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(HELP) Help me find Packet Structure ?

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Please help me find Packet structure ?
Now I saw Initial Socket Function (sub_F10EB0)

And some interesting function
sub_F110F2
sub_F12964

Sorry for my bad english.

EXE:
Thank you !
 
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If you post some packet samples or screenshot of functions, someone might be able to help.. as for analyzing for you the file or game, thats unlikely.
 
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No worries - it still stands. Just post screenshots like i said, higher chances of people helping :)
 
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riflowth - (HELP) Help me find Packet Structure ? - RaGEZONE Forums




It’s first WSASend Calling
 
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Code:
struct NetworkPacket{
char _padding[0x94];
size_t len; //len for something
size_t len;
char* startBuffer;
char* endBuffer;
};

Your function doesn't show how the actual packet is created, or processed.
v3 + 152 or 148 could be the len for some sort of data in the buffer
 
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Some Interesting thing ...
sub_F110F2
sub_F12964
off_116EC40
 
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If you have .pdb file associated with the exe then you could load that into IDA Pro to rename functions into their proper names. Did you try running the game and sniffing packets sent by it through Wireshark?
 
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If you have .pdb file associated with the exe then you could load that into IDA Pro to rename functions into their proper names. Did you try running the game and sniffing packets sent by it through Wireshark?

I can't find packet structure ! Sorry !
 
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I would like to address you that we are not going to do the work for you. We can only push you into the right direction so please post more specific things than only IDA addresses.
 
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