this will end their mission and not allowing them to join the server if that changed any of their bullet types
[] spawn
{
while {true} do
{
_hand = primaryWeapon player;
if (getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "LaserBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FuelExplosion" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7V_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7VL_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7VR_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_RPG18_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_OG7_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "HelicopterExploBig" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "MissileCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "RocketCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "PipeBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BulletCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShotgunCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShellCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "GrenadeCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "TimeBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "MineCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FlareCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "SmokeShellCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FakeAmmo" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "Grenade" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "GrenadeHand" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BulletBase" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShotgunBase" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FakeAmmoAAAAAA" or unitRecoilCoefficient player != 1) then
{
endMission "END1";
};
};
};
[] spawn
{
while {true} do
{
_hand = primaryWeapon player;
if (getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "LaserBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FuelExplosion" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7V_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7VL_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_PG7VR_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_RPG18_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "R_OG7_AT" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "HelicopterExploBig" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "MissileCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "RocketCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "PipeBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BulletCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShotgunCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShellCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "GrenadeCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "TimeBombCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "MineCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FlareCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "SmokeShellCore" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FakeAmmo" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "Grenade" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "GrenadeHand" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "BulletBase" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "ShotgunBase" or getText(configFile >> "cfgWeapons" >> _hand >> "chamberedRound") == "FakeAmmoAAAAAA" or unitRecoilCoefficient player != 1) then
{
endMission "END1";
};
};
};