Newbie Spellweaver
- Joined
- Jul 13, 2015
- Messages
- 71
- Reaction score
- 31
Hey guys!<br><br>I'm reversing a old Brazilian MMOSG flash game. I used to play this game when I was a kid but the game went bankrupt in 2012. I found some of its client files on
I really don't know how RTMP works. My first packet should be 0x03 (c0), but this doesn't occur. The specification is not clearly. <br>If anyone know how about how this works. Let me a comment please
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and made some features work but I'm stuck on server development. The client-server socket is created by NetConnection with RTMP protocol and remote shared objects.
Code:
conexao = new NetConnection();
conexao.onStatus = function(info)
{if((var _loc0_ = info.code) !== "NetConnection.Connect.Success") {
// THERE'S A REALLY BIG AND BAD CODE HERE. IT BURN MY EYES.
};
conexao.connect(strService,"_info_");