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DayZ: Military pack mod By FIDOv

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Download -
Ids In the Notepad in the archive. A total of 95 new items, (including stores)

checked on 62 server, everything works. Just cut out my lines with new items, file (bd-types) for you, the amount did not change.
 
S

Snigel

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Fido wrote this : Just cut out my lines with new items, file (bd-types) for you

I install this on my 0.62 Server and work´s nice . Put the Lines in the Types.xml . But I edit the cfgSpawnableTypes.xml too . Like this :

<type name="g36c">
<category name="rifles" />
<tags>
<tag name="civilian" />
<tag name="military_east" />
<tag name="police" />
<tag name="military_west" />
<tag name="hunting" />
</tags>
<attachments>
<attgroup chance="0.14">
<type name="Att_Optic_falcon" chance="1.00" />
<type name="Att_Optic_BINsas" chance="1.00" />
<type name="Att_Optic_leopold" chance="1.00" />
</attgroup>
<attgroup chance="0.10">
<type name="m_g36c_30rnd" chance="1.00" />
</attgroup>
</attachments>

Sry for my bad engl.
 
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It's working very well! I'm in a few tents in the barracks in northwest airport! All the weapons in the system are produced by the system!


 
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DayZ MILITARY PACK by FIDOv:
-The charger (M_val_20Rnd) does not work correctly. Or the weapon (AS_VAL) does not allow it to fit properly.
-With each restart of the client the loaders of each weapon in this addon are filled in full despite being empty before restarting.
-The items:
SP_MedHELM_Head
SP_MedHelmGorka_Head
MP7
M_MP7_30rnd
ace23
ace21
m_ace_30rnd
m_ace_60rnd
M_m39_20rnd
m39
They do not load the textures properly. It looks like it has pretty high brightness or ganma values. If it is a problem in my client files or in my server files, please let me know to find the solution to the problem.
 
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It seems that you are confused with the files or with the installation. I do not recommend cutting files manually. They are interrelated
 
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can anyone pls provide a xml sample with the lines of the items provided in the rar
i want to know where part it needs to be place
 
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i put the .pbo file in the addons and paste the items list in the types.xml in db folder
am i coorect?

do i need to edit it the spawntypes.xml? so i can able to see if it works?
 
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depends on which server. To loot new appeared on the map, you need to the server secpanel. Delete the save with loot on the map, usually called storage_1 And start the server to re-TreePanel.
 
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depends on which server. To loot new appeared on the map, you need to the server secpanel. Delete the save with loot on the map, usually called storage_1 And start the server to re-TreePanel.

im using 123new 0.62 client and server file and im playing in cracked server not the license server...so you mean if i delete the storage_1 and start the server again means the items in the mod will appear on the game?
and also i want to ask how i can make it work? after i place the items on the type.xml and edit spawnableitems.xml i dont know where i gonna put the .pbo file and also where in the server parameters configuration i will put the "-mod=filename"
because somebody tell me i need to that to make the mod work



can you guide on step by step of this installation of your mod? please...
 
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hey man I have tried to put the .pbo file of your mod in addons and delete the storage_1 folder, but when I restart the server,it take huge RAM and disk occupation,and when I trying to enter the server,I'll disconnect right away and it said"Session Lost".Can anyone help me with this?(I'm using the 0.62 client and server by DankDayz)
 
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Problem Solved all by myself again.awesome new headgear and food,guns....etc and works well in server,but somehow this mod make client crash much frequently....
hey man I have tried to put the .pbo file of your mod in addons and delete the storage_1 folder, but when I restart the server,it take huge RAM and disk occupation,and when I trying to enter the server,I'll disconnect right away and it said"Session Lost".Can anyone help me with this?(I'm using the 0.62 client and server by DankDayz)
 
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