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DayZ Standalone v 0.61.138602 Server Files

Skilled Illusionist
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This is server files DayZ Standalone 0.61 from saves:

Respawn Player is work, zombies and animals is exist, i used dboffline.
Arhive is exist Hive_061, but him is not needed.

SERVER WORK ONLY x64, only from exe, writed in config file crack.
HIVE_061 not need start for server.


How work:
1. Unpack server in needed folder
2. Edit server start parameters.
For start server for License:
Edit start server in file "!Start_server_License.cmd".
For start server for start with crack:
Edit in file "!Start_server_parameters.ini". You need set up correct parameters "Target", "StartIn", "SteamClientPath", "SteamClientPath64" and edit parameter "CommandLine".
3. Use needed bat file from start server. Info about this:
"!Start_server_with_crack.cmd" is has been start server with crack smartsteamemu.
"!Start_server_License.cmd" is has been start server without crack (from License)
4. Start game server from needed batch file
5. Wait when server has been work and test
If you close server, start batch/cmd file "!Respawn_loot_test.cmd", and him has been close, start server. Loot will be respawned.

WARNING: DON'T START HIVE_061 WHEN YOU START SERVER! HIVE_061 DON"T NEED USE!!!

Thanks for info about temp method loot respawn to kbnnlan and 2fed.
Big thanks MikeJones for server files and from work under work system saves from benwood.
Thanks to kbnnlan for pack server files from test this.
 
Last edited:
Newbie Spellweaver
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This is server files DayZ Standalone 0.61 from saves:

Respawn Player is work, zombies and animals is exist, i used dboffline.
Arhive is exist Hive_061, but him is not needed.


How work:
1. Unpack server in needed folder
2. Edit server start parameters.
For start server for License:
Edit start server in files "!Start_server_x64_License.cmd" or "!Start_server_x86_License.cmd".
For start server for start with crack:
Edit in files "!Start_server_parameters_x64.ini" or "!Start_server_parameters_x86.ini". You need set up correct parameters "Target", "StartIn", "SteamClientPath", "SteamClientPath64" and edit parameter "CommandLine".
3. Use needed bat file from start server. Info about this:
"!Start_server_x64_with_crack.cmd" or "!Start_server_x86_with_crack.cmd" is has been start server with crack smartsteamemu.
"!Start_server_x64_License.cmd" or "!Start_server_x86_License.cmd" is has been start server without crack (from License)
4. Start game server from needed batch file
5. Wait when server has been work and test
If you close server, start batch/cmd file "!Respawn_loot_test.cmd", and him has been close, start server. Loot will be respawned.

Thanks for info about temp method loot respawn to kbnnlan and 2fed.
Big thanks MikeJones for server files and from work under work system saves from benwood.


MikeJones - DayZ Standalone v 0.61.138602 Server Files - RaGEZONE Forums


ื123new / my server not spwam if delete dynamic file 0-8
 
Elite Diviner
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my server loot respawm and player respawm fine now.test more if ok i upload for u guy
 
Experienced Elementalist
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Now we need to fix saves of weapons and another items with attachments.
 
Skilled Illusionist
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try this server files:

only x64 work, only from exe, writed in config file crack.
Test respawn loot and player.
HIVE_061 not need start for server.
For license start only bat, for pirate need use config crack and bat for crack

Test server in this files:
game ip: 31.131.251.92
game port:2377
warning: server may be offline, hosting is wery slow speed and have other servers game!

MikeJones, thanks for your files and work!
 
Last edited:
Experienced Elementalist
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try this server files:

only x64 work, only from exe, writed in config file crack.
Test respawn loot and player.
HIVE_061 not need start for server.
For license start only bat, for pirate need use config crack and bat for crack

OK, i try this. After testing ask you.



If i starting the server, it's be runned with battleye and DayZServer_x64.exe i need the patched exe? Or i can only copy folders like "mpmissions"
 
Skilled Illusionist
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OK, i try this. After testing ask you.



If i starting the server, it's be runned with battleye and DayZServer_x64.exe i need the patched exe? Or i can only copy folders like "mpmissions"
You need copy mpmission, storage and use exe "DayZServerP6_x64.exe"
HIVE_061 not needed. battleye is work good.
 
Last edited:
Newbie Spellweaver
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Guys, about item changing position after save take a look on this
http://forum.ragezone.com/f866/dayz-server-0-60-save-1120581-post8780079/#post8780079

It is something that is coded into game and don't have anything with custom save or anything...you can ask anyone who play legal/original game on legal server,it's same...here is Youtube video that explain how it work



And last thing...if you know how to open/edit player inventory save file you can clearly see that everything is wrote as groups and subgroups,so attachments would go as subgroup of that weapon,like inventory of that weapon with values that correspond to its status (damage,quantity,attached/detached and so on).when u edit file in notepad++ and click right after "[" bracelet you can see where it ends.That mean that all items belong to that item as a group,for example rags,mags and matches belong as a group to backpack and watter bottle and knife as a group belong to pants...and it is like this in file: backpack[rags,mags,matches],pants[bottle,knife]
All of this now mean that if your inventory is saved then all attachments should be saved as they are...

Hope I explained well.
 
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