Newbie Spellweaver
- Joined
- Aug 8, 2016
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I've got a small project that I'm working on to re-create an old MMO. Been digging around in wireshark and finding out that the game client used DirectPlay8 to connect to a server. It's an older game from 2008 a casino MMO to be exact. Not sure where to start from here. I can see the client sends out a DPNET packet with a UDP packet that follows with it. From what I've come to assume is that the game client handled 90% of the stuff used online, thinking the server host was just a lobby type deal interconnecting every other client together in a giant casino. But I'm to also assume the server side had a database of every players stats.
I have also decompiled the client exe as well if it's of any use.
I have also decompiled the client exe as well if it's of any use.
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