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if (isNil "demiGOD") then
{
demiGOD = 0;
};
if (demiGOD == 0) then
{
demiGOD = 1;
cutText ["Godmode activated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 50;
player setUnitRecoilCoefficient 0;
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage", {false}];
player allowDamage false;
while {demiGOD == 1} do
{
vehicle player setVehicleAmmo 1;
};
}
else
{
demiGOD = 0;
cutText ["Godmode Deactivated. (No Recoil, No Grass, No reload)", "PLAIN"];
setterraingrid 25;
player setUnitRecoilCoefficient 1;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player addEventHandler ["handleDamage", {true}];
player removeAllEventHandlers "handleDamage";
player allowDamage true;
};
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script injector