Reversing packets for an Emulator

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  1. #1
    Monstrous Bradley is offline
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    Reversing packets for an Emulator


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    RaGEZONE Recommends

    Hello there so I am no professional with Reverse Engineering and require a little assistance with figuring out one of these packets as It has came out of the random during the emulator test runs and was wondering If anyone can help me with working It out?

    Code:
    0A 00 34 04 00 00 00 00 36 1A 06 00 64 09 3A 1A     ..4.....6...d.:.
    2E 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00     ................
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     ................
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     ................
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     ................
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     ................
    The pressure of human nature does not equal the presence of human persistence.


  2. #2
    Deep thoughts Reversing packets for an Emulator Joopie is online now
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    Re: Reversing packets for an Emulator

    We need more information about your question in order to help you.

    This data can mean anything...

  3. #3
    Monstrous Bradley is offline
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    Re: Reversing packets for an Emulator

    It's In game server side related to an emulator but apart from that then I don't think I have enough info to inform you of anything more to have you guys contribute something that can help.
    The pressure of human nature does not equal the presence of human persistence.

  4. #4
    Programmer TimeBomb is online now
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    Re: Reversing packets for an Emulator

    Are you certain you don't have any more information? Are you unaware of what game or which emulator this packet is related to? That information might be helpful as well.

  5. #5
    Monstrous Bradley is offline
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    Re: Reversing packets for an Emulator

    Ahh well this packet Is related to the DMO Emulator.
    The pressure of human nature does not equal the presence of human persistence.

  6. #6
    Reversing packets for an Emulator Future is offline
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    Re: Reversing packets for an Emulator

    Repeating what I said on discord for the rest of the people:

    Get a Hex editor that is capable of applying data structures at the memory dump. It looks like a bunch of integers with various lengths, 8,16,32 bit. Format them and see which values make sense in your case.

    I recall Hex Workshop or 010 Editor being pretty good at that.

    On a side note: The packets might be encrypted if you intercept them with WireShark or similar




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  7. #7
    Monstrous Bradley is offline
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    Re: Reversing packets for an Emulator

    This was solved thanks to the people on the discord before @Future , @ Dan & Taiga's related response to another thread.
    The pressure of human nature does not equal the presence of human persistence.




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