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DayZ Server 0.62 - Player Save System

Newbie Spellweaver
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Hi,

here is my 0.62 mission for testing purpose..


Download:

* always up to date , if i make changes. [GitHub]

Changes:

- some not needed sqf scripts removed
- init.sqf removed
- init.c added ( for enfusion scripting )




>>> HOW TO INSTALL / USE <<<

please copy all files / folders into the root directory of the gameserver !!

- MPMissions [delete or rename your old one]
- scripts [delete or rename your old one]
 
Last edited:
Experienced Elementalist
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Hi,

here is my 0.62 mission for testing purpose..


Download:

* always up to date , if i make changes. [GitHub]

Changes:

- some not needed sqf scripts removed
- init.sqf removed
- init.c added ( for enfusion scripting )


!! Player -> Respawn, with dbInitEconomy [true] , will crash the Server !! -

>>> HOW TO INSTALL / USE <<<

please copy all files / folders into the root directory of the gameserver !!

- MPMissions [delete or rename your old one]
- scripts [delete or rename your old one]

thank u ben now respawn not work ?
 
Newbie Spellweaver
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thank u ben now respawn not work ?


not fixable , respawn is only working when online db are enabled. -->like dbInitEconomy ["127.0.0.1:8181"];

i think this has something to do with the LOGINQUEUE.
 
Experienced Elementalist
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not fixable , respawn is only working when online db are enabled. -->like dbInitEconomy ["127.0.0.1:8181"];

i think this has something to do with the LOGINQUEUE.


me respawn working in dbInitEconomy [true] , working u need add spawn for animal ?
 
Newbie Spellweaver
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me respawn working in dbInitEconomy [true] , working u need add spawn for animal ?



i was using the server.exe version 0.62.149.963 [ not working respawn ]

now i found out MikeJones had provide a older one

server.exe version 0.62.140.99 [ working respawn ]
 
Experienced Elementalist
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i was using the server.exe version 0.62.149.963 [ not working respawn ]

now i found out MikeJones had provide a older one

server.exe version 0.62.140.99 [ working respawn ]

ben mpmission u fixed full or not or add custom spawn ?
 
Newbie Spellweaver
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what is a custom spawn? And how changes in this save system and rewrited save system from 123new?

123new was making my old 0.60 savesystem compatible to 0.62..

its messy, i removed alot not needed (unused) scripts and reorganisate.

and added init.c for example..
 
Experienced Elementalist
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123new was making my old 0.60 savesystem compatible to 0.62..

its messy, i removed alot not needed (unused) scripts and reorganisate.

and added init.c for example..

ben u can fixed dbLoadPlayer.sqf for us plz me someone respawn. status message is show center Crosshair not take loot item
 
Experienced Elementalist
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thank , ben sometime server crach

and server. player save The players are in the server when I close the server. Player does not save now ? sometime new loot

ben, you fix loot table server? some loot table from 0.61 can do crash server after take it in inventory player

me too ,use v.0.62 crach
 
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Newbie Spellweaver
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Changes:

- some not needed sqf scripts removed
- init.sqf removed
- init.c added ( for enfusion scripting )

What is the difference between init.sqf and init.c on MPMissions\dayz_Auto.ChernarusPlus\ ?
I only see the delay of a few thousandths considering that init.c will execute init.sqf again.
 
Newbie Spellweaver
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What is the difference between init.sqf and init.c on MPMissions\dayz_Auto.ChernarusPlus\ ? I only see the delay of a few thousandths considering that init.c will execute init.sqf again.
the only difference is now, it is for enfusion scripting. yea it does currenty the same what the init.sqf does before, calling other .sqf's. i added this as example, maybe for someone interesting?
 
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How do you save a player or not because of the time to save from the server
to save because the server crach will not save.

For exampleI've got a drink of water if the server crach and reopen. Join the server again. My stuff is gone.
 
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the only difference is now, it is for enfusion scripting. yea it does currenty the same what the init.sqf does before, calling other .sqf's. i added this as example, maybe for someone interesting?

I am using only the (scripts\2_GameLibExt\includes.c) because I can reorganizate my database files, most of 123new's files, of script folder, is useless.

Can you explain why includes.c is read? If this file doesn't exist in scripts.pbo why is it read externally?
 
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How do you save a player or not because of the time to save from the server
to save because the server crach will not save.

For exampleI've got a drink of water if the server crach and reopen. Join the server again. My stuff is gone.

after crash server players is not save because procedure save player is not writed in mission server in scripts\fsm\server_taskmanager.fsm
 
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I am using only the (scripts\2_GameLibExt\includes.c) because I can reorganizate my database files, most of 123new's files, of script folder, is useless.

Can you explain why includes.c is read? If this file doesn't exist in scripts.pbo why is it read externally?

it is needed to include the original files from "/dta/scripts.pbo", because the engine tries to load the scripts from "2_GameLibExt", but if they not there you will get errors.


u know how fixed ?

i will fix this soon...
 
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