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Admin Panel Scripts for 0.62

Experienced Elementalist
Joined
Jul 29, 2015
Messages
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31
Only on discord... Not really a sale, it's like an donation to continue the work...

SHARINGAN#0688

But why not release the current version then lmao, im just looking for an editor for my server since im the only one on there anyway
 
Skilled Illusionist
Joined
Jun 19, 2014
Messages
315
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71


you can work on these



if (isNil "demiGOD") then
{
demiGOD = 0;
};

if (demiGOD == 0) then
{
demiGOD = 1;
cutText ["Godmode activated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 50;
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
while {demiGOD == 1} do
{
vehicle player setVehicleAmmo 1;
};
}

else
{
demiGOD = 0;
cutText ["Godmode Deactivated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 25;
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player addEventHandler ["handleDamage", {true}];
player removeAllEventHandlers "handleDamage";
player allowDamage true;
};





script injector
 
Last edited:
Experienced Elementalist
Joined
Jul 29, 2015
Messages
255
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31
Thats bad, duck using script injectors. You can mod this poop legit

Most of these scripts are even outdated lmao, all I want is the editor gui in mp, could care less what "vulnerabilities" it opens me up to, but 0.63 is on the way my man, modding comes with that and by then who cares lmao, admin panels and AI would make me a very happy man
 
Newbie Spellweaver
Joined
May 28, 2017
Messages
95
Reaction score
23
But why not release the current version then lmao, im just looking for an editor for my server since im the only one on there anyway

Because sometimes some wrong clicks crash the server, others functions not working, etc... And if I put the scripts here, all servers will be vulnerable. It's not good to share this right now....
 
Last edited:
Newbie Spellweaver
Joined
Nov 13, 2017
Messages
82
Reaction score
11


you can work on these



if (isNil "demiGOD") then
{
demiGOD = 0;
};

if (demiGOD == 0) then
{
demiGOD = 1;
cutText ["Godmode activated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 50;
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
while {demiGOD == 1} do
{
vehicle player setVehicleAmmo 1;
};
}

else
{
demiGOD = 0;
cutText ["Godmode Deactivated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 25;
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player addEventHandler ["handleDamage", {true}];
player removeAllEventHandlers "handleDamage";
player allowDamage true;
};





script injector
use this in your license server dayz and you get global ban from battleye on your steam account :D
 
Newbie Spellweaver
Joined
Apr 17, 2017
Messages
39
Reaction score
23
Since everybody is sharing thier 'Admin tools' Here are mine (so far):
 
Skilled Illusionist
Joined
Jun 19, 2014
Messages
315
Reaction score
71
thats why i stop playing dayz every one gets thes poop there is no normal dayz anymore
 
Newbie Spellweaver
Joined
Mar 14, 2018
Messages
15
Reaction score
0
guys, I really do not find anything useful in managing the game flying or with the god mode activated! Actually I just need a way to know the amount of connected players without needing to count one on one in the server interface! The BAN of the server I manage directly by the incoming connection to the server and we have by policy in our community that the user that is detected cheating in a game is automatically BAN of the rest of the services. It would be quite useful to find a way for users to have the opportunity to know the players connected in that section!
 
Newbie Spellweaver
Joined
Dec 28, 2015
Messages
49
Reaction score
8
guys, I really do not find anything useful in managing the game flying or with the god mode activated! Actually I just need a way to know the amount of connected players without needing to count one on one in the server interface! The BAN of the server I manage directly by the incoming connection to the server and we have by policy in our community that the user that is detected cheating in a game is automatically BAN of the rest of the services. It would be quite useful to find a way for users to have the opportunity to know the players connected in that section!

For these purposes, the usual DART will suit
 
Newbie Spellweaver
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Messages
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For these purposes, the usual DART will suit
the problem is that I am from Cuba, and services such as dayz that work in our community are completely disconnected from the internet because we implemented a wireless network structure as a solution to connect us all and have something peer to the internet! That's when we hit the problems that arise when we try to make any tool or software that only works with some online dependency work. So if you could specify the name of the tool or software, and if there is a way to make it work without internet, I would greatly appreciate your help!
 
Initiate Mage
Joined
Apr 11, 2018
Messages
2
Reaction score
0


you can work on these



if (isNil "demiGOD") then
{
demiGOD = 0;
};

if (demiGOD == 0) then
{
demiGOD = 1;
cutText ["Godmode activated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 50;
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
while {demiGOD == 1} do
{
vehicle player setVehicleAmmo 1;
};
}

else
{
demiGOD = 0;
cutText ["Godmode Deactivated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 25;
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player addEventHandler ["handleDamage", {true}];
player removeAllEventHandlers "handleDamage";
player allowDamage true;
};





script injector


Hi, i have a modded server, and my cuestion is... HOW TO INSTALL THIS???!! Please i need help.
 
Last edited:
Newbie Spellweaver
Joined
Nov 13, 2017
Messages
82
Reaction score
11
the problem is that I am from Cuba, and services such as dayz that work in our community are completely disconnected from the internet because we implemented a wireless network structure as a solution to connect us all and have something peer to the internet! That's when we hit the problems that arise when we try to make any tool or software that only works with some online dependency work. So if you could specify the name of the tool or software, and if there is a way to make it work without internet, I would greatly appreciate your help!
battleye and dart with battleye is normal worked and with wifi
 
Newbie Spellweaver
Joined
Apr 17, 2017
Messages
39
Reaction score
23
Enf only, nah you cant see top secret lol. I will release public version when 0.63 drops.
 
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