Test Fix #2 for DayZ 0.62 Server files.
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It is ful copy save system 0.61 server from my files with rewrited enfusion scripts.
What Added:
* rewrited mission server on original scripts 0.62 server files
* added some costom scripts and settings on mission server.
Install: Unpack in server folder with replase files
What is work:
* Login system in server
* Player saves and load
* Creation new player and load player
* Server sctipts and functions is normal work for all players
* Script spawn helicrashes and cars (warning, enable only 1 start server, next disable! server is save all objects automaticaly)
* Normal saves cars, helicrashes, tents
* Normal respawn loot, animals and zombies (in dboffline only)
* Kill messages in chat
* Login and disconenct messages in chat
* Added some backup with generated storage loot for use "dbonline" (public hive, not dboffline)
What is not work:
* When player press Respawn button then server has been crashed
* In "dbonline" (public hive, not dboffline) is not work "db" folder settings in your mpmission and not work respawn loot in server (for check delete storage folder and start server with "dbonline")
About backup storage with loot spawn:
Storage files created with this mission from this fix and this settings folder "db" in mission. In "dbonline" (public hive, not dboffline) server will use storage if you place him undo start server. Loot in server in files dynamik.bin
Added 2 types backup, first type with events spawn cars and helicrashes, second types backup without this.
If you need i can add in init.sqf option disable save and load player