How to change the time interval between Day-night every 1 hour Plase....
me edit server.cfg not working
use thes server.cfg
/*********** SERVER **************/
hostName = "<< testing >>"; // NAME
password = ""; // PASSWORD ACESS
passwordAdmin = ""; // PASSWORD SERVER
maxPlayers = 60; // MAX PLAYERS
timeStampFormat = "Short";
//
motd[] =
{
"","",
" ",
"",
""
};
motdInterval = 15;
/*** VOTES*/
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
/*** RULES ***/
requiredBuild = 138602;
allowedBuild = 138602;
verifySignatures = 0; // Enables or disables the signature verification for addons. Default = 0. Weak protection = 1. Full protection = 2.
kickDuplicate = 1;
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 1; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
/*** GAME ***/
BattlEye = 0; // Enables or disables the BattlEye anti-cheat engine.
disableVoN = 0;
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
vonCodecQuality = 7; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
disconnectTimeout = 5;
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
/*** TIME AND PERSISTENT ***/
persistent = 1; // Enables or disables the persistent mission.
//serverTime = "2015/4/2/18/00"; // "YY/MM/DD/HH/MM" or "SystemTime"
serverTimeAcceleration = 24; // Time Acceleration. Value range is from 1 to 24
serverTimePersistent = 1; // Persistent Time.
lootHistory = 1; //
lootRespawnTimer = 3;
lootCleanupTimer = 50; // may obsolete
/**** MODE ***/
disableCrosshair = 0; // crosshair ¬¬
disable3rdPerson = 0; // 3rd pessoa ¬¬'
steamPort = 2303;
steamQueryPort = 27017;
showPlayerStatus = 1; // status
loginQueueConcurrentPlayers = 0;
loginQueueMaxPlayers = 10;
storageAutoFix = 1;
disablePublisherBanKick = 1;
updateStrategyVersion = 1;
guaranteedUpdates = 1;
enviromentType = stable;
instanceId = 7;
shardId = "000000";
shardInitRetryCount = 1;
shardSyncTimer = 900;
unlockValue = 1;
StoreHouseStateDisabled = True;
/*** ISSUES ***/
//onUserConnected = "O jogador conectou";
//onUserDisconnected = "O jogador desconectou";
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
/*** VERIFICATION ***/
doubleIdDetected = "kick (_this select 0)";
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected
/*** MISSION ***/
class Missions
{
class DayZ
{
template = "dayz_Auto.ChernarusPlus";
difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary
};
};
missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available