Ferentus Reverse Data Packets

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  1. #16
    Robb rbb138 is offline
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    Jan 2009 Join Date
    London, EnglandLocation
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    Re: Ferentus Reverse Data Packets

    Quote Originally Posted by lucasxrf View Post
    Hi, glad to see this thread is active once again. I`m also a developer but I have no previous knowledge in the matter of mmo server building neither reverse engineering. Anyway I`d like to help as much as I can.

    To start with, there are some material for me to learn from?
    Hi Lucasxrf,

    You're more than welcome to get than involved!
    Can share with you the edited client, server code so far etc..

    There's no complex programming at this stage, just lots of trial&error and debugging necessary to work out the packet structure.
    Current stage is: we have reached world login thanks to AcarX, and have some of the character profile information worked out. We need to figure out the character items and state information so that the actual character can be loaded:


    There is a list of opcodes at https://docs.google.com/spreadsheets...KqQ/edit#gid=0
    Last edited by rbb138; 2 Weeks Ago at 02:26 PM.
    -Robb.



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