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DayZ Standalone v 0.61.138602 Server Files

Skilled Illusionist
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this not server files, only mpmission your server. And yes, him is outdated.
You can edit files in db directory to edit configurations spawn loot on server.
Try use my server mission
But you give one problem - after die don't press respawn or server is has been crashed
 
Newbie Spellweaver
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this not server files, only mpmission your server. And yes, him is outdated.
You can edit files in db directory to edit configurations spawn loot on server.
Try use my server mission
But you give one problem - after die don't press respawn or server is has been crashed

it work loot thank you vary much
yes but don't press respawn
how change loot spawn so many? drop rate
 
Last edited:
Skilled Illusionist
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it work loot thank you vary much
yes but don't press respawn
how change loot spawn so many? drop rate

about loot i write you personal message

use this server exe file for work respawn button. But know what this server exe is unstable and i don't know how fix this
 
Newbie Spellweaver
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about loot i write you personal message

use this server exe file for work respawn button. But know what this server exe is unstable and i don't know how fix this

ok thank you bro:w00t:
 
Newbie Spellweaver
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Do you have a reference for helicopter crash? My script can't be used! Thank you!



​//HelicarshU.S.A! (Spawns zombies/loot and a crashed heli) //num of helis. 15 zeds each heli $ 15 loot pieces _Heli = 75; diag_log format ["Spawn Heli arrays %1",_Heli]; //spawn points array _HeliPointsArray = [ [5738.4302,7605.0298], [6242.1201,8368.71], [4015.1001,7971.5698], [2320.3101,10217.8], [4506.8398,12748.3], [7121.3701,9646.6699], [1667.61,5293.3398], [1700.0699,2338.8501], [3563.6899,7537.1001], [4328.02,8489.7002], [5211.0698,7763.5498], [7455.7798,11574.3], [6119.3101,6631.1099], [5941.0601,6645.27], [5016.4302,6257.9199], [4781.8999,6270.2598], [4455.9302,6181.7202], [4074.98,6222.1802], [3622.3,6415.96], [3254.45,6682.6499], [2848.0601,6815.6401], [2572.1799,6781.1499], [2298.23,6513.3999], [2313.9299,6151.0498], [2461.02,5794.4102], [2028.4399,5166.5601], [1596.27,5234.5698], [3031.3401,10225.8], [3475.28,9765], [2863.99,9639.5195], [2067.3401,9272.2002], [1603.08,9231.04], [640.487,9119.4697], [4996.7798,9156.46], [5314.1802,9310.79], [5124.4502,9496.6504], [4847.1099,9867.2598], [4603.77,10245], [4454.6001,10666.2], [4696.3501,10736.4], [4174.2002,10879.6], [3904.0601,11112.5], [3453.49,10866.1], [2627.26,10443.4], [2243.21,10726.9], [1853.38,11309.6], [1949.3101,11759.8], [4832.6699,4767.9502], [3838.1101,4944.77], [3142.3401,4426.1899], [1263.8101,4081.76], [1371.08,4505.2598], [4712.8701,5869.5498], [5405.4502,5638.77], [3235.1799,8824.7598], [5928.0698,10975.5], [4661.25,11954.4] ]; _arrayItemsHeli= [ ["AKM"], ["M4A1"], ["Ammo_556_20Rnd"], ["Ammo_357_20Rnd"], ["ammo_762x39_20rnd"], ["ammo_762x39_20rnd"], ["CLIP_762_5Rnd"], ["Ammo_12ga_Pellets"], ["M_CMAG_10Rnd"], ["clip_762x39_10rnd"], ["Optics_Binoculars"], ["Optics_Rangefinder"], ["M_STANAG_30Rnd_COUPLED"], ["M_ak101_30Rnd"], ["M_Saiga_5Rnd"], ["M_ak74_30Rnd"], ["M_Vss_10Rnd"], ["M_svd_10Rnd"], ["Winchester70_Black"], ["M_Fal_20Rnd"], ["SKS"], ["b95"], ["AK101"], ["Att_Suppressor_AK"], ["Att_Optic_PSO1"], ["Att_Handguard_AK74_Camo"], ["Att_Buttstock_AK_Wood_Camo"], ["att_bayonet_ak"], ["ammobox_556_20rnd"], ["AmmoBox_9x39_20Rnd"], ["AmmoBox_308Win_20Rnd"], ["FAL"], ["Att_Optic_PUScope"], ["AmmoBox_762_20Rnd"], ["SVD"], ["Mosin9130_Green_Black"], ["CLIP_762_5Rnd"], ["magnum"], ["m_357_speedloader"], ["fnx45"], ["m_cz75_15rnd"], ["Att_Suppressor_Pistol"], ["1911_engraved"], ["cz75"], ["Att_Optic_FNP45_MRD"], ["m_fnx45_15rnd"], ["Glock19"], ["M_Glock_15Rnd"], ["MP5K"], ["Att_Optic_Reflex"], ["Att_Optic_ACOG"], ["Att_Optic_M4T3NRDS"], ["Att_Handguard_MP5_Rail"], ["Att_Buttstock_MP5_Stock"], ["M_MP5_30Rnd"], ["UMP45"], ["shotgunmp133"], ["Ammo_12ga_Pellets"], ["Ammo_556_20Rnd"], ["Ammo_357_20Rnd"], ["CLIP_762_5Rnd"], ["clip_762x39_10rnd"], ["M_STANAG_30Rnd_COUPLED"], ["vss"], ["m_ak74_30rnd_black"], ["M_Vss_10Rnd"], ["ak74"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["M_Vss_10Rnd"], ["M_svd_10Rnd"], ["Winchester70_Black"], ["M_Fal_20Rnd"], ["SKS"], ["b95"], ["Att_Suppressor_AK"], ["Att_Handguard_AK74"], ["Att_Buttstock_AK_Wood"], ["ammobox_556_20rnd"], ["AmmoBox_9x39_20Rnd"], ["AmmoBox_308Win_20Rnd"], ["FAL"], ["Att_Optic_PUScope"], ["AmmoBox_762_20Rnd"], ["SVD"], ["Mosin9130_Black"], ["CLIP_762_5Rnd"], ["magnum"], ["m_357_speedloader"], ["b95_black"], ["sks_black"], ["ammo_762x39_20rnd"], ["m65_jacket_black"], ["att_optic_hunting"], ["m_cmag_30rnd"], ["m_cmag_40rnd"], ["m_cmag_40rnd"], ["m_cmag_40rnd"], ["attachment_optic_acog"], ["attachment_buttstock_m4oe"], ["attachment_handguard_m4ris"], ["attachment_bayonet_m9a1"], ["attachment_optic_m4t3nrds"], ["M_UMP_25Rnd"] ]; _arrayZom= [ ["ZmbM_PatrolNormal_PautRev"], ["ZmbM_PatrolNormal_Autumn"], ["ZmbM_PatrolNormal_Flat"], ["ZmbM_PatrolNormal_Summer"], ["ZmbM_SoldierNormal"] ]; fnc_spawnHeli = { for "ii" from 1 to _Heli do { _thisHeli = _HeliPointsArray select floor(random(count _HeliPointsArray)); _vehicle = createvehicle ["Land_UH1Y_Wreck", _thisHeli, [], 0, "CAN_COLLIDE"]; _vehicle setDir floor(random 360); _originalPos = getPosATL _vehicle; _Damage = random 0.7; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _radius = random 30; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb setDir floor(random 360); diag_log format ["Spawn Heli arrays %1",_this]; }; }; if (_Heli > 0) then { call fnc_spawnHeli; };​
 
Newbie Spellweaver
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Thank you! Can you share your helicopter crash script?
 
Skilled Illusionist
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anyone know where file with this text for admin log packed:
22:47:20 | Player "Desertik"(id=7****47) has been killed by player "[NWD]-NeRoX_24"(id=7****97)
???
 
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Newbie Spellweaver
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Going to bore alot of people now but i really need some help. i'm trying to set a dayz 61 server up i have tried everything here from page 1 to page 44 but i get alot of problems i have gone threw fixes, file changes and alot more i get random crashes server crashes when picking items up in game when players die i get random crashes this is from zombies killing me, i get a few errors in the hive when loading the game plus errors in the console when booting the game dose anyone have a working lag free dayz 61 server files i can have please i would really like this to have the following
loot spawning
admin tools
admin/vip loadouts
and a easy way to edit the map
a way to edit the players save file to add gear and change the cords


thank you for any help i get
 
Initiate Mage
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15:23:14 LoadHost primary: Trying to initialize environment from primary host ...15:23:15 Enviroment init failed...15:23:25 LoadHost secondary: Trying to initialize environment from secondary host ...15:23:25 Enviroment init failed...15:23:35 !!! Server host unknown, set proper URL (NO REASON TO CONTINUE)15:23:35 Error: hive data loader failed

I'm having the same issue here. Can't find any information on this.

Edit:

I just realized this is because it won't connect to the hive servers because it is not an official server.
 
Last edited:
Skilled Illusionist
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Going to bore alot of people now but i really need some help. i'm trying to set a dayz 61 server up i have tried everything here from page 1 to page 44 but i get alot of problems i have gone threw fixes, file changes and alot more i get random crashes server crashes when picking items up in game when players die i get random crashes this is from zombies killing me, i get a few errors in the hive when loading the game plus errors in the console when booting the game dose anyone have a working lag free dayz 61 server files i can have please i would really like this to have the following
loot spawning
admin tools
admin/vip loadouts
and a easy way to edit the map
a way to edit the players save file to add gear and change the cords


thank you for any help i get

it is very hard for you, this version game don't have easy instruments for server
 
Newbie Spellweaver
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ive got a version working but everytime server stops or crashes it wont load until i replace the storage_7 with the original folder from the download i did it will just kick the player out and say disconnected
 
Newbie Spellweaver
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ive got a version working but everytime server stops or crashes it wont load until i replace the storage_7 with the original folder from the download i did it will just kick the player out and say disconnected

kick player it is only working crack on client and on server. if you not use crack on client and use on server, or use on client and not use on server server will be kick you.
123new is upload him server files in this topic with woorked server. link on him work in him under post message
 
Newbie Spellweaver
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how do i make camo buildings spawn loot again the police buildings on airfeild? Also how would i add more spawns in for millitary tents thanks

MikeJones - DayZ Standalone v 0.61.138602 Server Files - RaGEZONE Forums
 
Last edited:
Skilled Illusionist
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