add this in your mission in it
[] spawn {
while {true} do
{
{
if ((alive _x) && (name _x == 'unknown entity') && (TYPEOF _X != 'TRADERHELI3') && (TYPEOF _X != 'TRADERHELI2') && (TYPEOF _X != 'TRADERHELI1') && (TYPEOF _X != 'TRADERCARS1') && (TYPEOF _X != 'TRADERCARS2') && (TYPEOF _X != 'TRADERCARS3') && (TYPEOF _X != 'TRADERAMMO1') && (TYPEOF _X != 'TRADERAMMO2') && (TYPEOF _X != 'TRADERAMMO3') && (TYPEOF _X != 'TRADERAMMO4') && (TYPEOF _X != 'TRADERGUNS1') && (TYPEOF _X != 'TRADERGUNS2') && (TYPEOF _X != 'TRADERGUNS3') && (TYPEOF _X != 'TRADERGUNS4')) then
//Here is my traders we dont want them to be TP to 0.0.0
{
_x setpos [0,0,0];
};
}forEach (allMissionObjects 'survivorbase');
sleep 0.1;
};
};
[] spawn {
while {true} do
{
{
if ((alive _x) && (name _x == 'unknown entity') && (TYPEOF _X != 'TRADERHELI3') && (TYPEOF _X != 'TRADERHELI2') && (TYPEOF _X != 'TRADERHELI1') && (TYPEOF _X != 'TRADERCARS1') && (TYPEOF _X != 'TRADERCARS2') && (TYPEOF _X != 'TRADERCARS3') && (TYPEOF _X != 'TRADERAMMO1') && (TYPEOF _X != 'TRADERAMMO2') && (TYPEOF _X != 'TRADERAMMO3') && (TYPEOF _X != 'TRADERAMMO4') && (TYPEOF _X != 'TRADERGUNS1') && (TYPEOF _X != 'TRADERGUNS2') && (TYPEOF _X != 'TRADERGUNS3') && (TYPEOF _X != 'TRADERGUNS4')) then
//Here is my traders we dont want them to be TP to 0.0.0
{
_x setpos [0,0,0];
};
}forEach (allMissionObjects 'survivorbase');
sleep 0.1;
};
};