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DayZ Standalone v 0.61.138602 Server Files

Experienced Elementalist
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Aug 24, 2016
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12
duplicate call init_spawnzombie and animals in init.sqf it helps , and spawn car- u need to add in modulesdayz and init in scripts sqf script

u help me to spawn zombie and animal plz me use call in init dont spawn
 
Newbie Spellweaver
Joined
May 30, 2015
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4
3:46:17: Starting BattlEye Service...13:46:20: Launching game...13:46:22: Note: File blocks can be ignored if they don't cause problems with the game.13:46:22: [INFO] Blocked loading of file: "C:\Users\beggi\Desktop\DayZServer\SmartSteamEmu\SmartSteamEmu64.dll".


i get this error loading into game, anyone have any idea wtf is this?
 
Newbie Spellweaver
Joined
Apr 28, 2017
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u help me to spawn zombie and animal plz me use call in init dont spawn

Look in your Main Init.sqf in the dayz_auto.ChernarusPlus Folder, for those lines:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

and duplicate them like this:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

Also incrase this two Commands: (Found in the Same Init.sqf)

Code:
DZ_MAX_ZOMBIES = 1000;
DZ_MAX_ANIMALS = 600;

It worked for me :)

I can fix spawn Car according map. If needed want talk to me

Can you share the fix here? So EVERY ONE can read it?


3:46:17: Starting BattlEye Service...13:46:20: Launching game...13:46:22: Note: File blocks can be ignored if they don't cause problems with the game.13:46:22: [INFO] Blocked loading of file: "C:\Users\beggi\Desktop\DayZServer\SmartSteamEmu\SmartSteamEmu64.dll".


i get this error loading into game, anyone have any idea wtf is this?


I have the same problem with the Copy of DayZ....
Ding85 tryed to help me with this, but still wont work for me, but maybe it will help you.

Look on this page: http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1131391/


Regards Ace
 
Last edited:
Newbie Spellweaver
Joined
May 30, 2015
Messages
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4
Look in your Main Init.sqf in the dayz_auto.ChernarusPlus Folder, for those lines:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

and duplicate them like this:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

Also incrase this two Commands: (Found in the Same Init.sqf)

Code:
DZ_MAX_ZOMBIES = 1000;
DZ_MAX_ANIMALS = 600;

It worked for me :)



Can you share the fix here? So EVERY ONE can read it?





I have the same problem with the Copy of DayZ....
Ding85 tryed to help me with this, but still wont work for me, but maybe it will help you.

Look on this page: http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1131391/


Regards Ace
doesn't work for me to
 
Experienced Elementalist
Joined
Aug 24, 2016
Messages
264
Reaction score
12
doesn't work for me to

u use me send to us mate me use working still

Client Files for DayZ Standalone 0.61.138957 from Steam #13

to

Look in your Main Init.sqf in the dayz_auto.ChernarusPlus Folder, for those lines:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

and duplicate them like this:



Code:
call init_spawnZombies;
sleep 1;
call init_spawnZombies;
sleep 1;
call init_spawnWildAnimals;
sleep 1;
call init_spawnWildAnimals;
sleep 1;

Also incrase this two Commands: (Found in the Same Init.sqf)

Code:
DZ_MAX_ZOMBIES = 1000;
DZ_MAX_ANIMALS = 600;

It worked for me :)



Can you share the fix here? So EVERY ONE can read it?





I have the same problem with the Copy of DayZ....
Ding85 tryed to help me with this, but still wont work for me, but maybe it will help you.

Look on this page: http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1131391/


Regards Ace

Spawn Car

add line in init.sqf
me use starting server frist done save it me disable car.sqf go to check in storage vehicles.bin
 
Last edited:
Newbie Spellweaver
Joined
Sep 6, 2011
Messages
53
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13
Can someone try to connect to my server

IP 25.49.64.63:2302

tnx
 
Experienced Elementalist
Joined
Aug 24, 2016
Messages
264
Reaction score
12

can u send to me mpmission u to me plz me not wokr spawn zombie or animal thank

how to u make loading screen ? me want to screenloading ?

help plaes.. mate
:love:
 
Initiate Mage
Joined
May 11, 2017
Messages
3
Reaction score
0
I portforwarded the server (port 2302) and my friend can't connect...is there something else I have to do
 
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
Spawn Car

add line in init.sqf
me use starting server frist done save it me disable car.sqf go to check in storage vehicles.bin


Holy Mother God! What a Mess of Code.....thanks anyways.

I Sorted it a bit if any one will use it...

Code:
//SriptMake by FadDy : http://azteam.servegame.com 
//*How To add Car* 
//1. hot to fist start server 1 more and wait server loading save and stop server go to disable Car.sqf in scripts\SpawnVehicles\ 
//2. have a disable Car.sqf in init.sqf a sample //[] execVM "scripts\SpawnVehicles\Car.sqf"; activateAddons ["DZ_vehicles_wheeled"];
 
Top Spawn Car _NextCar = createVehicle ["CivilianSedan", [10493.7, 2348.17, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 1; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [10150.7, 1810.41, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 2; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft";
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["CivilianSedan", [11986.2, 3839.67, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 3; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [12883.2, 6259.25, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 1; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [12275.8, 9123.41, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 4; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["CivilianSedan", [12937.6, 10185.7, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 5; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [13845.8, 13216.7, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 6; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["OffroadHatchback", [13891.7, 13425.6, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 7; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["TransitBus", [11885.6,12469.2,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 8; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug";
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [11262.4, 12212.2, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 9; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [4794.11, 2539.87, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 10; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [10740.4, 10788.2, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 11; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [10661.3, 7994.43, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 12; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [7185, 7675.18, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 13; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["OffroadHatchback", [6063.77, 7871.36, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 14; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [4519.95, 8291.32, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 15; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [4795.56, 10250.1, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 16; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["CivilianSedan", [4170.73, 11103.4, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 17; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [5954.25, 10366.5, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 18; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [3751.32, 8858.37, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 19; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [2716.53, 10031.4, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 20; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["CivilianSedan", [3048.92, 7787.31, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 21; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk";
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [2589.18, 6355.03, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 22; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["CivilianSedan", [2583.23, 5073.8, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 23; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [2654.09, 5289.31, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 24; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [3711.64, 5969.98, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 25; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [1672.24, 3843.93, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 26; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [2182.85, 3307.73, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 27; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [1878.72, 2254.03, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 28; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [3658.2, 2194.58, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 29; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [4334.19, 2462.08, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 30; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [6855.9, 2471.24, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 31; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [6565.06, 2547.52, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 32; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [5691.65, 2579.14, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 33; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [6255.8, 3256.48, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 34; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [6682.32, 3580.23, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 35; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [7805.4, 3534.9, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 36; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [13785.5,2930.17,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 37; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug";
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [12238.89,12635.01,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 38; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["V3S_Chassis", [4767.29,9594.32,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 39; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [4392.4,10510.36,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 40; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [13980.29,2931.02,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 41; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["V3S_Chassis", [1741.439,7930.123,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 42; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [12238.89,12635.01,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 43; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [5590.2441, 2699.3899], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 44; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [12229.692, 12590.165, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 45; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [7216.52, 7755.2607, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 46; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

Bottom Spawn car // Car it = 46 now. Have set to Required


Here My Mission Folder:

Information:

i Cleaned the Mission Folder a bit up:

Deleted the Folder "from0.61", my dbLoadPlayer.sqf is found in the Folder scripts >> functions.
And ist already edited for CustomLoad as fresh spawn.

Also the custom Folder found in dayz_Auto.ChernarusPlus >>> scripts was deleted, dont Need such junk....

Same For the init.sqf in the modulesDayZ Folder, its called now Basic_defines.sqf and you will find this in scripts >> Player.
And the Player_queued.sqf from Folder modulesDayZ >>> scripts, also moved to Folder scripts >> Player.

The Types.xml from Folder db, was cleaned up by Me, i removed all the "EN5C" classnames, For easier handling to edit the Loot. These were unnecessary since they were disabled.
I already started to increase few items, so maybe you have to Change it.

All the Moved .sqf Files have a new call path in the init.sqf found in the scripts Folder, this init was also cleaned up from my side.

Thats all.


Now i have also few question....

I Reconized that when some one shoot with the Flare Gun, the Server is Chrashing.
Some one got a fix for that? I tryed but in vain....

We have done few Test with the Loot respawn, So we have cleared the tents at the Airfield, to see if new loot will be spawned, it worked.
But the droped loot was not deleted by the cleanup, Not even after an hour, so ist still laying on the ground.

Can some one Explain me how the Loot System on this Server Files works?
I read so much different Things here in 32 pages....please help me with an explenation about this.

Now the Helicrash sites, we have found 5 Crash sites on the Airfield, some with loot and some without. After an hour and a Server Restart they are still there, so they dont be cleaned up...
Same here....Need a explenation about this...please.

I also tested the Vehicles, i took today a Bus from the Elektro spawn, after a restart there was a bus again on the same spot, i dont destroyed the bus i took from there, so why the bus is spawning again on the same spot?
Need a explenation about this...


Also tested the cleanup for the vehicles today.
I have destroyed with intentional vehicles, completely, you could enter it any more, so it was wrecked and should be deleted by the cleanup, but nothing happened.

What the heck is wrong here?


Which is still noticeable to me:

In dayz_Auto.ChernarusPlus, in Folder scripts, i see that there are all Necessary functions, right?
But if i extract the Server_data.pbo, there are much more Functions, then in our Mission Folder.
Why?


Sorry but i Need this Information, To have an overview of the server files that have been shared here....
No one has given any information about these files here, just how to start a shackled Server...


Dingo85, if your Server will be tomorow online i will come with a friend, do testing or what ever :)



Regards Ace
 
Last edited:
Experienced Elementalist
Joined
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Messages
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Holy Mother God! What a Mess of Code.....thanks anyways.

I Sorted it a bit if any one will use it...

Code:
//SriptMake by FadDy : http://azteam.servegame.com 
//*How To add Car* 
//1. hot to fist start server 1 more and wait server loading save and stop server go to disable Car.sqf in scripts\SpawnVehicles\ 
//2. have a disable Car.sqf in init.sqf a sample //[] execVM "scripts\SpawnVehicles\Car.sqf"; activateAddons ["DZ_vehicles_wheeled"];
 
Top Spawn Car _NextCar = createVehicle ["CivilianSedan", [10493.7, 2348.17, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 1; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [10150.7, 1810.41, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 2; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft";
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["CivilianSedan", [11986.2, 3839.67, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 3; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [12883.2, 6259.25, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 1; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [12275.8, 9123.41, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 4; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["CivilianSedan", [12937.6, 10185.7, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 5; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [13845.8, 13216.7, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 6; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["OffroadHatchback", [13891.7, 13425.6, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 7; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["TransitBus", [11885.6,12469.2,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 8; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug";
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [11262.4, 12212.2, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 9; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [4794.11, 2539.87, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 10; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [10740.4, 10788.2, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 11; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [10661.3, 7994.43, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 12; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [7185, 7675.18, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 13; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["OffroadHatchback", [6063.77, 7871.36, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 14; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [4519.95, 8291.32, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 15; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [4795.56, 10250.1, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 16; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["CivilianSedan", [4170.73, 11103.4, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 17; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel";
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [5954.25, 10366.5, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 18; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [3751.32, 8858.37, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 19; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [2716.53, 10031.4, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 20; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt";
 
_NextCar = createVehicle ["CivilianSedan", [3048.92, 7787.31, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 21; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk";
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [2589.18, 6355.03, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 22; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["CivilianSedan", [2583.23, 5073.8, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 23; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["CivilianSedan", [2654.09, 5289.31, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 24; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [3711.64, 5969.98, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 25; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [1672.24, 3843.93, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 26; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [2182.85, 3307.73, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 27; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanWheel"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_Driver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackLeft"; 
_nextPart = _NextCar createInInventory "CivSedanDoors_BackRight"; 
_nextPart = _NextCar createInInventory "CivSedanHood"; 
_nextPart = _NextCar createInInventory "CivSedanTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["TransitBus", [1878.72, 2254.03, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 28; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [3658.2, 2194.58, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 29; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [4334.19, 2462.08, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 30; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [6855.9, 2471.24, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 31; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["OffroadHatchback", [6565.06, 2547.52, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 32; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["TransitBus", [5691.65, 2579.14, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 33; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [6255.8, 3256.48, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 34; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench"; 

_NextCar = createVehicle ["OffroadHatchback", [6682.32, 3580.23, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 35; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [7805.4, 3534.9, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 36; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["OffroadHatchback", [13785.5,2930.17,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 37; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackWheel"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_Driver"; 
_nextPart = _NextCar createInInventory "HatchbackDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "HatchbackHood"; 
_nextPart = _NextCar createInInventory "HatchbackTrunk"; 
_nextPart = _NextCar createInInventory "CarRadiator"; 
_nextPart = _NextCar createInInventory "CarBattery"; 
_nextPart = _NextCar createInInventory "SparkPlug";
_nextPart = _NextCar createInInventory "HeadlightH7"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "TireRepairKit"; 
_nextPart = _NextCar createInInventory "Tool_LugWrench";
 
_NextCar = createVehicle ["TransitBus", [12238.89,12635.01,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 38; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheel"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TransitBusWheelDouble"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "GlowPlug"; 
_nextPart = _NextCar createInInventory "TruckRadiator"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 

_NextCar = createVehicle ["V3S_Chassis", [4767.29,9594.32,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 39; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [4392.4,10510.36,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 40; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [13980.29,2931.02,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 41; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7";
 
_NextCar = createVehicle ["V3S_Chassis", [1741.439,7930.123,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 42; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [12238.89,12635.01,0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 43; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [5590.2441, 2699.3899], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 44; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [12229.692, 12590.165, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 45; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

_NextCar = createVehicle ["V3S_Chassis", [7216.52, 7755.2607, 0], [], 0, "CAN_COLLIDE"]; 
_NextCar setDir 46; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheel"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SWheelDouble"; 
_nextPart = _NextCar createInInventory "V3SDoors_Driver"; 
_nextPart = _NextCar createInInventory "V3SDoors_CoDriver"; 
_nextPart = _NextCar createInInventory "V3SHood"; 
_nextPart = _NextCar createInInventory "TruckBattery"; 
_nextPart = _NextCar createInInventory "LightBulb"; 
_nextPart = _NextCar createInInventory "EngineBelt"; 
_nextPart = _NextCar createInInventory "HeadlightH7"; 

Bottom Spawn car // Car it = 46 now. Have set to Required


Here My Mission Folder:

Information:

i Cleaned the Mission Folder a bit up:

Deleted the Folder "from0.61", my dbLoadPlayer.sqf is found in the Folder scripts >> functions.
And ist already edited for CustomLoad as fresh spawn.

Also the custom Folder found in dayz_Auto.ChernarusPlus >>> scripts was deleted, dont Need such junk....

Same For the init.sqf in the modulesDayZ Folder, its called now Basic_defines.sqf and you will find this in scripts >> Player.
And the Player_queued.sqf from Folder modulesDayZ >>> scripts, also moved to Folder scripts >> Player.

The Types.xml from Folder db, was cleaned up by Me, i removed all the "EN5C" classnames, For easier handling to edit the Loot. These were unnecessary since they were disabled.
I already started to increase few items, so maybe you have to Change it.

All the Moved .sqf Files have a new call path in the init.sqf found in the scripts Folder, this init was also cleaned up from my side.

Thats all.


Now i have also few question....

I Reconized that when some one shoot with the Flare Gun, the Server is Chrashing.
Some one got a fix for that? I tryed but in vain....

We have done few Test with the Loot respawn, So we have cleared the tents at the Airfield, to see if new loot will be spawned, it worked.
But the droped loot was not deleted by the cleanup, Not even after an hour, so ist still laying on the ground.

Can some one Explain me how the Loot System on this Server Files works?
I read so much different Things here in 32 pages....please help me with an explenation about this.

Now the Helicrash sites, we have found 5 Crash sites on the Airfield, some with loot and some without. After an hour and a Server Restart they are still there, so they dont be cleaned up...
Same here....Need a explenation about this...please.

I also tested the Vehicles, i took today a Bus from the Elektro spawn, after a restart there was a bus again on the same spot, i dont destroyed the bus i took from there, so why the bus is spawning again on the same spot?
Need a explenation about this...


Also tested the cleanup for the vehicles today.
I have destroyed with intentional vehicles, completely, you could enter it any more, so it was wrecked and should be deleted by the cleanup, but nothing happened.

What the heck is wrong here?


Which is still noticeable to me:

In dayz_Auto.ChernarusPlus, in Folder scripts, i see that there are all Necessary functions, right?
But if i extract the Server_data.pbo, there are much more Functions, then in our Mission Folder.
Why?


Sorry but i Need this Information, To have an overview of the server files that have been shared here....
No one has given any information about these files here, just how to start a shackled Server...


Dingo85, if your Server will be tomorow online i will come with a friend, do testing or what ever :)



Regards Ace
thank u mate someone want to show playerkiller by and want to die use this files paste in MPMissions\dayz_Auto.ChernarusPlus\scripts\events make event_playerKilled.sqf del old files
use colde me send to it work


me use this files helicrash spawn random to work spawn
and no work for loot gaer bug pos me not take item loot someone
me still del files wrecks.bin clear crashsite and start random spawn loot
u can edit files want to work up



 
Last edited:
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
@faddy1994

Thanks for the Scripts....but are you able to Post it on Pastebin.com?
Its again a Mass of Code.....


I tryed to sort them, but i´m almost a noob in scripts.....


event_playerKilled.sqf (i gived up in the end of this file...)

Code:
//Show PlayerKiller and it he it want to death 
event_PlayerKilled_message = { private ["_agent","_killer","_agent_UID","_agent_name","_action","_act_text","_killer_name","_text","_kill_info","_kill_data"]; 
_agent = _this select 0; 
_killer = _this select 1; 
_agent_UID = _this select 2; 
_agent_name = _this select 3; 
// diag_log format["=== TEST: START MESS playerKilled -> %1 %2 %3",_action,_agent,_killer]; 
// _agent_UID = getPlayerUID _agent; 
//_agent_name = if (_agent_UID == "") then [{typeOf _agent},{name _agent}]; _action = "";
 
if (isNull _killer) then 
{ 
 _action = "LOSS"; 
} 
else 
{ 
 if (_agent == _killer) then 
 { 
  _action = "DIE"; _killer = objNull; 
 } 
 else 
 { 
  if (_killer isKindOf "ZombieBase") then 
  { 
   _action = "DEATH"; 
  } 
  else 
  { 
    _action = "MURDER"; 
   }; 
  };
 
 }; 
_agent_logdamage_data = []; 
_kill_info = ""; 
_killer_UID = "";
 
if (isPlayer _killer) then 
{
 _killer_UID = getClientUID (owner _killer);
}; 
if (isNull _killer && _agent_uid != "") then 
{ 
 if (admin_loggingDamage == 1) then 
{ 
 _agent_logdamage_data = [1, _agent_uid, serverTime] call fn_admin_loggingDamage_getAgent; 
 if (count _agent_logdamage_data > 0) then 
 { 
  _damageItem = _agent_logdamage_data select 0; 
  _damageSour = _damageItem select 2 select 3; 
  _damageSourUID = _damageItem select 1 select 1; 
  _damageSourWeapon = _damageItem select 1 select 2;
 
  if (_damageSourWeapon == "") then 
  {
   _damageSourWeapon = _damageItem select 1 select 3
  }; 
   _damageSourName = _damageSourUID;
 
    if (isPlayer _damageSour) then 
    { 
     _damageSourName = name _damageSour; 
     _damageSourUID = getClientUID (owner _damageSour); 
  
    }; 
    _kill_info = format["(prob.by {%1} {%2})",_damageSourName,_damageSourWeapon]; 
    _killer_UID = _damageSourUID; 
   }; 
  }; 
 }; 
 
_killer_name = ""; _act_text = ""; switch (_action) do 
{ 
 case "DIE": 
 {_act_text = "Want to Die";}; 
 case "LOSS": 
 {_act_text = "died from the explosion";}; 
 case "DEATH": 
 {_act_text = "Want to Die By Zed";_killer_name = "{" + (typeOf _killer) + "}";_kill_info = "";
};
 case "MURDER": 
 {_act_text = "Killer By";_killer_name = "{" + (name _killer) + "}"; 
  _kill_info = format["(%1 m, {%2})",round(_agent distance _killer),typeOf(itemInHands _killer)];}; 
  default {}; 
 }; 
 _text = "> {" + _agent_name + "} " + _act_text + " " + _killer_name + " " + _kill_info; { //(owner _x) statusChat [_text,"ColorAction"]; [_x,_text,"colorAction"] call fnc_playerMessage;} 
  forEach players; 
  diag_log format["=== INFO: playerKilled MESS :: %1",_text]; 
  diag_log format["=== INFO: playerKilled data :: %1 <- %2 :: %3<-%4)",_agent_UID,_killer_UID,getPos _agent,getPos _killer]; 
 }; 
  // // four types: suicide, murder, death, loss private["_agent","_killer","_agent_UID","_agent_name"]; 
  _agent = _this select 0; 
  _killer = _this select 1; 
  // diag_log format["=== TEST: START ALT playerKilled -> %1 %2",_agent,_killer]; 
  _agent_UID = getClientUID (owner _agent); 
  // empty <=> disconnected, string <=> UID _agent_name = if (_agent_UID == "") then [{typeOf _agent},{name _agent}]; 
  if ( (vehicle _agent) != _agent ) then 
  { 
  _agent action ["Eject", vehicle _agent]; }; 
  _agent setVariable ["bleedingsources","[]"]; 
  _agent setVariable ["timeOfDeath",diag_tickTime];
  
  if (_agent_UID != "" || _agent != objNull) then 
 { 
  [_agent,_killer,_agent_UID,_agent_name] 
  spawn event_PlayerKilled_message; }; 
  // _action_name = if (isNull _killer) then [{"LOSS"},{"DIE"}]; 
  // [_action_name,_agent,objNull] spawn message_clients; if (_agent_UID != "") then 
  { 
  if (DZ_MP_CONNECT) then 
  { 
  _agent call dbSavePlayerPrep; dbServerSaveCharacter _agent; dbKillCharacter _agent_UID; }; 
  }; 
  // diag_log format["=== TEST: END ALT playerKilled -> %1 %2",_agent,_killer];

helicrash_spawn.sqf (Hope that here is all correct...)


Code:
//HelicarshU.S.A! (Spawns zombies/loot and a crashed heli) 
//num of helis. 15 zeds each heli $ 15 loot pieces
 
_Heli = 10; 
diag_log format ["Spawn Heli arrays %1",_Heli];
 
//spawn points
 
array _HeliPointsArray = [ 
[5738.4302,7605.0298], 
[6242.1201,8368.71], 
[4015.1001,7971.5698], 
[2320.3101,10217.8], 
[4506.8398,12748.3], 
[7121.3701,9646.6699], 
[1667.61,5293.3398], 
[1700.0699,2338.8501], 
[3563.6899,7537.1001], 
[4328.02,8489.7002], 
[5211.0698,7763.5498], 
[7455.7798,11574.3], 
[6119.3101,6631.1099], 
[5941.0601,6645.27], 
[5016.4302,6257.9199], 
[4781.8999,6270.2598], 
[4455.9302,6181.7202], 
[4074.98,6222.1802], 
[3622.3,6415.96], 
[3254.45,6682.6499], 
[2848.0601,6815.6401], 
[2572.1799,6781.1499], 
[2298.23,6513.3999], 
[2313.9299,6151.0498], 
[2461.02,5794.4102], 
[2028.4399,5166.5601], 
[1596.27,5234.5698], 
[3031.3401,10225.8], 
[3475.28,9765], 
[2863.99,9639.5195], 
[2067.3401,9272.2002], 
[1603.08,9231.04], 
[640.487,9119.4697], 
[4996.7798,9156.46], 
[5314.1802,9310.79], 
[5124.4502,9496.6504], 
[4847.1099,9867.2598], 
[4603.77,10245], 
[4454.6001,10666.2], 
[4696.3501,10736.4], 
[4174.2002,10879.6], 
[3904.0601,11112.5], 
[3453.49,10866.1], 
[2627.26,10443.4], 
[2243.21,10726.9], 
[1853.38,11309.6], 
[1949.3101,11759.8], 
[4832.6699,4767.9502], 
[3838.1101,4944.77], 
[3142.3401,4426.1899], 
[1263.8101,4081.76], 
[1371.08,4505.2598], 
[4712.8701,5869.5498], 
[5405.4502,5638.77], 
[3235.1799,8824.7598], 
[5928.0698,10975.5], 
[4661.25,11954.4] ];
 
_arrayItemsHeli= [ 
["AKM"], 
["M4A1"], 
["Ammo_556_20Rnd"], 
["Ammo_357_20Rnd"], 
["ammo_762x39_20rnd"], 
["ammo_762x39_20rnd"], 
["CLIP_762_5Rnd"], 
["Ammo_12ga_Pellets"], 
["M_CMAG_10Rnd"], 
["clip_762x39_10rnd"], 
["Optics_Binoculars"], 
["Optics_Rangefinder"], 
["M_STANAG_30Rnd_COUPLED"], 
["M_ak101_30Rnd"], 
["M_Saiga_5Rnd"], 
["M_ak74_30Rnd"], 
["M_Vss_10Rnd"], 
["M_svd_10Rnd"], 
["Winchester70_Black"], 
["M_Fal_20Rnd"], 
["SKS"], 
["b95"], 
["AK101"], 
["Att_Suppressor_AK"], 
["Att_Optic_PSO1"], 
["Att_Handguard_AK74_Camo"], 
["Att_Buttstock_AK_Wood_Camo"], 
["att_bayonet_ak"], 
["ammobox_556_20rnd"], 
["AmmoBox_9x39_20Rnd"], 
["AmmoBox_308Win_20Rnd"], 
["FAL"], 
["Att_Optic_PUScope"], 
["AmmoBox_762_20Rnd"], 
["SVD"], 
["Mosin9130_Green_Black"], 
["CLIP_762_5Rnd"], 
["magnum"], 
["m_357_speedloader"], 
["fnx45"], 
["m_cz75_15rnd"], 
["Att_Suppressor_Pistol"], 
["1911_engraved"], 
["cz75"], 
["Att_Optic_FNP45_MRD"], 
["m_fnx45_15rnd"], 
["Glock19"], 
["M_Glock_15Rnd"], 
["MP5K"], 
["Att_Optic_Reflex"], 
["Att_Optic_ACOG"], 
["Att_Optic_M4T3NRDS"], 
["Att_Handguard_MP5_Rail"], 
["Att_Buttstock_MP5_Stock"], 
["M_MP5_30Rnd"], 
["UMP45"], 
["shotgunmp133"], 
["Ammo_12ga_Pellets"], 
["Ammo_556_20Rnd"], 
["Ammo_357_20Rnd"], 
["CLIP_762_5Rnd"], 
["clip_762x39_10rnd"], 
["M_STANAG_30Rnd_COUPLED"], 
["vss"], 
["m_ak74_30rnd_black"], 
["M_Vss_10Rnd"], 
["ak74"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["M_Vss_10Rnd"], 
["M_svd_10Rnd"], 
["Winchester70_Black"], 
["M_Fal_20Rnd"], 
["SKS"], 
["b95"], 
["Att_Suppressor_AK"], 
["Att_Handguard_AK74"], 
["Att_Buttstock_AK_Wood"], 
["ammobox_556_20rnd"], 
["AmmoBox_9x39_20Rnd"], 
["AmmoBox_308Win_20Rnd"], 
["FAL"], 
["Att_Optic_PUScope"], 
["AmmoBox_762_20Rnd"], 
["SVD"], 
["Mosin9130_Black"], 
["CLIP_762_5Rnd"], 
["magnum"], 
["m_357_speedloader"], 
["b95_black"], 
["sks_black"], 
["ammo_762x39_20rnd"], 
["m65_jacket_black"], 
["att_optic_hunting"], 
["m_cmag_30rnd"], 
["m_cmag_40rnd"], 
["m_cmag_40rnd"], 
["m_cmag_40rnd"], 
["attachment_optic_acog"], 
["attachment_buttstock_m4oe"], 
["attachment_handguard_m4ris"], 
["attachment_bayonet_m9a1"], 
["attachment_optic_m4t3nrds"], 
["M_UMP_25Rnd"] ];
 
_arrayZom= [ 
["ZmbM_PatrolNormal_PautRev"], 
["ZmbM_PatrolNormal_Autumn"], 
["ZmbM_PatrolNormal_Flat"], 
["ZmbM_PatrolNormal_Summer"], 
["ZmbM_SoldierNormal"] ]; 
fnc_spawnHeli = 
 { 
  for "ii" from 1 to _Heli do 
  { 
   _thisHeli = _HeliPointsArray select floor(random(count _HeliPointsArray)); 
   _vehicle = createvehicle ["Land_UH1Y_Wreck", _thisHeli, [], 0, "CAN_COLLIDE"]; 
   _vehicle setDir floor(random 360); 
   _originalPos = getPosATL _vehicle; 
   _Damage = random 0.7; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage;
 
   _radius = random 30; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb setDir floor(random 360); 
   diag_log format ["Spawn Heli arrays %1",_this]; 
  }; 
 }; 
if (_Heli > 0) then 
{ 
 call fnc_spawnHeli; 
};



Yesterday i forgot to write that the attachments was working for me.
I have a Glock with a Flashlight and a supressor on it. (Glock is placed in my Vest)
After relog or Server restart it was still on it, also the Magazine with all the bullets in.
I had only to chember the weapon new by pushing Reaload (R), other wise was not able to shoot.

Same For the AK101, and the items in my Toolbelt was still there after Relog or Restart, i dont needed to put them back.

I just reconized that the itams in my backpack was moved.


But have still the Problem with the totaly broken Vehicles wont be deleted from the cleanup.
Same for the Helicrash sites, they are all looted but dont get deleted by the cleanup.

Sould i deleted on every Restart the file wrecks.bin?


And the Droped Loot will not deleted by cleanup System.

Please Help....



Thanks in Advance.



Regards Ace
 
Last edited:
Experienced Elementalist
Joined
Aug 24, 2016
Messages
264
Reaction score
12
@faddy1994

Thanks for the Scripts....but are you able to Post it on Pastebin.com?
Its again a Mass of Code.....


I tryed to sort them, but i´m almost a noob in scripts.....


event_playerKilled.sqf (i gived up in the end of this file...)

Code:
//Show PlayerKiller and it he it want to death 
event_PlayerKilled_message = { private ["_agent","_killer","_agent_UID","_agent_name","_action","_act_text","_killer_name","_text","_kill_info","_kill_data"]; 
_agent = _this select 0; 
_killer = _this select 1; 
_agent_UID = _this select 2; 
_agent_name = _this select 3; 
// diag_log format["=== TEST: START MESS playerKilled -> %1 %2 %3",_action,_agent,_killer]; 
// _agent_UID = getPlayerUID _agent; 
//_agent_name = if (_agent_UID == "") then [{typeOf _agent},{name _agent}]; _action = "";
 
if (isNull _killer) then 
{ 
 _action = "LOSS"; 
} 
else 
{ 
 if (_agent == _killer) then 
 { 
  _action = "DIE"; _killer = objNull; 
 } 
 else 
 { 
  if (_killer isKindOf "ZombieBase") then 
  { 
   _action = "DEATH"; 
  } 
  else 
  { 
    _action = "MURDER"; 
   }; 
  };
 
 }; 
_agent_logdamage_data = []; 
_kill_info = ""; 
_killer_UID = "";
 
if (isPlayer _killer) then 
{
 _killer_UID = getClientUID (owner _killer);
}; 
if (isNull _killer && _agent_uid != "") then 
{ 
 if (admin_loggingDamage == 1) then 
{ 
 _agent_logdamage_data = [1, _agent_uid, serverTime] call fn_admin_loggingDamage_getAgent; 
 if (count _agent_logdamage_data > 0) then 
 { 
  _damageItem = _agent_logdamage_data select 0; 
  _damageSour = _damageItem select 2 select 3; 
  _damageSourUID = _damageItem select 1 select 1; 
  _damageSourWeapon = _damageItem select 1 select 2;
 
  if (_damageSourWeapon == "") then 
  {
   _damageSourWeapon = _damageItem select 1 select 3
  }; 
   _damageSourName = _damageSourUID;
 
    if (isPlayer _damageSour) then 
    { 
     _damageSourName = name _damageSour; 
     _damageSourUID = getClientUID (owner _damageSour); 
  
    }; 
    _kill_info = format["(prob.by {%1} {%2})",_damageSourName,_damageSourWeapon]; 
    _killer_UID = _damageSourUID; 
   }; 
  }; 
 }; 
 
_killer_name = ""; _act_text = ""; switch (_action) do 
{ 
 case "DIE": 
 {_act_text = "Want to Die";}; 
 case "LOSS": 
 {_act_text = "died from the explosion";}; 
 case "DEATH": 
 {_act_text = "Want to Die By Zed";_killer_name = "{" + (typeOf _killer) + "}";_kill_info = "";
};
 case "MURDER": 
 {_act_text = "Killer By";_killer_name = "{" + (name _killer) + "}"; 
  _kill_info = format["(%1 m, {%2})",round(_agent distance _killer),typeOf(itemInHands _killer)];}; 
  default {}; 
 }; 
 _text = "> {" + _agent_name + "} " + _act_text + " " + _killer_name + " " + _kill_info; { //(owner _x) statusChat [_text,"ColorAction"]; [_x,_text,"colorAction"] call fnc_playerMessage;} 
  forEach players; 
  diag_log format["=== INFO: playerKilled MESS :: %1",_text]; 
  diag_log format["=== INFO: playerKilled data :: %1 <- %2 :: %3<-%4)",_agent_UID,_killer_UID,getPos _agent,getPos _killer]; 
 }; 
  // // four types: suicide, murder, death, loss private["_agent","_killer","_agent_UID","_agent_name"]; 
  _agent = _this select 0; 
  _killer = _this select 1; 
  // diag_log format["=== TEST: START ALT playerKilled -> %1 %2",_agent,_killer]; 
  _agent_UID = getClientUID (owner _agent); 
  // empty <=> disconnected, string <=> UID _agent_name = if (_agent_UID == "") then [{typeOf _agent},{name _agent}]; 
  if ( (vehicle _agent) != _agent ) then 
  { 
  _agent action ["Eject", vehicle _agent]; }; 
  _agent setVariable ["bleedingsources","[]"]; 
  _agent setVariable ["timeOfDeath",diag_tickTime];
  
  if (_agent_UID != "" || _agent != objNull) then 
 { 
  [_agent,_killer,_agent_UID,_agent_name] 
  spawn event_PlayerKilled_message; }; 
  // _action_name = if (isNull _killer) then [{"LOSS"},{"DIE"}]; 
  // [_action_name,_agent,objNull] spawn message_clients; if (_agent_UID != "") then 
  { 
  if (DZ_MP_CONNECT) then 
  { 
  _agent call dbSavePlayerPrep; dbServerSaveCharacter _agent; dbKillCharacter _agent_UID; }; 
  }; 
  // diag_log format["=== TEST: END ALT playerKilled -> %1 %2",_agent,_killer];

helicrash_spawn.sqf (Hope that here is all correct...)


Code:
//HelicarshU.S.A! (Spawns zombies/loot and a crashed heli) 
//num of helis. 15 zeds each heli $ 15 loot pieces
 
_Heli = 10; 
diag_log format ["Spawn Heli arrays %1",_Heli];
 
//spawn points
 
array _HeliPointsArray = [ 
[5738.4302,7605.0298], 
[6242.1201,8368.71], 
[4015.1001,7971.5698], 
[2320.3101,10217.8], 
[4506.8398,12748.3], 
[7121.3701,9646.6699], 
[1667.61,5293.3398], 
[1700.0699,2338.8501], 
[3563.6899,7537.1001], 
[4328.02,8489.7002], 
[5211.0698,7763.5498], 
[7455.7798,11574.3], 
[6119.3101,6631.1099], 
[5941.0601,6645.27], 
[5016.4302,6257.9199], 
[4781.8999,6270.2598], 
[4455.9302,6181.7202], 
[4074.98,6222.1802], 
[3622.3,6415.96], 
[3254.45,6682.6499], 
[2848.0601,6815.6401], 
[2572.1799,6781.1499], 
[2298.23,6513.3999], 
[2313.9299,6151.0498], 
[2461.02,5794.4102], 
[2028.4399,5166.5601], 
[1596.27,5234.5698], 
[3031.3401,10225.8], 
[3475.28,9765], 
[2863.99,9639.5195], 
[2067.3401,9272.2002], 
[1603.08,9231.04], 
[640.487,9119.4697], 
[4996.7798,9156.46], 
[5314.1802,9310.79], 
[5124.4502,9496.6504], 
[4847.1099,9867.2598], 
[4603.77,10245], 
[4454.6001,10666.2], 
[4696.3501,10736.4], 
[4174.2002,10879.6], 
[3904.0601,11112.5], 
[3453.49,10866.1], 
[2627.26,10443.4], 
[2243.21,10726.9], 
[1853.38,11309.6], 
[1949.3101,11759.8], 
[4832.6699,4767.9502], 
[3838.1101,4944.77], 
[3142.3401,4426.1899], 
[1263.8101,4081.76], 
[1371.08,4505.2598], 
[4712.8701,5869.5498], 
[5405.4502,5638.77], 
[3235.1799,8824.7598], 
[5928.0698,10975.5], 
[4661.25,11954.4] ];
 
_arrayItemsHeli= [ 
["AKM"], 
["M4A1"], 
["Ammo_556_20Rnd"], 
["Ammo_357_20Rnd"], 
["ammo_762x39_20rnd"], 
["ammo_762x39_20rnd"], 
["CLIP_762_5Rnd"], 
["Ammo_12ga_Pellets"], 
["M_CMAG_10Rnd"], 
["clip_762x39_10rnd"], 
["Optics_Binoculars"], 
["Optics_Rangefinder"], 
["M_STANAG_30Rnd_COUPLED"], 
["M_ak101_30Rnd"], 
["M_Saiga_5Rnd"], 
["M_ak74_30Rnd"], 
["M_Vss_10Rnd"], 
["M_svd_10Rnd"], 
["Winchester70_Black"], 
["M_Fal_20Rnd"], 
["SKS"], 
["b95"], 
["AK101"], 
["Att_Suppressor_AK"], 
["Att_Optic_PSO1"], 
["Att_Handguard_AK74_Camo"], 
["Att_Buttstock_AK_Wood_Camo"], 
["att_bayonet_ak"], 
["ammobox_556_20rnd"], 
["AmmoBox_9x39_20Rnd"], 
["AmmoBox_308Win_20Rnd"], 
["FAL"], 
["Att_Optic_PUScope"], 
["AmmoBox_762_20Rnd"], 
["SVD"], 
["Mosin9130_Green_Black"], 
["CLIP_762_5Rnd"], 
["magnum"], 
["m_357_speedloader"], 
["fnx45"], 
["m_cz75_15rnd"], 
["Att_Suppressor_Pistol"], 
["1911_engraved"], 
["cz75"], 
["Att_Optic_FNP45_MRD"], 
["m_fnx45_15rnd"], 
["Glock19"], 
["M_Glock_15Rnd"], 
["MP5K"], 
["Att_Optic_Reflex"], 
["Att_Optic_ACOG"], 
["Att_Optic_M4T3NRDS"], 
["Att_Handguard_MP5_Rail"], 
["Att_Buttstock_MP5_Stock"], 
["M_MP5_30Rnd"], 
["UMP45"], 
["shotgunmp133"], 
["Ammo_12ga_Pellets"], 
["Ammo_556_20Rnd"], 
["Ammo_357_20Rnd"], 
["CLIP_762_5Rnd"], 
["clip_762x39_10rnd"], 
["M_STANAG_30Rnd_COUPLED"], 
["vss"], 
["m_ak74_30rnd_black"], 
["M_Vss_10Rnd"], 
["ak74"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["m_ak74_30rnd_black"], 
["M_Vss_10Rnd"], 
["M_svd_10Rnd"], 
["Winchester70_Black"], 
["M_Fal_20Rnd"], 
["SKS"], 
["b95"], 
["Att_Suppressor_AK"], 
["Att_Handguard_AK74"], 
["Att_Buttstock_AK_Wood"], 
["ammobox_556_20rnd"], 
["AmmoBox_9x39_20Rnd"], 
["AmmoBox_308Win_20Rnd"], 
["FAL"], 
["Att_Optic_PUScope"], 
["AmmoBox_762_20Rnd"], 
["SVD"], 
["Mosin9130_Black"], 
["CLIP_762_5Rnd"], 
["magnum"], 
["m_357_speedloader"], 
["b95_black"], 
["sks_black"], 
["ammo_762x39_20rnd"], 
["m65_jacket_black"], 
["att_optic_hunting"], 
["m_cmag_30rnd"], 
["m_cmag_40rnd"], 
["m_cmag_40rnd"], 
["m_cmag_40rnd"], 
["attachment_optic_acog"], 
["attachment_buttstock_m4oe"], 
["attachment_handguard_m4ris"], 
["attachment_bayonet_m9a1"], 
["attachment_optic_m4t3nrds"], 
["M_UMP_25Rnd"] ];
 
_arrayZom= [ 
["ZmbM_PatrolNormal_PautRev"], 
["ZmbM_PatrolNormal_Autumn"], 
["ZmbM_PatrolNormal_Flat"], 
["ZmbM_PatrolNormal_Summer"], 
["ZmbM_SoldierNormal"] ]; 
fnc_spawnHeli = 
 { 
  for "ii" from 1 to _Heli do 
  { 
   _thisHeli = _HeliPointsArray select floor(random(count _HeliPointsArray)); 
   _vehicle = createvehicle ["Land_UH1Y_Wreck", _thisHeli, [], 0, "CAN_COLLIDE"]; 
   _vehicle setDir floor(random 360); 
   _originalPos = getPosATL _vehicle; 
   _Damage = random 0.7; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; 
   _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage;
 
   _radius = random 30; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; 
   _Zomb setDir floor(random 360); 
   diag_log format ["Spawn Heli arrays %1",_this]; 
  }; 
 }; 
if (_Heli > 0) then 
{ 
 call fnc_spawnHeli; 
};



Yesterday i forgot to write that the attachments was working for me.
I have a Glock with a Flashlight and a supressor on it. (Glock is placed in my Vest)
After relog or Server restart it was still on it, also the Magazine with all the bullets in.
I had only to chember the weapon new by pushing Reaload (R), other wise was not able to shoot.

Same For the AK101, and the items in my Toolbelt was still there after Relog or Restart, i dont needed to put them back.

I just reconized that the itams in my backpack was moved.


But have still the Problem with the totaly broken Vehicles wont be deleted from the cleanup.
Same for the Helicrash sites, they are all looted but dont get deleted by the cleanup.

Sould i deleted on every Restart the file wrecks.bin?


And the Droped Loot will not deleted by cleanup System.

Please Help....



Thanks in Advance.



Regards Ace
ok next posted code me use Pastebin.com

yes me del wrecke.bin to server reset

u can how to make a dmonitor ? show status player or server restart ? me give code to u




and u can set show player online or
Press P ? and set in php or launcher ? thank.

 
Last edited:
Newbie Spellweaver
Joined
Apr 28, 2017
Messages
41
Reaction score
5
ok next posted code me use Pastebin.com



yes me del wrecke.bin to server reset



u can how to make a dmonitor ? show status player or server restart ? me give code to u









and u can set show player online or
Press P ? and set in php or launcher ? thank.






I will take a look on this Debug Monitor, but dont know if i get it to work like your wishes.


Unfortunatelly 0.61 have broken books, map and notes.


Ya you´r right, its kinda anoying ....


Somebody have some Infos for me about this:

Code:
lootRespawnTimer = 1;  <--- Are this Seconds? Hours? Waves?
lootCleanupTimer = 5;   <--- Are this Seconds? Hours? Waves?

I do not reconize that the Cleanup is working for me.

If i start the Respawn_loot Batch (with dbInitEconomy [true];), there is only loot (20 meter radius) where i spawn.
After that no loot will generated....

There is a certain sequence which I must consider? What am I doing wrong?
 
Last edited:
Newbie Spellweaver
Joined
Sep 6, 2011
Messages
53
Reaction score
13
I will take a look on this Debug Monitor, but dont know if i get it to work like your wishes.





Ya you´r right, its kinda anoying ....


Somebody have some Infos for me about this:

Code:
lootRespawnTimer = 1;  <--- Are this Seconds? Hours? Waves?
lootCleanupTimer = 5;   <--- Are this Seconds? Hours? Waves?

I do not reconize that the Cleanup is working for me.

If i start the Respawn_loot Batch (with dbInitEconomy [true];), there is only loot (20 meter radius) where i spawn.
After that no loot will generated....

There is a certain sequence which I must consider? What am I doing wrong?

It should be in seconds.My spawn/clean is 5/30 and total is somewhere between 20k-23k,and sometimes drop to ~15k,imo part of lifetime value from type.xml...
In file types.xml all items have their lifetime,somewhere is data for heli crashes and vehicles,didn't look tho...or maybe i am but forgot... :D
Everything in dayz is in seconds unless its count as fps,and maybe it is possible to change some lifetime parameters for vehicles and helis so they are cleaned up,or maybe they are not cleaned because they are not counted into timer.dunno.Just my ideas that have to be confirmed.

Ace,u use save edited by Василий Пирогов? save is really good,everything is save,but still have some issues with items saving proces,i mean,items are swaped around so some items may miss after load....but,quickbar,blood type,pose,item in hands,and many other things are awesome....but mags in weapons...need to re-attach to work.
again....if someone want to join my server just for a test,it would be good.
I need others to fill me with feedback about any error...and again,i am also noob with scripts... :D
And,also loot respawn,zeds,animals,vehicles spawn is alright,work ok on my test server.I altered some loot spawn so i get places with more items then it is real but it is coz of dynamic economy,u know,some loot spots yield more then other so when loot spaw is altered on one place it must be on another,even more then on other.

ps. tried to set up my old pc to be server machine but seems broken...gpu processor damaged,probably burned (disassembled it and found some dark spots/marks),don't ask how....now i have option to reuse my old old machine from ~2006 but has 4gb of ram and an amd 4000+ dual core processor and awesome Ati card that i dont know name but is awesome :D and doesn't have any part with server machine xexxexe

ps. no.2 If anyone want to share any knowledge of sqf lmk
tnx
 
Last edited:
Initiate Mage
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May 11, 2017
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I fixed the issue i was having with friends not being able to connect (firewall) but whenever I join (friends have not tested, no friends online to test) I get kicked off instantly. The server console says that I use a modified data file. I thought it was because of SweetFX so I fired up dayz on my laptop (no sweetfx) and got the same issue. Any ideas why this is happening? I tried disabling battleeye and that didn't work.

Nevermind, the issue is fixed. One of the ini files was corrupt.
 
Last edited:
Skilled Illusionist
Joined
Jul 27, 2006
Messages
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25
The item spawn it has to do with the events file. Try to put an old events at storage files.

Example:View attachment events.7z
Also first delete your core.bin file, then the server will make you a new one with your items from types.xml.
Replace events file and it should spawn items.
I managed to spawn some custom files this way.
 

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Newbie Spellweaver
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i still get the error for blocked dll's anyone got working files? ir is just me that gets the battleye block?
 
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