Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

A newb getting started in Server Emulation - World of Tanks

Initiate Mage
Joined
Nov 22, 2016
Messages
1
Reaction score
0
So, I've decided to start the trek in learning how to emulate a online server. My goal is to start talking to the client of World of Tanks.

I've been logging packets for the game, but I haven't the slightest idea on how to begin decrypting them. I've googled and read a bunch of stuff but non of it really pertains to what I'm trying to do. I'm sure the information barrier is due to the objective being a bit clandestine.

I've been lurching Ragezone for many many years now. This website seems to be somewhat of a central place of knowledge for most English based server emulation projects.

I'm a DevOps engineer by profession, so while I do have coding knowledge - I'm not at all proficient in writing it. And, as far as I know, reverse engineering skills are not common place in the corporate/industrial IT world.

So, on to it.

My first goal is to be able to log into the game and enter the garage. That's a huge milestone in my opinion and a great portion of getting the underlying game working.

I'm looking for someone to jump on-board with me with the skills to break into this. Someone that I can shadow and learn from. I'll be able to share my knowledge of infrastructure and server management also. I have access to generous amount of compute resources and bandwidth.

Once we break into this and I get a understanding of how this all works, I'll be able to contribute more and more to the actual code development.

This is definitely a challenge, but the rewards, I believe, will be well worth it.

I greatly appreciate your consideration and any guidance you all have to offer.

Kind Regards,
 
Junior Spellweaver
Joined
Jun 14, 2015
Messages
123
Reaction score
20
I've been logging packets for the game, but I haven't the slightest idea on how to begin decrypting them.


Find and reverse engineer the code in the client that is responsible for decoding them
 
Back
Top