Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

DayZ Standalone v 0.61.138602 Server Files

Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
after i click connect : Connection lost
check disable steam in server and client, and restart server and client

If in the server or client game wirking server or client with clearning steam library aythimg game (maybe arma 3, another games), crack will be don't work. Need disable this servers or games and restart DayZ server and game with crack
 
Junior Spellweaver
Joined
Mar 19, 2015
Messages
132
Reaction score
4
check disable steam in server and client, and restart server and client

If in the server or client game wirking server or client with clearning steam library aythimg game (maybe arma 3, another games), crack will be don't work. Need disable this servers or games and restart DayZ server and game with crack

Hi,can you make a tutorial? I dont know how i disable steam
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
Hi,can you make a tutorial? I dont know how i disable steam
1. Открываем диспетчер задач windows
2. Выбираем вкладку процессы
3. Ищем процессы с пометками steam и steamboost
4. Принудительно завершаем их
5. перезапускаем сервер и игру
Если в памяти компьютера сервера или игры висят steam dll от лицензионных версий steam, steam игр или лицензионных игр, работающих на steam, либо иные сервера с другими crack, требуется их все закрыть и перезапустить сервер и игру dayz, иначе на сервер вы не смождете попасть.

1. Open the task manager windows
2. Select the tab processes
3. Looking for processes marked with steam and steamboost
4. Forcibly complete them
5. restart the server and the game
If there is a steam dll in the computer memory of the server or game from the licensed versions of steam, steam games or licensed games running on steam, or other servers with other crack, you need to close them all and restart the server and the game dayz, otherwise on the server you can not get to .
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Hey Guys,

i have few Qeustions :)

Have found alot of Military Tents at Berzino full with Stuff in it.
Are those saved in the Database or will they spawned by a script??
If yes, could someone tell me how i can delete those or tell me wich Script spawn the Tents?
Please with the Name and Path of the the Script (if one is there)

Here some Pics:

-Tents



-Tent Inventory




Thanks in Advance!



Regards Ace
 
Experienced Elementalist
Joined
Jul 29, 2015
Messages
255
Reaction score
31
Hey Guys,

i have few Qeustions :)

Have found alot of Military Tents at Berzino full with Stuff in it.
Are those saved in the Database or will they spawned by a script??
If yes, could someone tell me how i can delete those or tell me wich Script spawn the Tents?
Please with the Name and Path of the the Script (if one is there)

Here some Pics:

-Tents



-Tent Inventory




Thanks in Advance!



Regards Ace

Check your init.sqf for any script that says execVM or
Call compile and look for script names in there. (its probably in your root mpmission folder, just look for an sqf in there, if not remove your containers .bin file in your storage folder. That's where tents save to.
 
Elite Diviner
Joined
Feb 5, 2016
Messages
417
Reaction score
35
anyone hav bug that player sit near campfire but still cold ?
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Check your init.sqf for any script that says execVM or
Call compile and look for script names in there. (its probably in your root mpmission folder, just look for an sqf in there, if not remove your containers .bin file in your storage folder. That's where tents save to.

Thanks!

There was no script so i deleted the Containers.bin :)


I have Problem with my Zeds, they just spawn on some Citys or Places, not all over the map...any one got a Fix for this?
Also have the Problem to set up a Custom Loadout, a Loading Screen and a Debug Monitor...
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Found out a way to start with a Custom Loadout!

I have edited the dbLoad_Player.sqf found in :
mpmissions\dayz_Auto.ChernarusPlus\from0.61\custom_code\custom_fnc\dbLoad_Player.sqf

This is my Custom Loadout what i have putted in:

_v = _agent createInInventory "bagimprovised";
_v = _agent createInInventory "bow_quickie";
_v = _agent createInInventory "m_quiver_arrows";
_v = _agent createInInventory "a_primitive_five";
_v = _agent createInInventory "a_primitive_five";
_v = _agent createInInventory "tool_kitchenknife";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 1;

There is already the call in the init.sqf for the dbLoad_Player.sqf,
found in :mpmissions\dayz_Auto.ChernarusPlus\init.sqf

db_LoadPlayer = compile preprocessFileLineNumbers "from0.61\costom_code\custom_fnc\dbLoad_Player.sqf";

After i done that, i commented out This Line found in:
mpmissions\dayz_Auto.ChernarusPlus\scripts\init.sqf
//player_queued = compile preprocessFileLineNumbers "modulesDayZ\scripts\player_queued.sqf";

And it worked!

Here a Pic


Hope this will help some one.


But still Need help with the Zeds, Custom Loading Screen and to have a Debug Monitor.

Regards Ace
 
Last edited:
Experienced Elementalist
Joined
Mar 10, 2015
Messages
264
Reaction score
33
Thanks!

There was no script so i deleted the Containers.bin :)


I have Problem with my Zeds, they just spawn on some Citys or Places, not all over the map...any one got a Fix for this?
Also have the Problem to set up a Custom Loadout, a Loading Screen and a Debug Monitor...

Zombie spawns at all map, thy spawn dynamicaly, if you fire from rifle 5-6 times, they come to you))
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Zombie spawns at all map, thy spawn dynamicaly, if you fire from rifle 5-6 times, they come to you))


In Electro no Zeds are Spawning for me, i just saw alot in Berezino and Novo, with alot i mean the wohle City was full with them,
50-100 Zeds in a radius of 200-300 Meters.
i was not in more Citys or Places becouse i still editing the Server Files.

This is my init_spawnZombies.sqf

_cfgSpawns = configFile >> "CfgSpawns" >> "ZombiesSpawns";
DZ_ZombieTypes = getArray(_cfgSpawns >> "types");
DZ_TotalZombies = 0;
_mult = DZ_MAX_ZOMBIES / getNumber(_cfgSpawns >> "serverZombieSpawn");
_totalAreas = ((count _cfgSpawns) - 1);
_posZ = 0;

//real zombie spawning
fnc_spawnZombie =
{
DZ_TotalZombies = DZ_TotalZombies + 1;
_zombie = createAgent [_this select 0, _this select 1,[],0,"CAN_COLLIDE"];
_zombie addeventhandler ["HandleDamage",{_this call event_hitZombie} ];
_zombie addeventhandler ["killed",{null = _this spawn event_killedZombie} ];
_zombie setDir floor(random 360);
_zombie
};
//count all possible spawning positions
for "_areaNum" from 0 to _totalAreas do
{
if ( isClass (_cfgSpawns select _areaNum)) then
{
_cfgArea = (_cfgSpawns select _areaNum);
_posZ = _posZ + count getArray(_cfgArea >> "locations");
};
};
//make the spawns areas array
_spawnsArray = [];
for "_areaNum" from 0 to _totalAreas do
{
_class = _cfgSpawns select _areaNum;
if ( isClass _class ) then
{
_scope = getNumber ( _cfgSpawns >> configName _class >> "scope");
_maxNumber = getNumber( _cfgSpawns >> configName _class >> "maxSpawn");
if ( _scope == 2 && _maxNumber > 0) then
{
_spawnsArray set [count _spawnsArray, configName _class];
};
};
};
/*
//randomize spawns areas array
for "_areaNum" from 0 to (count _spawnsArray) - 1 do
{
_indexR = floor (random (count _spawnsArray));
_spawnArea = _spawnsArray select _indexR;
_temp = _spawnsArray select _areaNum;

_spawnsArray set [ _indexR,_temp];
_spawnsArray set [ _areaNum,_spawnArea];
};
*/
//sort spawns areas array
_xLoop = 0;
while { _xLoop < ((count _spawnsArray) - 2) } do
{
_spawnArea = _spawnsArray select _xLoop;
_tempArea = _spawnsArray select (_xLoop + 1);
_max_SpawnArea = getNumber( _cfgSpawns >> _spawnArea >> "maxSpawn");
_max_TempArea = getNumber( _cfgSpawns >> _tempArea >> "maxSpawn");
if ( _max_TempArea > _max_SpawnArea ) then
{
_spawnsArray set [ _xLoop, _tempArea ];
_spawnsArray set [ _xLoop +1, _spawnArea];
if ( _xLoop > 0 ) then
{
_xLoop = _xLoop - 1;
};
}
else
{
_xLoop = _xLoop + 1;
};
};
diag_log format ["spawnArray: %1", _spawnsArray];
/*
{
diag_log format ["Zombie Spawning >>> Sorted Areas array %1",_x];
} forEach _spawnsArray;
*/
_maxBase = getNumber ( _cfgSpawns >> "SpawnVillage" >> "maxSpawn");
_lastPopulatedArea = "All";
//spawn zombies in spawns areas
{
//read data from CfgSpawns
_class = _cfgSpawns >> _x;
_areaName = (configName _class);
_radius = getNumber(_class >> "radius");
_min = getNumber(_class >> "minSpawn");
_max = getNumber(_class >> "maxSpawn");
_locations = getArray(_class >> "locations");
_types = getArray(_class >> "types");
/* commented out 02.11.2015
we want to try exact numbers of zombies defined in cfgSpawns.hpp
//calculate dependency on max server population
if ( _mult < 0.5 && _max <= _maxBase ) then
{
_max = _max;
_min = _min;
}
else
{
_max = _max * _mult;
_min = _min * _mult;
};
*/
_rnd = random(( _max - _min));
_cnt = floor ( _min + _rnd );
_agentTypes = [];

//first get array of the zombie types
//size of array is exect count of zombies per spawn area (so we can use forEach)
while{ count _agentTypes < _cnt && count _agentTypes < count _locations } do
{
_rType = floor (random( count _types));
_agentTypes set [ count _agentTypes, _types select _rType];
};
//Check for bad defines in config
if ( count _agentTypes > 0 && count _locations > 0 ) then
{
{
//spawn zombie only if the maximum is not reached
if ( DZ_TotalZombies < DZ_MAX_ZOMBIES ) then
{
_index = floor ( random (count _locations));
_loc = _locations select _index;
_sizeLoc = (count _locations) - 1;
//be sure to not spawn on the same position
//remove actual position from the array and resize it
if ( _sizeLoc > 0 ) then
{
//_tempIndex = _index;
for "_int" from _index to _sizeLoc do
{
_locations set [ _int, _locations select (_int + 1) ];
//_tempIndex = _tempIndex + 1;
};
_locations resize ( _sizeLoc );
};
_zombie = [ _x, _loc] call fnc_spawnZombie;
}
else
{
//if ( _lastPopulatedArea == "All") then
//{
_lastPopulatedArea = configName _class;
//};
};
} forEach _agentTypes;

if ( DZ_TotalZombies <= DZ_MAX_ZOMBIES ) then
{
diag_log format ["Zombie Spawning >>> %1 :: %2, Total :: %3",_x,(count _agentTypes), DZ_TotalZombies ];
};
};
} forEach _spawnsArray;
//write the results into *.rpt file
_text = format["Zombie Spawning >>> Global locations: %1, SPAWNED %2 ZOMBIES, LAST POPULATED AREA: %3", _posZ,DZ_TotalZombies, _lastPopulatedArea ];
//hint _text;
diag_log _text;

Maybe you can share your init_spawnZombies.sqf with me ?!
 
Experienced Elementalist
Joined
Mar 10, 2015
Messages
264
Reaction score
33
In Electro no Zeds are Spawning for me, i just saw alot in Berezino and Novo, with alot i mean the wohle City was full with them,
50-100 Zeds in a radius of 200-300 Meters.
i was not in more Citys or Places becouse i still editing the Server Files.

This is my init_spawnZombies.sqf


Maybe you can share your init_spawnZombies.sqf with me ?!

I'm using standart init_spawnZombies.sqf not like modify any scripts if that works fine for me.
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
Found out a way to start with a Custom Loadout!

I have edited the dbLoad_Player.sqf found in :
mpmissions\dayz_Auto.ChernarusPlus\from0.61\custom_code\custom_fnc\dbLoad_Player.sqf

This is my Custom Loadout what i have putted in:



There is already the call in the init.sqf for the dbLoad_Player.sqf,
found in :mpmissions\dayz_Auto.ChernarusPlus\init.sqf



After i done that, i commented out This Line found in:
mpmissions\dayz_Auto.ChernarusPlus\scripts\init.sqf


And it worked!

Here a Pic


Hope this will help some one.


But still Need help with the Zeds, Custom Loading Screen and to have a Debug Monitor.

Regards Ace

from debug monitor add in config server this:
showPlayerStatus = 1;
And i have question, this operation about add player_quied work from player settings in main menu game?
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
I'm using standart init_spawnZombies.sqf not like modify any scripts if that works fine for me.

Can you nevertheless share your File with me?

And have any one a working Debug Monitor or how to enable a Custom Loadingscreen?

For the Loading Screen i tryd to put this in the description.ext

loadScreen = "loadscreen.paa";

I dont know if the ending .paa is still actually, in Version 0.28 worked with a .paa file.
Should i use a JPG File?


Can someone Help me out here?



from debug monitor add in config server this:
showPlayerStatus = 1;
And i have question, this operation about add player_quied work from player settings in main menu game?

Thanks a lot!
 
Experienced Elementalist
Joined
Mar 10, 2015
Messages
264
Reaction score
33
Can you nevertheless share your File with me?

And have any one a working Debug Monitor or how to enable a Custom Loadingscreen?

For the Loading Screen i tryd to put this in the description.ext



I dont know if the ending .paa is still actually, in Version 0.28 worked with a .paa file.
Should i use a JPG File?


Can someone Help me out here?





Thanks a lot!

OK, about .paa that is texture file, you need to create yours loading screen in png, than you need to convert that in to paa. Not tested on .61 but in .45 that works fine. Later upload file.
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
OK, about .paa that is texture file, you need to create yours loading screen in png, than you need to convert that in to paa. Not tested on .61 but in .45 that works fine. Later upload file.

Thanks for the fast Reply!

Ya i have the file in. paa Format, but no Loadingscreen Shows me up.

Is this command in the description.ext correct?


loadScreen = "loadscreen.paa";
 
Newbie Spellweaver
Joined
Feb 27, 2017
Messages
15
Reaction score
1
I have one problem
19:04:22 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_000.bin" 1780 items.
19:04:27 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_001.bin" 2442 items.
19:04:28 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_002.bin" 3052 items.
19:04:28 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_003.bin" 3935 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_004.bin" 1663 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_005.bin" 2972 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_006.bin" 1173 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_007.bin" 2981 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_008.bin" 3580 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\static.bin" 0 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\vehicles.bin" 34 items.
19:04:31 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\wrecks.bin" 3 items.
19:04:31 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\containers.bin" 1300 items.
19:04:32 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\randoms.bin" 0 items.
19:04:32 !!! Failed to read [Storage] data file "storage_4201\dayz_Auto.ChernarusPlus\000\building.bin".
19:04:32 File cannot be opened...
in storage_4201/dayz_Auto.ChernarusPlus/000 i no have building.bin this is normal?
Tanks all.
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
I have one problem
19:04:22 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_000.bin" 1780 items.
19:04:27 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_001.bin" 2442 items.
19:04:28 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_002.bin" 3052 items.
19:04:28 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_003.bin" 3935 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_004.bin" 1663 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_005.bin" 2972 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_006.bin" 1173 items.
19:04:29 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_007.bin" 2981 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\dynamic_008.bin" 3580 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\static.bin" 0 items.
19:04:30 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\vehicles.bin" 34 items.
19:04:31 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\wrecks.bin" 3 items.
19:04:31 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\containers.bin" 1300 items.
19:04:32 Restoring storage file "storage_4201\dayz_Auto.ChernarusPlus\000\randoms.bin" 0 items.
19:04:32 !!! Failed to read [Storage] data file "storage_4201\dayz_Auto.ChernarusPlus\000\building.bin".
19:04:32 File cannot be opened...
in storage_4201/dayz_Auto.ChernarusPlus/000 i no have building.bin this is normal?
Tanks all.

I also have no building.bin, so ist seems Normal :)
 
Newbie Spellweaver
Joined
Sep 6, 2011
Messages
53
Reaction score
13
Sooo...if someone want to hav dubug monitor add next line to serverDZ.cfg in SE1/SE folder

showPlayerStatus = 1;
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Sooo...if someone want to hav dubug monitor add next line to serverDZ.cfg in SE1/SE folder

showPlayerStatus = 1;


Thanks alot but was already postet by 123new :eek:tt1:


Some one have Infos about Custom Loadingscreen?
I made a LaodScreen and converted it into .paa Format,
than i putted this command:

loadScreen = "loadscreen.paa";

after the Row :

disableChannels[]={0,1,2,6};

in the description.ext.

(That was the way how it worked for the old 0.28 Server Files)


But by joining on Server it dont Shows up the Custon LoadingScreen, so any have a Solution for this??



Thanks in Advance
 
Newbie Spellweaver
Joined
Sep 6, 2011
Messages
53
Reaction score
13
Thanks alot but was already postet by 123new :eek:tt1:


Some one have Infos about Custom Loadingscreen?
I made a LaodScreen and converted it into .paa Format,
than i putted this command:



after the Row :



in the description.ext.

(That was the way how it worked for the old 0.28 Server Files)


But by joining on Server it dont Shows up the Custon LoadingScreen, so any have a Solution for this??



Thanks in Advance

Can't track all infos.... :D
It comes to my mind so...anyway...it won't hurt
 
Back
Top