Reversing a old flash brazilian game

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  1. #1
    Member lai0n is offline
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    Jul 2015 Join Date
    ~/LibraryLocation
    72Posts

    Reversing a old flash brazilian game

    Hey guys!<br><br>I'm reversing a old Brazilian MMOSG flash game. I used to play this game when I was a kid but the game went bankrupt in 2012. I found some of its client files on https://archive.org/ and made some features work but I'm stuck on server development. The client-server socket is created by NetConnection with RTMP protocol and remote shared objects.
    Code:
    conexao = new NetConnection();
    conexao.onStatus = function(info)
    {if((var _loc0_ = info.code) !== "NetConnection.Connect.Success") {
    // THERE'S A REALLY BIG AND BAD CODE HERE. IT BURN MY EYES.
    };
    conexao.connect(strService,"_info_");
    I really don't know how RTMP works. My first packet should be 0x03 (c0), but this doesn't occur. The specification is not clearly. <br>If anyone know how about how this works. Let me a comment please


  2. #2
    Platinum Subscription Omni is offline
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    Jul 2018 Join Date
    6Posts

    Re: Reversing a old flash brazilian game

    I have used RTMP in the past to stream video.

    Perhaps you should look into Adobe Media Server or Nginx with the Nginx RTMP Module.


    Can you recall what exactly required streaming?



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