Junior Spellweaver
- Joined
- Jan 15, 2015
- Messages
- 113
- Reaction score
- 13
Hello guys,
I'm here to talk about construction possibilities in dayZ Standalone.
I have an idea on how to make it, and it involves also rscDialogs commands.
The main thing to be focused on is the sustainability by the server:
keep in mind that these constructions must be saved into databse to be reloaded on server crash/restart.
Anody has ever thought on this module for DayZ Standalone?
I think it's possible to be done, even if difficult.
Tell me your ideas about it.
I don't need comments like "How can I save objects?", or "How to use this command instead of this one?".
I would like to talk with already experienced C++ and ArmA scripting language devs with which there is no need to make full explanation on how a command work instead of another one.
Obviously I'm referring to a system like this one:
This is ArmA3 iBuild Modular system by NerdMod Project (very talented devs btw)
I'm here to talk about construction possibilities in dayZ Standalone.
I have an idea on how to make it, and it involves also rscDialogs commands.
The main thing to be focused on is the sustainability by the server:
keep in mind that these constructions must be saved into databse to be reloaded on server crash/restart.
Anody has ever thought on this module for DayZ Standalone?
I think it's possible to be done, even if difficult.
Tell me your ideas about it.
I don't need comments like "How can I save objects?", or "How to use this command instead of this one?".
I would like to talk with already experienced C++ and ArmA scripting language devs with which there is no need to make full explanation on how a command work instead of another one.
Obviously I'm referring to a system like this one:
This is ArmA3 iBuild Modular system by NerdMod Project (very talented devs btw)