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DayZ Standalone v 0.60.133913 Server Files

Newbie Spellweaver
Joined
Nov 15, 2014
Messages
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Replace the line:

Code:
call dbLoadPlayer;

With all code from the file dbLoadPlayer.sqf. Then you can change what you spawn with directly in the init file (without editing the PBO and getting signature errors).

Theres no need to comment call dbLoadPlayer; and put code from this file.
We only need to copy dbloadplayer and put in mission folder (dayz_auto.ChernarusPlus)
Then we replace line
Code:
[COLOR=#000000]call dbLoadPlayer[/COLOR];

with this
Code:
[I]call compile preprocessFileLineNumbers "dbLoadPlayer.sqf";
[/I]
And we have - clear init.sqf

Wow, nice! thanks for help, so i must get a program who can open PBO files?
Any good programs for WIN10?

And if you know how i must edite u can help me?

Anyways i want make only one spawn in cherno and random gear like
1. Mosin + ammo + TTSKO complet
2. AKM + ammo + Gorka complet etc.

- - - Updated - - -

When i edited this file i have error: Corrupted data detected
signature of addons /server_data.pbo is wrong.

:/ How to fix this i only edited rags 4 than 1
And add one more flar. lel...

Programm to editing PBOs is PBO Manager

To make randomize start loot and spawnpoints
--
Open dbLoadPlayer.sqf and find this
Code:
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
and comment it.
Then comment or delete all lines with _v prefix (_v = _agent createInInventory "Map_Chernarus"; for example)
After you must add this code
Code:
    _min = 1;
    _diff = 2; 
    _loudout1 = round (_min + (random _diff));
    switch (_loudout1) do
    {
    case 1: {    
                _v = _agent createInInventory "AKM";
                _v = _agent createInInventory "ttsko_pants_Beige";
                _v = _agent createInInventory "TTsKO_Jacket_Camo";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "Att_Suppressor_AK";
                _v = _agent createInInventory "Att_Optic_PSO1";
                _v = _agent createInInventory "Att_Optic_Kashtan";
                _v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
                _v = _agent createInInventory "Att_Buttstock_AK_Wood";
            };
    case 2: {    
                _v = _agent createInInventory "mosin9130";
                _v = _agent createInInventory "Gorka_up_summer";
                _v = _agent createInInventory "Gorka_pants_summer";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "Att_Optic_PUScope";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "Att_Compensator_Mosin";
                _v = _agent createInInventory "Att_Optic_Hunting";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
            };


    };

this must look like this
hZInra5 - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums


And save file.
Now we have random loot after spawn.
Now let's edit spawnpoints(credits to Quackster)
In dbLoadPlayer find this
Code:
DZ_spawnpointsfile = "spawnpoints_players.bin";
And add this after it
Code:
[COLOR=#666666]DZ_positions = [ [/COLOR][ 6529.1 , 2906.31 , 5.97936 ],
[ 6533.27 , 2895.42 , 5.94128 ],
[ 6608.88 , 2910.72 , 5.99997 ],
[ 6618.82 , 2918.51 , 6.0068 ],
[ 6628.12 , 2925.58 , 6.09259 ] [COLOR=#666666]];
[/COLOR]

this is my old chernogorsk spawnpoints. maybe some of them not correct.

lets continue

Find this line
Code:
[COLOR=#666666]
    _pos = findCachedSpawnPoint [ DZ_spawnpointsfile, DZ_spawnpass3params ];
[/COLOR]
Change it to
Code:
[COLOR=#666666]
    _spawnPos = DZ_positions select (floor (random (count DZ_positions)));
    _pos = [_spawnPos select 0, _spawnPos select 1, _spawnPos select 2];
[/COLOR]
and now we spawn only in cherno!



is it real 0.60 or its another 0.45 based server?
It's real 0.60 server files
 

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Junior Spellweaver
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can somebody upload crack files for the client?dont wanna download that one
 
Newbie Spellweaver
Joined
Nov 1, 2016
Messages
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Reaction score
0


Theres no need to comment call dbLoadPlayer; and put code from this file.
We only need to copy dbloadplayer and put in mission folder (dayz_auto.ChernarusPlus)
Then we replace line
Code:
[COLOR=#000000]call dbLoadPlayer[/COLOR];

with this
Code:
[I]call compile preprocessFileLineNumbers "dbLoadPlayer.sqf";
[/I]
And we have - clear init.sqf



Programm to editing PBOs is PBO Manager

To make randomize start loot and spawnpoints
--
Open dbLoadPlayer.sqf and find this
Code:
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
and comment it.
Then comment or delete all lines with _v prefix (_v = _agent createInInventory "Map_Chernarus"; for example)
After you must add this code
Code:
    _min = 1;
    _diff = 2; 
    _loudout1 = round (_min + (random _diff));
    switch (_loudout1) do
    {
    case 1: {    
                _v = _agent createInInventory "AKM";
                _v = _agent createInInventory "ttsko_pants_Beige";
                _v = _agent createInInventory "TTsKO_Jacket_Camo";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "Att_Suppressor_AK";
                _v = _agent createInInventory "Att_Optic_PSO1";
                _v = _agent createInInventory "Att_Optic_Kashtan";
                _v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
                _v = _agent createInInventory "Att_Buttstock_AK_Wood";
            };
    case 2: {    
                _v = _agent createInInventory "mosin9130";
                _v = _agent createInInventory "Gorka_up_summer";
                _v = _agent createInInventory "Gorka_pants_summer";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "Att_Optic_PUScope";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "Att_Compensator_Mosin";
                _v = _agent createInInventory "Att_Optic_Hunting";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
            };


    };

this must look like this
hZInra5 - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums


And save file.
Now we have random loot after spawn.
Now let's edit spawnpoints(credits to Quackster)
In dbLoadPlayer find this
Code:
DZ_spawnpointsfile = "spawnpoints_players.bin";
And add this after it
Code:
[COLOR=#666666]DZ_positions = [ [/COLOR][ 6529.1 , 2906.31 , 5.97936 ],
[ 6533.27 , 2895.42 , 5.94128 ],
[ 6608.88 , 2910.72 , 5.99997 ],
[ 6618.82 , 2918.51 , 6.0068 ],
[ 6628.12 , 2925.58 , 6.09259 ] [COLOR=#666666]];
[/COLOR]

this is my old chernogorsk spawnpoints. maybe some of them not correct.

lets continue

Find this line
Code:
[COLOR=#666666]
    _pos = findCachedSpawnPoint [ DZ_spawnpointsfile, DZ_spawnpass3params ];
[/COLOR]
Change it to
Code:
[COLOR=#666666]
    _spawnPos = DZ_positions select (floor (random (count DZ_positions)));
    _pos = [_spawnPos select 0, _spawnPos select 1, _spawnPos select 2];
[/COLOR]
and now we spawn only in cherno!




It's real 0.60 server files

Wow! really good job, very thanks mate! :)

Only last questions, is possible to make a "select loadout" like when i spawn i cant select for example
1 Set with AKM or 2 set with mosin?
And same for respawn, like for NWA or Cherno?
 

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Newbie Spellweaver
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Messages
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Wow! really good job, very thanks mate! :)

Only last questions, is possible to make a "select loadout" like when i spawn i cant select for example
1 Set with AKM or 2 set with mosin?
And same for respawn, like for NWA or Cherno?
You can make selectable loadout.
But with spawn, I dont really know. You can make a UID based spawn (when player with different UID spawns at NWAF or Cherno)
 
Newbie Spellweaver
Joined
Nov 1, 2016
Messages
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You can make selectable loadout.
But with spawn, I dont really know. You can make a UID based spawn (when player with different UID spawns at NWAF or Cherno)

Okay so without spawn, can u help me how to i can make selectable loadout?
Please i really want this c:
 
Newbie Spellweaver
Joined
Jul 17, 2014
Messages
25
Reaction score
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Theres no need to comment call dbLoadPlayer; and put code from this file.
We only need to copy dbloadplayer and put in mission folder (dayz_auto.ChernarusPlus)
Then we replace line
Code:
[COLOR=#000000]call dbLoadPlayer[/COLOR];

with this
Code:
[I]call compile preprocessFileLineNumbers "dbLoadPlayer.sqf";
[/I]
And we have - clear init.sqf



Programm to editing PBOs is PBO Manager

To make randomize start loot and spawnpoints
--
Open dbLoadPlayer.sqf and find this
Code:
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
and comment it.
Then comment or delete all lines with _v prefix (_v = _agent createInInventory "Map_Chernarus"; for example)
After you must add this code
Code:
    _min = 1;
    _diff = 2; 
    _loudout1 = round (_min + (random _diff));
    switch (_loudout1) do
    {
    case 1: {    
                _v = _agent createInInventory "AKM";
                _v = _agent createInInventory "ttsko_pants_Beige";
                _v = _agent createInInventory "TTsKO_Jacket_Camo";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "m_akm_palm30_green";
                _v = _agent createInInventory "M_akm_drum";
                _v = _agent createInInventory "Att_Suppressor_AK";
                _v = _agent createInInventory "Att_Optic_PSO1";
                _v = _agent createInInventory "Att_Optic_Kashtan";
                _v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
                _v = _agent createInInventory "Att_Buttstock_AK_Wood";
            };
    case 2: {    
                _v = _agent createInInventory "mosin9130";
                _v = _agent createInInventory "Gorka_up_summer";
                _v = _agent createInInventory "Gorka_pants_summer";
                _v = _agent createInInventory "BagHunting";
                _v = _agent createInInventory "Att_Optic_PUScope";
                _v = _agent createInInventory "MilitaryBoots_Black";
                _v = _agent createInInventory "Att_Compensator_Mosin";
                _v = _agent createInInventory "Att_Optic_Hunting";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
                _v = _agent createInInventory "CLIP_762_5Rnd";
            };


    };

this must look like this
hZInra5 - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums


And save file.
Now we have random loot after spawn.
Now let's edit spawnpoints(credits to Quackster)
In dbLoadPlayer find this
Code:
DZ_spawnpointsfile = "spawnpoints_players.bin";
And add this after it
Code:
[COLOR=#666666]DZ_positions = [ [/COLOR][ 6529.1 , 2906.31 , 5.97936 ],
[ 6533.27 , 2895.42 , 5.94128 ],
[ 6608.88 , 2910.72 , 5.99997 ],
[ 6618.82 , 2918.51 , 6.0068 ],
[ 6628.12 , 2925.58 , 6.09259 ] [COLOR=#666666]];
[/COLOR]

this is my old chernogorsk spawnpoints. maybe some of them not correct.

lets continue

Find this line
Code:
[COLOR=#666666]
    _pos = findCachedSpawnPoint [ DZ_spawnpointsfile, DZ_spawnpass3params ];
[/COLOR]
Change it to
Code:
[COLOR=#666666]
    _spawnPos = DZ_positions select (floor (random (count DZ_positions)));
    _pos = [_spawnPos select 0, _spawnPos select 1, _spawnPos select 2];
[/COLOR]
and now we spawn only in cherno!




It's real 0.60 server files
I followed every step but at the end i get the signature error for the server_data.pbo is there any way to fix it?
 

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Newbie Spellweaver
Joined
Nov 15, 2014
Messages
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I followed every step but at the end i get the signature error for the server_data.pbo is there any way to fix it?
We don't need to edit the server_data.pbo. We only need to take dbPlayerLoad.sqf and put it into our mission. Dont pack server_data.pbo after doing this!


to NoobBeast
(credits to Vitaliy Mizev)
Find this line
Code:
_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");
and add this code
Code:
_arrayPrim = [["AK101","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK_Plastic","M_ak101_30Rnd","M_ak101_30Rnd","M_ak101_30Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["AK74","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK74","M_ak74_30Rnd","M_ak74_30Rnd","M_ak74_30Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd"],        
["AKM","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK_Wood","M_akm_drum","M_akm_drum","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],        
["M4A1","Att_Suppressor_M4","Att_Handguard_M4RIS","Att_Buttstock_M4MP","Att_Bipod_Atlas","Att_Optic_ACOG","Att_Optic_M4T3NRDS","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["AugSteyr","Att_Suppressor_M4","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["VSS","Att_Optic_PSO11","M_Vss_10Rnd","M_Vss_10Rnd","M_Vss_10Rnd","M_Vss_10Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd"],        
["SVD","Att_Optic_PSO1","M_svd_10Rnd","M_svd_10Rnd","M_svd_10Rnd","M_svd_10Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd"],        
["Winchester70","Att_Optic_Hunting","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["Mosin9130","Att_Compensator_Mosin","Att_Optic_PUScope","CLIP_762_5Rnd","CLIP_762_5Rnd","CLIP_762_5Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd"]];

_arraySec = [["FAL","Att_Buttstock_FalFolding","M_Fal_20Rnd","M_Fal_20Rnd","M_Fal_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["SKS","Att_Optic_PUScope","Clip_762x39_10Rnd","Clip_762x39_10Rnd","Clip_762x39_10Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],
["b95","Att_Optic_Hunting","CLIP_308Win_Snaploader","CLIP_308Win_Snaploader","CLIP_308Win_Snaploader","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["cz527","Att_Optic_Hunting","M_cz527_5rnd","M_cz527_5rnd","M_cz527_5rnd","M_cz527_5rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],
["MP5K","Att_Suppressor_Pistol","Att_Optic_ACOG","Att_Optic_M4T3NRDS","Att_Handguard_MP5_Rail","Att_Buttstock_MP5_Stock","M_MP5_30Rnd","M_MP5_30Rnd","M_MP5_30Rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd"],
["CZ61","Att_Suppressor_AK","M_CZ61_20Rnd","M_CZ61_20Rnd","M_CZ61_20Rnd","Ammo_380_35rnd","Ammo_380_35rnd","Ammo_380_35rnd","Ammo_380_35rnd"],
["UMP45","Att_Suppressor_Pistol","Att_Optic_ACOG","Att_Optic_M4T3NRDS","M_UMP_25Rnd","M_UMP_25Rnd","M_UMP_25Rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd"]];

_arrayCloth = [["M65_Jacket_Black","CargoPants_Black","Bagdrybag_Black","WorkingGloves_Black","GorkaHelmet_complete_Black","JoeyXSunGlasses","BalaclavaMask_Blackskull","MilitaryBoots_Black","HighCapacityVest_Black"],
["Gorka_up_summer","Gorka_pants_summer","BagTortilla","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BalaclavaMask_Green","MilitaryBoots_Black","PlateCarrierComplete"],
["Gorka_up_flat","Gorka_pants_flat","BagTortilla","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BalaclavaMask_Green","MilitaryBoots_Black","PlateCarrierComplete"],
["TTsKO_Jacket_Camo","ttsko_pants_Beige","BagHunting","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BandanaMask_camopattern","MilitaryBoots_Black","PlateCarrierComplete"],
["M65_Jacket_Khaki","CargoPants_Green","BagHunting","WorkingGloves_Yellow","GorkaHelmet_complete_Green","JoeyXSunGlasses","BandanaMask_greenpattern","MilitaryBoots_Redpunk","HighCapacityVest_Olive"]];

Then find _mySkin = DZ_SkinsArray select _charType;and add after this
Code:
    diag_log (_myBottom);
    _arrayTop = _arrayPrim select floor(random(count _arrayPrim));
    switch (_myBottom) do
    {
        case "Jeans_Black": {
                _arrayTop = _arrayPrim select 0;
        };
        case "Jeans_Blue": {
                _arrayTop = _arrayPrim select 1;
        };        
        case "Jeans_Brown": {
                _arrayTop = _arrayPrim select 2;
        };
        case "Jeans_Green": {
                _arrayTop = _arrayPrim select 3;
        };
        case "Jeans_Grey": {
                _arrayTop = _arrayPrim select 4;
        };
        case "Jeans_BlueDark": {
                _arrayTop = _arrayPrim select 5;
        };
        case "CanvasPants_Beige": {
                _arrayTop = _arrayPrim select 6;
        };
        case "CanvasPants_Blue": {    
                _arrayTop = _arrayPrim select 7;
        };
        case "CanvasPants_Grey": {
                _arrayTop = _arrayPrim select 8;
        };
        default {
            _arrayTop = _arrayPrim select floor(random(count _arrayPrim));
        };
    };
    
    _arrayBot = _arraySec select floor(random(count _arraySec));
    
    switch (_myTop) do
    {
        case "TShirtBeige": {
                _arrayBot = _arraySec select 0;
        };
        case "TShirtBlack": {
                _arrayBot = _arraySec select 1;
        };        
        case "TShirtBlue": {
                _arrayBot = _arraySec select 2;
        };
        case "TShirtGreen": {
                _arrayBot = _arraySec select 3;
        };
        case "TShirtRed": {
                _arrayBot = _arraySec select 4;
        };
        case "TShirtWhite": {
                _arrayBot = _arraySec select 5;
        };
        case "TShirtGrey": {
                _arrayBot = _arraySec select 6;
        };
        default {
            _arrayBot = _arraySec select floor(random(count _arraySec));
        };
    };    
    
    _arraySet = _arrayCloth select floor(random(count _arrayCloth));
    switch (_myShoe) do
    {
        case "AthleticShoes_Black": {
                _arraySet = _arrayCloth select 0;
        };
        case "AthleticShoes_Blue": {
                _arraySet = _arrayCloth select 1;
        };        
        case "AthleticShoes_Brown": {
                _arraySet = _arrayCloth select 2;
        };
        case "AthleticShoes_Green": {
                _arraySet = _arrayCloth select 3;
        };
        case "AthleticShoes_Grey": {
                _arraySet = _arrayCloth select 4;
        };
        default {
            _arraySet = _arrayCloth select floor(random(count _arrayCloth));
        };
    };



    {null = _agent createInInventory _x} forEach _arraySet;
    {null = _agent createInInventory _x} forEach _arrayTop;        
    {null = _agent createInInventory _x} forEach _arrayBot;
Edit your character at main menu with default clothing
Jeans_Black - AK101
Jeans_Blue - AK74
Jeans_Brown - AKM
Jeans_Green - M4A1
Jeans_Grey - AugSteyr
Jeans_BlueDark - VSS
CanvasPants_Beige - SVD
CanvasPants_Blue - Winchester70
CanvasPants_Grey - Mosin9130


TShirtBeige - FAL
TShirtBlack - SKS
TShirtBlue - b95
TShirtGreen - cz527
TShirtRed - MP5K
TShirtWhite - CZ61
TShirtGrey - UMP45

Athletic Shoes Black is M65 clothing set
Athletic Shoes Blue is Gorka summer set
Athletic Shoes Brown is Gorka autumn set
Athletic Shoes Grey is M65 khaki

And dont forget to delete all lines with _v prefix

And when you select, for example, TShirt Red + Grey Jeans + Athletic Shoes Blue on server you will spawn with Gorka summer set and with MP5K and AugSteyr
MikeJones - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums
 
Junior Spellweaver
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how to crack the server? i dont want to use a legit steam copy
 
Newbie Spellweaver
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I got the dbLoadPlayer.sqf then i deleted the server_data.pbo and copied the unpacked from the dayz server files zip file and the bisign but its still not working
 
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We don't need to edit the server_data.pbo. We only need to take dbPlayerLoad.sqf and put it into our mission. Dont pack server_data.pbo after doing this!


to NoobBeast
(credits to Vitaliy Mizev)
Find this line
Code:
_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");
and add this code
Code:
_arrayPrim = [["AK101","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK_Plastic","M_ak101_30Rnd","M_ak101_30Rnd","M_ak101_30Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["AK74","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK74","M_ak74_30Rnd","M_ak74_30Rnd","M_ak74_30Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd","Ammo_545_20Rnd"],        
["AKM","Att_Suppressor_AK","Att_Optic_PSO1","Att_Optic_Kashtan","Att_Handguard_AK_Rail_Black","Att_Bipod_Atlas","Att_Buttstock_AK_Wood","M_akm_drum","M_akm_drum","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],        
["M4A1","Att_Suppressor_M4","Att_Handguard_M4RIS","Att_Buttstock_M4MP","Att_Bipod_Atlas","Att_Optic_ACOG","Att_Optic_M4T3NRDS","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["AugSteyr","Att_Suppressor_M4","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","M_STANAG_30Rnd_Coupled","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd","Ammo_556_20Rnd"],
["VSS","Att_Optic_PSO11","M_Vss_10Rnd","M_Vss_10Rnd","M_Vss_10Rnd","M_Vss_10Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd","Ammo_9x39_20Rnd"],        
["SVD","Att_Optic_PSO1","M_svd_10Rnd","M_svd_10Rnd","M_svd_10Rnd","M_svd_10Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd"],        
["Winchester70","Att_Optic_Hunting","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["Mosin9130","Att_Compensator_Mosin","Att_Optic_PUScope","CLIP_762_5Rnd","CLIP_762_5Rnd","CLIP_762_5Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd","Ammo_762_20Rnd"]];

_arraySec = [["FAL","Att_Buttstock_FalFolding","M_Fal_20Rnd","M_Fal_20Rnd","M_Fal_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["SKS","Att_Optic_PUScope","Clip_762x39_10Rnd","Clip_762x39_10Rnd","Clip_762x39_10Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],
["b95","Att_Optic_Hunting","CLIP_308Win_Snaploader","CLIP_308Win_Snaploader","CLIP_308Win_Snaploader","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd","Ammo_308Win_20Rnd"],
["cz527","Att_Optic_Hunting","M_cz527_5rnd","M_cz527_5rnd","M_cz527_5rnd","M_cz527_5rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd","Ammo_762x39_20Rnd"],
["MP5K","Att_Suppressor_Pistol","Att_Optic_ACOG","Att_Optic_M4T3NRDS","Att_Handguard_MP5_Rail","Att_Buttstock_MP5_Stock","M_MP5_30Rnd","M_MP5_30Rnd","M_MP5_30Rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd","Ammo_9mm_25rnd"],
["CZ61","Att_Suppressor_AK","M_CZ61_20Rnd","M_CZ61_20Rnd","M_CZ61_20Rnd","Ammo_380_35rnd","Ammo_380_35rnd","Ammo_380_35rnd","Ammo_380_35rnd"],
["UMP45","Att_Suppressor_Pistol","Att_Optic_ACOG","Att_Optic_M4T3NRDS","M_UMP_25Rnd","M_UMP_25Rnd","M_UMP_25Rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd","Ammo_45acp_25rnd"]];

_arrayCloth = [["M65_Jacket_Black","CargoPants_Black","Bagdrybag_Black","WorkingGloves_Black","GorkaHelmet_complete_Black","JoeyXSunGlasses","BalaclavaMask_Blackskull","MilitaryBoots_Black","HighCapacityVest_Black"],
["Gorka_up_summer","Gorka_pants_summer","BagTortilla","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BalaclavaMask_Green","MilitaryBoots_Black","PlateCarrierComplete"],
["Gorka_up_flat","Gorka_pants_flat","BagTortilla","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BalaclavaMask_Green","MilitaryBoots_Black","PlateCarrierComplete"],
["TTsKO_Jacket_Camo","ttsko_pants_Beige","BagHunting","WorkingGloves_Brown","GorkaHelmet_complete_Green","JoeyXSunGlasses","BandanaMask_camopattern","MilitaryBoots_Black","PlateCarrierComplete"],
["M65_Jacket_Khaki","CargoPants_Green","BagHunting","WorkingGloves_Yellow","GorkaHelmet_complete_Green","JoeyXSunGlasses","BandanaMask_greenpattern","MilitaryBoots_Redpunk","HighCapacityVest_Olive"]];

Then find _mySkin = DZ_SkinsArray select _charType;and add after this
Code:
    diag_log (_myBottom);
    _arrayTop = _arrayPrim select floor(random(count _arrayPrim));
    switch (_myBottom) do
    {
        case "Jeans_Black": {
                _arrayTop = _arrayPrim select 0;
        };
        case "Jeans_Blue": {
                _arrayTop = _arrayPrim select 1;
        };        
        case "Jeans_Brown": {
                _arrayTop = _arrayPrim select 2;
        };
        case "Jeans_Green": {
                _arrayTop = _arrayPrim select 3;
        };
        case "Jeans_Grey": {
                _arrayTop = _arrayPrim select 4;
        };
        case "Jeans_BlueDark": {
                _arrayTop = _arrayPrim select 5;
        };
        case "CanvasPants_Beige": {
                _arrayTop = _arrayPrim select 6;
        };
        case "CanvasPants_Blue": {    
                _arrayTop = _arrayPrim select 7;
        };
        case "CanvasPants_Grey": {
                _arrayTop = _arrayPrim select 8;
        };
        default {
            _arrayTop = _arrayPrim select floor(random(count _arrayPrim));
        };
    };
    
    _arrayBot = _arraySec select floor(random(count _arraySec));
    
    switch (_myTop) do
    {
        case "TShirtBeige": {
                _arrayBot = _arraySec select 0;
        };
        case "TShirtBlack": {
                _arrayBot = _arraySec select 1;
        };        
        case "TShirtBlue": {
                _arrayBot = _arraySec select 2;
        };
        case "TShirtGreen": {
                _arrayBot = _arraySec select 3;
        };
        case "TShirtRed": {
                _arrayBot = _arraySec select 4;
        };
        case "TShirtWhite": {
                _arrayBot = _arraySec select 5;
        };
        case "TShirtGrey": {
                _arrayBot = _arraySec select 6;
        };
        default {
            _arrayBot = _arraySec select floor(random(count _arraySec));
        };
    };    
    
    _arraySet = _arrayCloth select floor(random(count _arrayCloth));
    switch (_myShoe) do
    {
        case "AthleticShoes_Black": {
                _arraySet = _arrayCloth select 0;
        };
        case "AthleticShoes_Blue": {
                _arraySet = _arrayCloth select 1;
        };        
        case "AthleticShoes_Brown": {
                _arraySet = _arrayCloth select 2;
        };
        case "AthleticShoes_Green": {
                _arraySet = _arrayCloth select 3;
        };
        case "AthleticShoes_Grey": {
                _arraySet = _arrayCloth select 4;
        };
        default {
            _arraySet = _arrayCloth select floor(random(count _arrayCloth));
        };
    };



    {null = _agent createInInventory _x} forEach _arraySet;
    {null = _agent createInInventory _x} forEach _arrayTop;        
    {null = _agent createInInventory _x} forEach _arrayBot;
Edit your character at main menu with default clothing
Jeans_Black - AK101
Jeans_Blue - AK74
Jeans_Brown - AKM
Jeans_Green - M4A1
Jeans_Grey - AugSteyr
Jeans_BlueDark - VSS
CanvasPants_Beige - SVD
CanvasPants_Blue - Winchester70
CanvasPants_Grey - Mosin9130


TShirtBeige - FAL
TShirtBlack - SKS
TShirtBlue - b95
TShirtGreen - cz527
TShirtRed - MP5K
TShirtWhite - CZ61
TShirtGrey - UMP45

Athletic Shoes Black is M65 clothing set
Athletic Shoes Blue is Gorka summer set
Athletic Shoes Brown is Gorka autumn set
Athletic Shoes Grey is M65 khaki

And dont forget to delete all lines with _v prefix

And when you select, for example, TShirt Red + Grey Jeans + Athletic Shoes Blue on server you will spawn with Gorka summer set and with MP5K and AugSteyr
MikeJones - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums

_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");

Add this text after this or instead this?
 
Newbie Spellweaver
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_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");

Add this text after this or instead this?
After



I got the dbLoadPlayer.sqf then i deleted the server_data.pbo and copied the unpacked from the dayz server files zip file and the bisign but its still not working
Try my files -
 
Newbie Spellweaver
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After




Try my files -

Meh im so stupid for this, not working, can u upload u mission files? with spawn in cherno and this loadout select?
so init.sqf and dbLoadPlayer please?
 
Newbie Spellweaver
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Okay its working, very thanks! :D

Last questions, anybody know ID/NAME of BDU PANTS?
like bdu_pants etc?
 
Junior Spellweaver
Joined
May 26, 2015
Messages
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Server working confirmed!

SJ5Gzyr - DayZ Standalone v 0.60.133913 Server Files - RaGEZONE Forums
 

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