Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

DayZ Standalone v 0.61.138602 Server Files

Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
Is there any way to play dayz on a home network with one server computer and multiple client computers?

If the answer is yes, how can i do it?
if you can open game port in your computer and router, it is possible. But you need fixed ip address. Or need use noip.com system for synamik adreses.
 
Newbie Spellweaver
Joined
Sep 17, 2017
Messages
29
Reaction score
2
if you can open game port in your computer and router, it is possible. But you need fixed ip address. Or need use noip.com system for synamik adreses.

Thank you very much for your help. I managed to make it work :thumbup:.
 
Last edited:
Initiate Mage
Joined
Oct 9, 2017
Messages
2
Reaction score
0
Heyho,

yesterday it all worked fine.
I/We took the Client and Server files from dankdayz - like most ppl probably did - and all worked fine, until today.
Its like nothing changed but somehow my server wont start anymore.

"Version check failed, current version 0.61.138602 is not supported yet on current hive."

The thing is, when my friend runs the server on his pc, its working.
So the Problem must be on my computer.
I also extracted the whole server to another drive, but the problem is still the same.

Any suggestions?
 
Initiate Mage
Joined
Nov 8, 2017
Messages
2
Reaction score
0
Dear.Mr.123new i have some
Question about how to change something in sever can you contact me on facebook ?
 
Initiate Mage
Joined
Nov 8, 2017
Messages
2
Reaction score
0
i have some Question plz help me..

i play single player only and i found

1. in sever the all door it opened how to set it closed
2.i want more zomebie can i adjust it ? how to do ?
3.and i want more item i mean like a drop mutiple 5 , 10 like this

sorry for my english i hope u will understand . and thank you
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
i have some Question plz help me..

i play single player only and i found

1. in sever the all door it opened how to set it closed
2.i want more zomebie can i adjust it ? how to do ?
3.and i want more item i mean like a drop mutiple 5 , 10 like this

sorry for my english i hope u will understand . and thank you

about count loot - you need edit types.xml and event.xml in mpmission and cgange chanses in strings: min, max, nominal
 
Newbie Spellweaver
Joined
Feb 10, 2017
Messages
12
Reaction score
0
Would you mind messaging me how to get the dayz server working? Im still having trouble with getting the server to stay running so i can connect to it.
 
Experienced Elementalist
Joined
Aug 24, 2016
Messages
264
Reaction score
12
hi @123new me use this file server u me can want use add car in server and use hilecrash me can make .sqf not work not add in storage_1

me add [] execVM "xxxxx\xxxx\xxx.sqf"; in init.sqf

Code:
[] execVM "scripts\custom\car.sqf";
Code:
[] execVM "scripts\custom\helicrash_spawn.sqf";

me chacking in storage_1 files vehicles.bin or wrecks.bin Nothing more Same data size vehicles.bin 26.kb wrecks.bin 2.kb


and me can want to use dart dayz with RconPassword in battleye late files server me use this work can u fix come to work or not ?
me can BattlEye = 1; rconpassword Use same a password



Previously, I was able to fix it.In this server version 0.61. I have re-used, but not working. Please explain.

thank help plase..
 
Last edited:
Newbie Spellweaver
Joined
Nov 13, 2017
Messages
82
Reaction score
11
I did not understand anything from the message above. Unfortunately, I do not speak English, so all that you wrote to123new above is extremely difficult to complete, even with google transleate

Helicrashes and carcrashes is spawned in event.xml and types.xml is have him blocks and classnames.
Battleye is work if him has been enabled in config server
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
faddy1994, hi. What you want do from server? battleye is work on server if him has been enabled and port server has been opened.
 
Experienced Elementalist
Joined
Aug 24, 2016
Messages
264
Reaction score
12
faddy1994, hi. What you want do from server? battleye is work on server if him has been enabled and port server has been opened.

port ? me use the port 2302 serverdayz enabled port. ? forword ? dart not work connect lost
 
Initiate Mage
Joined
Sep 6, 2011
Messages
4
Reaction score
0
somebody know how to add item to player respawn or new player.

plz.
 
Initiate Mage
Joined
Sep 6, 2011
Messages
4
Reaction score
0
go to : mpmissions\dayz_Auto.ChernarusPlus\from0.61\costom_code\custom_fnc\ dbLoad_Player.sqf

posFromSpawnPlayer =
[
[12978.985352,9727.786133,0.0],
[12991.748047,7287.136719,0.0],
[12891.515625,3673.904785,0.0],
[13905.519531,12489.755859,0.0],
[10294.267578,2822.940918,0.0],
[13676.062500,12262.099609,0.0],
[10757.389648,2662.214844,0.0],
[13099.121094,6393.073242,0.0],
[13048.381836,3867.787354,0.0],
[12983.053711,5539.139160,0.0],
[13337.080078,5120.864258,0.0],
[12942.089844,8393.175781,0.0],
[13326.754883,5489.095703,0.0],
[12628.758789,10495.178711,0.0],
[9529.755859,1791.217529,0.0],
[12566.361328,6682.603027,0.0],
[13395.850586,5902.893555,0.0],
[13400.793945,4120.798340,0.0],
[13520.839844,4223.753906,0.0],
[13552.681641,4653.762695,0.0],
[13159.864258,5401.762695,0.0],
[13594.320313,4064.055176,0.0],
[13476.730469,6136.301270,0.0],
[11709.407227,3388.221191,0.0],
[13441.593750,5262.234375,0.0],
[13426.652344,5747.389160,0.0],
[12574.364258,3592.838623,0.0],
[13155.216797,5475.265625,0.0],
[9691.710938,1750.488647,0.0],
[13529.917969,3968.353760,0.0],
[10875.846680,2518.956543,0.0],
[11578.048828,3159.044922,0.0],
[10820.407227,2257.452393,0.0],
[12465.262695,8009.000977,0.0],
[13617.405273,12759.806641,0.0],
[12354.499023,3480.040283,0.0],
[13571.149414,3056.800293,0.0],
[13384.993164,3946.686768,0.0],
[11846.833008,3477.815918,0.0],
[11049.366211,2801.670654,0.0],
[13504.011719,5004.529297,0.0],
[13587.850586,6026.528320,0.0],
[11075.847656,3031.246826,0.0],
[9823.205078,2712.662354,0.0],
[11439.040039,3315.189453,0.0],
[12950.263672,5226.752930,0.0],
[9193.719727,1935.760254,0.0],
[9479.743164,2373.589111,0.0],
[13170.000000,7406.352051,0.0],
[13262.844727,7225.861328,0.0],
[12789.221680,10918.727539,0.0],
[12800.711914,10542.708008,0.0],
[14172.258789,12304.997070,0.0],
[12343.653320,10169.873047,0.0],
[14263.791016,12748.735352,0.0],
[13610.134766,11223.590820,0.0],
[13846.640625,12050.081055,0.0],
[12135.720703,10209.888672,0.0],
[13416.827148,11840.477539,0.0],
[12929.765625,8578.303711,0.0],
[13288.770508,11415.183594,0.0],
[13101.216797,7657.375488,0.0],
[13138.783203,6737.337891,0.0],
[13171.646484,6534.843262,0.0],
[12917.356445,9356.586914,0.0],
[13048.117188,8357.667969,0.0],
[13312.712891,6771.159668,0.0],
[12689.791016,8256.066406,0.0],
[12773.998047,7792.608398,0.0],
[12889.967773,8792.861328,0.0],
[12651.287109,8914.446289,0.0],
[12796.349609,10361.371094,0.0],
[13084.968750,7938.640137,0.0],
[12614.712891,7304.662598,0.0],
[13367.192383,10837.138672,0.0],
[12868.693359,9054.500000,0.0],
[12729.841797,11285.530273,0.0],
[14054.989258,11341.375000,0.0],
[13374.454102,6454.316895,0.0],
[13852.414063,11686.062500,0.0],
[13366.394531,4905.995605,0.0],
[14749.782227,13248.712891,0.0],
[13261.652344,11785.191406,0.0],
[13056.826172,4848.545410,0.0],
[15135.173828,13901.139648,0.0],
[11201.583984,3186.677246,0.0],
[14338.071289,12859.577148,0.0],
[14071.417969,12033.381836,0.0],
[13112.375000,11280.756836,0.0],
[13111.719727,10975.507813,0.0],
[11914.292969,3402.007080,0.0],
[14415.284180,14025.288086,0.0],
[14697.602539,13418.411133,0.0],
[12936.726563,10734.027344,0.0],
[14537.363281,14755.781250,0.0],
[15017.886719,13892.493164,0.0],
[14887.168945,14547.986328,0.0],
[12332.004883,8170.038574,0.0],
[10032.810547,2446.574219,0.0],
[12221.616211,8693.677734,0.0],
[10969.238281,2895.127197,0.0],
[9460.575195,2171.624756,0.0],
[14017.8,2959.1,0.0]
];
_clientNew =
{
diag_log format["CONNECTION: _id: %1 _uid: %2 _name: %3",_id,_uid,_name];
// new_spawn_default = compile preprocessFileLineNumbers "from0.61\costom_code\custom_fnc\new_spawn_default.sqf";
_id spawnForClient { titleText ["Start Game!","BLACK IN",3];};

_savedChar = _uid call fnc_dbFindInProfile;
_isAlive = _savedChar select 0;
_isOnline = true;
_pos = _savedChar select 2;
diag_log format["CONNECTION DEBUG INFO: _isAlive: %1 _isOnline: %2 _pos: %3 _savedChar: %4 ",_isAlive,_isOnline,_pos,_savedChar];
if (_isAlive) then
{
diag_log format ["CONNECTION: TRY LOAD PLAYER!"];
_uid = getClientUID _id;
_uidFound = 0;
for "_i" from 0 to count players - 1 do
{
_actPlayer = players select _i;
_actPlayerUid = getPlayerUID _actPlayer;
if ( _actPlayerUid == _uid ) then { _uidFound = 1; };
};
if ( _uidFound == 0 ) then
{
_agent = _uid call fnc_dbLoadFromProfile;
call init_newBody;

//----- simple scheduler part -----
_freePos = connectedPlayers find 0;
connectedPlayers set [_freePos,_id];


null = _agent call fnc_reloadWeaponOnSpawn;
null = [_agent,call compile callFunction ["DataBaseRead","QUICKBAR",format["UID_%1",_uid]]] call fnc_addQuickBarItems;
} else
{
diag_log format["CONNECTION: Player %1 has double UID on connect server, we are don't load him!",_uid];
_id statusChat ["Your have double UID on connect server, we are don't load this.","ColorImportant"];
};
};
if (!_isAlive) then
{
diag_log format["CONNECTION: SPAWN NEW PLAYER!"];

//load data
_top = getArray(configFile >> "cfgCharacterCreation" >> "top");
_bottom = getArray(configFile >> "cfgCharacterCreation" >> "bottom");
_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");

_myTop = _top select (floor random (count _top));
_myBottom = _bottom select (floor random (count _bottom));
_myShoe = _shoe select (floor random (count _shoe));
_mySkin = DZ_SkinsArray select (floor random (count DZ_SkinsArray));

_pos = posFromSpawnPlayer select (floor random (count posFromSpawnPlayer));

_agent = createAgent [_mySkin, _pos, [], 0, "NONE"];
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
//_v = _agent createInInventory "tool_flashlight";
//_v = _agent createInInventory "tool_transmitter";
//_v = _agent createInInventory "consumable_battery9V";_v setVariable ["power",30000];
//_v = _agent createInInventory "Consumable_Chemlight_White";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 1;
if (_uid in array_donategroup_ADMIN) then
{
_isdonate = true;
_v = _agent createInInventory "Gorka_pants_summer";
_v = _agent createInInventory "Gorka_up_summer";
_v = _agent createInInventory "BagTortilla";
_v = _agent createInInventory "MilitaryBoots_Black";
_v = _agent createInInventory "GorkaHelmet_complete_Green";
_v = _agent createInInventory "HighCapacityVest_Olive";
_v = _agent createInInventory "WorkingGloves_Brown";
_v = _agent createInInventory "BalaclavaMask_Green";
_v = _agent createInInventory "Medical_Morphine";
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",1];
_v = _agent createInInventory "Medical_TransfusionKit";
_v = _agent createInInventory "AKM";
_v = _agent createInInventory "Att_Bipod_Atlas";
_v = _agent createInInventory "Att_Light_Universal";
_v = _agent createInInventory "Att_Buttstock_AK_Wood";
_v = _agent createInInventory "Att_Optic_PSO1";
_v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
_v = _agent createInInventory "Att_Suppressor_AK";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "FireFighterAxe";
_v = _agent createInInventory "glock19";
_v = _agent createInInventory "Att_Suppressor_Pistol";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "CombatKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Food_Rice";_v setVariable ["quantity",1];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",100];
_v = _agent createInInventory "Tool_LeatherSewingKit";
_v = _agent createInInventory "Tool_SewingKit";
};
_agent call init_newPlayer;
call init_newBody;
};
diag_log format ["CONNECT: FINISHED!"];
};

_clientRespawn =
{
[_uid, _agent] call fnc_dbDestroyProfile;
_id spawnForClient { titleText ["Respawning....","BLACK IN",3];};
diag_log format["RESPAWN: NEW PLAYER!"];

//load data
_top = getArray(configFile >> "cfgCharacterCreation" >> "top");
_bottom = getArray(configFile >> "cfgCharacterCreation" >> "bottom");
_shoe = getArray(configFile >> "cfgCharacterCreation" >> "shoe");

_myTop = _top select (floor random (count _top));
_myBottom = _bottom select (floor random (count _bottom));
_myShoe = _shoe select (floor random (count _shoe));
_mySkin = DZ_SkinsArray select (floor random (count DZ_SkinsArray));

_pos = posFromSpawnPlayer select (floor random (count posFromSpawnPlayer));

_agent = createAgent [_mySkin, _pos, [], 0, "NONE"];
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
//_v = _agent createInInventory "tool_flashlight";
//_v = _agent createInInventory "tool_transmitter";
//_v = _agent createInInventory "consumable_battery9V";_v setVariable ["power",30000];
//_v = _agent createInInventory "Consumable_Chemlight_White";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 1;
if (_uid in array_donategroup_ADMIN) then
{
_isdonate = true;
_v = _agent createInInventory "Gorka_pants_summer";
_v = _agent createInInventory "Gorka_up_summer";
_v = _agent createInInventory "BagTortilla";
_v = _agent createInInventory "MilitaryBoots_Black";
_v = _agent createInInventory "GorkaHelmet_complete_Green";
_v = _agent createInInventory "HighCapacityVest_Olive";
_v = _agent createInInventory "WorkingGloves_Brown";
_v = _agent createInInventory "BalaclavaMask_Green";
_v = _agent createInInventory "Medical_Morphine";
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",1];
_v = _agent createInInventory "Medical_TransfusionKit";
_v = _agent createInInventory "AKM";
_v = _agent createInInventory "Att_Bipod_Atlas";
_v = _agent createInInventory "Att_Light_Universal";
_v = _agent createInInventory "Att_Buttstock_AK_Wood";
_v = _agent createInInventory "Att_Optic_PSO1";
_v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
_v = _agent createInInventory "Att_Suppressor_AK";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "FireFighterAxe";
_v = _agent createInInventory "glock19";
_v = _agent createInInventory "Att_Suppressor_Pistol";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "CombatKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Food_Rice";_v setVariable ["quantity",1];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",100];
_v = _agent createInInventory "Tool_LeatherSewingKit";
_v = _agent createInInventory "Tool_SewingKit";
};
_agent call init_newPlayer;
//_agent initDBIDs [ _cid, _pid ];
call init_newBody;
};

_disconnectPlayer =
{
_uid = getClientUID _id;
_killed = [0,_uid,_agent] call dbSavePlayer;
_vm = [_agent,_id,_name,_queueTime,_killed,_uid] spawn
{
private ["_agent","_id","_uid"];
_agent = _this select 0;
_id = _this select 1;
_name = _this select 2;
_queueTime = _this select 3;
_killed = _this select 4;
_uid = _this select 5;
diag_log format ["DISCONNECT: Player %1 name %2 UID %3 try disconnect from server.", _agent, _name, _uid];

if ( !_killed ) then {
[1,_uid,_agent] call dbSavePlayer;
};
if (!isNull _agent) then
{
endDisconnectPlayer _agent;
};

};
};
// Create player on connection
onClientRespawn _clientRespawn;
onPlayerConnecting _clientNew;
onPlayerDisconnected _disconnectPlayer;
Where can I add items?

plz
 
Back
Top