Newbie Spellweaver
- Joined
- May 28, 2017
- Messages
- 95
- Reaction score
- 23
Hi everyone,
I finished to program my save system for cars, tents, barrels, anything object, but i have one problem.
I want set Fuel for 0 for cars damaged, doing this I can delete cars damaged of my IDB (Internal DataBase, used on system save) and spawn a new car after server restart.
my code for do this:
//////////////////////////////////////////////////////////////////
CarKilled =
{
private["_Car", "_fuel"];
_Car = _this select 0;
while {((fuel _Car) > 0)} do
{ sleep 10; _Car setFuel 0; };
};
Car = "SUV_TK_EP1" createVehicle [x,y,z];
Car addeventhandler ["killed",{_this spawn CarKilled} ];
//////////////////////////////////////////////////////////////////
But this not working.
Any suggestion?
the function SetFuel only work on local computer?
(The version of my server is 0.47)
I finished to program my save system for cars, tents, barrels, anything object, but i have one problem.
I want set Fuel for 0 for cars damaged, doing this I can delete cars damaged of my IDB (Internal DataBase, used on system save) and spawn a new car after server restart.
my code for do this:
//////////////////////////////////////////////////////////////////
CarKilled =
{
private["_Car", "_fuel"];
_Car = _this select 0;
while {((fuel _Car) > 0)} do
{ sleep 10; _Car setFuel 0; };
};
Car = "SUV_TK_EP1" createVehicle [x,y,z];
Car addeventhandler ["killed",{_this spawn CarKilled} ];
//////////////////////////////////////////////////////////////////
But this not working.
Any suggestion?
the function SetFuel only work on local computer?
(The version of my server is 0.47)
Last edited: