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DayZ Server 0.62 - Player Save System

Newbie Spellweaver
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same problem too. Each time player go online, system will reorder the items in the player's backpack. This should be the one that caused the random loss of items.
i am knew this already since 0.60. for what i know, this is not fixable with SQF-scripting. i can't find a way to get the index of inventory item to place it back to the row and column where it was before.
 
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Thank you very much for what you did for us (:
 
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benwood

u here add in uid admin donate or not ? me not see for add this !

thank
 
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Hi, benwood!Please tell me how to make, dynamic spawn zombies disappear after death? The script that you laid out above, only static zombies are removed .. Dynamic does not del...
 
Newbie Spellweaver
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Hi!
Why not working script for spawn Military tents with loot?
I put this code in MPMissions\dayz_Auto.ChernarusPlus\init.sqf after
call init_spawnWildAnimals;
sleep 1;
and no result...

Code:
_cX = 4835;
_cY = 10090;
_cZ = 55;
_arrayLoot =
[
["Ssh68Helmet","EN5C_M65Jacket_Khaki","Medical_BandageDressing","Medical_BandageDressing","Medical_BandageDressing","JungleBoots_Beige","WorkingGloves_Beige","EN5C_TTSKOPants","FirefighterAxe","Compass","EN5C_SmershVestBackpack","M4A1","EN5C_ACOGOptic","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","AugSteyr","VSS","EN5C_MountainBag_Blue","Medical_Morphine","Medical_Morphine","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","M_Glock_15Rnd","Glock19","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Att_Suppressor_Pistol","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Ammo_9mm","Drink_Canteen","Drink_Canteen","Drink_Canteen","Food_CanPeaches","Food_CanPeaches","Food_CanPeaches","Tool_CanOpener","Tool_WeaponCleaningKit"],
["MP5K"],
["AKM"],
["SVD"]
];
_fnc_spawn_in = {
_lootIn = _this select 0;
_spawnEventIn = _this select 1;
{
_spawnIn = _spawnEventIn createInCargo _x;
_cfgSpawns = configFile >> "CfgVehicles";
_config = _cfgSpawns >> typeOf _spawnIn;
_max = 0;
_max = (getNumber (_config >> "stackedMax"));
if (_max > 0) then
{
_spawnIn setQuantity _max;
};
_classRes = _config >> "Resources";
if (isClass _classRes) then
{
_arreyRes = (getArray (_config >> "tooltipResources"));
{
_spawnIn setVariable [_x, (getNumber (_config >>"Resources" >>_x))];
} forEach _arreyRes;
};
_baseAtta = getArray (configFile >> "cfgWeapons" >> (typeOf _spawnIn) >> "baseAttachments");
{
_itemAtt = _spawnIn createWeaponAttachment _x;
} forEach _baseAtta;
if (_x == "Part_CanisterGasoline") then
{
_spawnIn setVariable ["liquidType", "gasoline"];
};
} forEach _lootIn;
};
_ii =0;
diag_log format ["_ii: %1 , count: %2",_ii,(count _arrayLoot)];
{
_spawnEvent = createVehicle ["TentLarge_Pitched", [(_cX+2.5*_ii),(_cY+4.833*_ii)], [], 0, "CAN_COLLIDE"];
_spawnEvent setDir 208;
_loot = _x;
diag_log format ["_ii: %1 , %2, %3",_ii,_spawnEvent,_loot];
[_loot,_spawnEvent] call _fnc_spawn_in;
_ii = _ii + 1;
} forEach _arrayLoot;

THANX
 
Newbie Spellweaver
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benwood - DayZ Server 0.62 - Player Save System - RaGEZONE Forums


Why mission loading 2 times ?
 
Newbie Spellweaver
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Aug 21, 2014
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search errors in mpmission folder and fix, next delete all files in storage folder or delete full storage folder and start again server


All rechecked, deleted, still starts 2 times :$:
 
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