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GET /query_cur_region HTTP/1.1
Host: oseurodispatch.yuanshen.com
User-Agent: UnityPlayer/2017.4.30f1 (UnityWebRequest/1.0, libcurl/7.51.0-DEV)
Accept: */*
Accept-Encoding: gzip, deflate
X-Unity-Version: 2017.4.30f1
Connection: close
GET /query_cur_region?version=OSRELWin1.0.0&lang=1&platform=3&binary=1&time=48&channel_id=1&sub_channel_id=0&account_type=1 HTTP/1.1
Connection: close
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Then to get the xor key i guess we need to reverse the client, i checked it and both cbt2 client and release client are protected with VMProtectTLDR; Will need a full private server, sadly although the game acts like single player 99% it still communicates with a server like any online game.
Game data is sent via UDP and is encrypted with a XOR encryption. All validation checks are handled client side. So Skill cooldowns are clientside etc..
Out of curiosity, how did you figure out that it was an XOR encryption?TLDR; Will need a full private server, sadly although the game acts like single player 99% it still communicates with a server like any online game.Game data is sent via UDP and is encrypted with a XOR encryption. All validation checks are handled client side. So Skill cooldowns are clientside etc..
big brain. ty for the infomations. maybe its time to create a packetsniffer.Reason for saying XOR is based on the gameloop that takes place when spawning (you join the world).
Honestly, I think the better idea would be an offline version of Genshin Impact. A private server might get shut down due to legal reasons, and the multiplayer is very limited as it stands. An offline option where I can just edit my resin, mora and primogems might be the better route. Maybe not as fun to some, but its better than spending $1000s on gacha.
You're 100% right. I guess I should've explained myself better but that was the same concept I was thinking just poor wording. Having people emulate their own server would be the best route imo. I would hate to see someone put in a ton of work for a multiplayer private server only to be hit with DMCAs and/or potential lawsuits. Maybe a potential feature to have people connect to your server so you can do multiplayer with only people you want to join.That would take way more time than just emulating the server, if is not impossible, bc it would require recode a lot of stuff in the game, there's no need to make a private server, an open source emulator can be done so everyone can host its own server on its own machine