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Compiling DayZ 0.45.124252

Newbie Spellweaver
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error LNK1104: cannot open file 'libbulletcollision_d.lib'
Its easy to fix. (VS 2010 SP1)
Clean the Project,
Make sure you have Debug selected because libbulletcollision_d.lib stands for debug and you want compile the debug version right?
Than right click on LinearMath and select build, repeat that for
BulletCollision and BulletDynamics.
If this will be successful click on Build -> Build Solution...
Thats it.
GigaToni - Compiling DayZ 0.45.124252 - RaGEZONE Forums

Hope it Helps...
 
Junior Spellweaver
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Its easy to fix. (VS 2010 SP1)
Clean the Project,
Make sure you have Debug selected because libbulletcollision_d.lib stands for debug and you want compile the debug version right?
Than right click on LinearMath and select build, repeat that for
BulletCollision and BulletDynamics.
If this will be successful click on Build -> Build Solution...
Thats it.
GigaToni - Compiling DayZ 0.45.124252 - RaGEZONE Forums

Hope it Helps...

Thank you, worked perfectly!
 
Newbie Spellweaver
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how to disable steam
enable ONLY LAN ??
 
Last edited:
Initiate Mage
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I have a bit of a problem here, can anyone help?

I've followed all instructions in OP and further in this thread and compiled succesfully. But whenever I'm trying to run my newly compiled exe with the rest of the game it just crashes. I've tried the debug application that OP provided and it crashes too.

Also why is compiled debug exe takes like 39 mb of space, while the exe of final version of the build takes only 11? I'm talking about full source code release here, the Dayz folder in particular, where already compiled and ready to use build is.
 
Last edited:
Newbie Spellweaver
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I have a bit of a problem here, can anyone help?

I've followed all instructions in OP and further in this thread and compiled succesfully. But whenever I'm trying to run my newly compiled exe with the rest of the game it just crashes. I've tried the debug application that OP provided and it crashes too.

Also why is compiled debug exe takes like 39 mb of space, while the exe of final version of the build takes only 11? I'm talking about full source code release here, the Dayz folder in particular, where already compiled and ready to use build is.

In Visual Studio u have a pull down menu wich now says Debug , click and scroll down in it and set it to Release
 
Newbie Spellweaver
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do you know how add regdll and dropping items in exe?



do you know how add regdoll and droping items?
 
Newbie Spellweaver
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I found it

DAYZ 0.45.124252 SOURCE CODE:

 
Last edited:
Newbie Spellweaver
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if yopu select release there will be DayZInt.exe and it will be in dist folder
 
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