so i am trying make a server emulator i have learnt about packet sniffers,cracking tools and some about socket programming but i still didn't get how do you receive packets sent from client or server
the game i am trying to make it's server emulator is shutted down.
example packet from a game (not the one i am trying to reverse engineering) :#bimp
Last edited by turcoman; 26-12-20 at 06:09 PM.
isn't someone going to answer? looks like i gotta find another forum
IXXI
@turcoman The answer to your question is simple: you can't reverse engineer files you don't have and you can't sniff packets you can't send. You say the game servers are already down so you can't sniff those packets and you won't get past the login screen of the client without knowing what kind of packets the server sends back to the client in response to its login query. So unless you have server files or someone else has a running server that you can sniff packets from, you are out of luck. (atleast at your skill level: beginner)
Now if your question was in regards to socket programming and client/server networking itself, then you are in the wrong section. This section deals only with reversing already existing software. General programming questions should be posted in the main section of Coder's Paradise.
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Thank you so much for that decent answer :)