. This will be technically your trainers house where you can design and furnish later on. This is our first indoor design with the warp (bonus) LOL.



DEVLOG #4
Starting Town Map and In-Game UI

Well this time we added few of the in-game UIs like the Player Profile panel (Level, Name, EXP UI) and some guild stuff and emblem. We added Basic Chat and its animation. Added Sit function. (dont mind the standing animation we know it needs more work lol same as the walking animation haha). also added warp system working to the new starting town map.

Still alot of things to do I do hope you will like this video.

Thank you




Website :
Facebook Page :
Patreon :
Discord :

NOTE : Some assets specially UI, are still placeholders credits goes to the rightful owner

OLD SCREENSHOTS
karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums

karl7 - [Unity3D] Beast Champions - RaGEZONE Forums
 
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Experienced Elementalist
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@justin654

Code is based from the scratch we used some assets from the asset store as a placeholder while we create our own assets
monster models and textures are created from the scratch.

Please check first post i updated the screenshots

Please like and join our facebook page here :
 
Elite Diviner
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@justin654

Code is based from the scratch we used some assets from the asset store as a placeholder while we create our own assets
monster models and textures are created from the scratch.

Please check first post i updated the screenshots

Please like and join our facebook page here :

I just realized we're from the same country. Wishing you and your studio all the best with the game. :^)
 
Experienced Elementalist
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@Baha

Hi, at first our reference is maplestory 2, but we changed it to a whole new different design that is made by our artists.

I will post new screenies soon

Thank you
 
Custom Title Activated
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Looks fantastic!
Judging by the comments this is a mobile game, yes?
Do you plan a PC port? Would get a lot of hype on Steam Green light.
 
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