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Reversing a old flash brazilian game

Newbie Spellweaver
Joined
Jul 13, 2015
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Hey guys!<br><br>I'm reversing a old Brazilian MMOSG flash game. I used to play this game when I was a kid but the game went bankrupt in 2012. I found some of its client files on and made some features work but I'm stuck on server development. The client-server socket is created by NetConnection with RTMP protocol and remote shared objects.
Code:
conexao = new NetConnection();
conexao.onStatus = function(info)
{if((var _loc0_ = info.code) !== "NetConnection.Connect.Success") {
// THERE'S A REALLY BIG AND BAD CODE HERE. IT BURN MY EYES.
};
conexao.connect(strService,"_info_");
I really don't know how RTMP works. My first packet should be 0x03 (c0), but this doesn't occur. The specification is not clearly. <br>If anyone know how about how this works. Let me a comment please
 
Newbie Spellweaver
Joined
Jul 22, 2018
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I have used RTMP in the past to stream video.

Perhaps you should look into or Nginx with the .


Can you recall what exactly required streaming?
 
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