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DayZ Standalone v 0.62.142963 Server Files

Experienced Elementalist
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db file 0.62

missing global you can use the old one


not work mate not spawn loot


123new

zombie not spawn ? me use flies server u know hot do to fix ?



and i want to add server in u know add this port or not

me want to forword port in use this
 
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Skilled Illusionist
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not work mate not spawn loot


@123new

zombie not spawn ? me use flies server u know hot do to fix ?



and i want to add server in u know add this port or not

me want to forword port in use this

zombies iz normal spawn when i am test him. Try delete storage and test him. Also you can configure him in your types.xml and events.xml in fold db in your mpmission folder
 
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Newbie Spellweaver
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use this




Me use is crack with steam not use is SmartSteam i test is join working is good

how to : install steam login is start dayz exe is join game !


till not working i think the problem its on client verison (144063) is greater then server one (142963)!!! Are you using those versions?
S
 
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till not working i think the problem its on client verison (144063) is greater then server one (142963)!!! Are you using those versions?
S


server files 123new workking u not have is join this version ? me no problems.



hi all im want it offlineDB 0.62 Has anyone got it
 
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Good morning my dear colleagues can help me on an issue in the dbLoad_Player file I changed the file

_v = _agent createInInventory "hoodie_black";
_v = _agent createInInventory "jeans_black";
_v = _agent createInInventory "bagimprovised";
_v = _agent createInInventory "bow_quickie";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "tool_kitchenknife";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 3;

to

_v = _agent createInInventory "Gorka_pants_summer";
_v = _agent createInInventory "Gorka_up_summer";
_v = _agent createInInventory "BagTortilla";
_v = _agent createInInventory "MilitaryBoots_Black";
_v = _agent createInInventory "GorkaHelmet_complete_Green";
_v = _agent createInInventory "HighCapacityVest_Olive";
_v = _agent createInInventory "WorkingGloves_Brown";
_v = _agent createInInventory "BalaclavaMask_Green";
_v = _agent createInInventory "Medical_Morphine";
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",1];
_v = _agent createInInventory "Medical_TransfusionKit";
_v = _agent createInInventory "AKM";
_v = _agent createInInventory "Att_Bipod_Atlas";
_v = _agent createInInventory "Att_Light_Universal";
_v = _agent createInInventory "Att_Buttstock_AK_Wood";
_v = _agent createInInventory "Att_Optic_PSO1";
_v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
_v = _agent createInInventory "Att_Suppressor_AK";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "FireFighterAxe";
_v = _agent createInInventory "glock19";
_v = _agent createInInventory "Att_Suppressor_Pistol";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "CombatKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Food_Rice";_v setVariable ["quantity",1];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",100];
_v = _agent createInInventory "Tool_LeatherSewingKit";
_v = _agent createInInventory "Tool_SewingKit";


But

when it does span after it appears with nothing where I can change or for me as administrator when I log in I already with everything with my player someone can help me the files that I have to change thanks to all you are great
 
Last edited:
Newbie Spellweaver
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Good morning my dear colleagues can help me on an issue in the dbLoad_Player file I changed the file

_v = _agent createInInventory "hoodie_black";
_v = _agent createInInventory "jeans_black";
_v = _agent createInInventory "bagimprovised";
_v = _agent createInInventory "bow_quickie";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "tool_kitchenknife";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 3;

to

_v = _agent createInInventory "Gorka_pants_summer";
_v = _agent createInInventory "Gorka_up_summer";
_v = _agent createInInventory "BagTortilla";
_v = _agent createInInventory "MilitaryBoots_Black";
_v = _agent createInInventory "GorkaHelmet_complete_Green";
_v = _agent createInInventory "HighCapacityVest_Olive";
_v = _agent createInInventory "WorkingGloves_Brown";
_v = _agent createInInventory "BalaclavaMask_Green";
_v = _agent createInInventory "Medical_Morphine";
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",1];
_v = _agent createInInventory "Medical_TransfusionKit";
_v = _agent createInInventory "AKM";
_v = _agent createInInventory "Att_Bipod_Atlas";
_v = _agent createInInventory "Att_Light_Universal";
_v = _agent createInInventory "Att_Buttstock_AK_Wood";
_v = _agent createInInventory "Att_Optic_PSO1";
_v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
_v = _agent createInInventory "Att_Suppressor_AK";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "FireFighterAxe";
_v = _agent createInInventory "glock19";
_v = _agent createInInventory "Att_Suppressor_Pistol";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "CombatKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Food_Rice";_v setVariable ["quantity",1];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",100];
_v = _agent createInInventory "Tool_LeatherSewingKit";
_v = _agent createInInventory "Tool_SewingKit";


But

when it does span after it appears with nothing where I can change or for me as administrator when I log in I already with everything with my player someone can help me the files that I have to change thanks to all you are great

if code this
_v = _agent createInInventory "hoodie_black";
_v = _agent createInInventory "jeans_black";
_v = _agent createInInventory "bagimprovised";
_v = _agent createInInventory "bow_quickie";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "arrows_primitive";
_v = _agent createInInventory "tool_kitchenknife";
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 3;
exist in bloch check n adminlist then after change to
_v = _agent createInInventory "Gorka_pants_summer";
_v = _agent createInInventory "Gorka_up_summer";
_v = _agent createInInventory "BagTortilla";
_v = _agent createInInventory "MilitaryBoots_Black";
_v = _agent createInInventory "GorkaHelmet_complete_Green";
_v = _agent createInInventory "HighCapacityVest_Olive";
_v = _agent createInInventory "WorkingGloves_Brown";
_v = _agent createInInventory "BalaclavaMask_Green";
_v = _agent createInInventory "Medical_Morphine";
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",1];
_v = _agent createInInventory "Medical_TransfusionKit";
_v = _agent createInInventory "AKM";
_v = _agent createInInventory "Att_Bipod_Atlas";
_v = _agent createInInventory "Att_Light_Universal";
_v = _agent createInInventory "Att_Buttstock_AK_Wood";
_v = _agent createInInventory "Att_Optic_PSO1";
_v = _agent createInInventory "Att_Handguard_AK_Rail_Black";
_v = _agent createInInventory "Att_Suppressor_AK";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "M_AKM_drum_Black";
_v = _agent createInInventory "FireFighterAxe";
_v = _agent createInInventory "glock19";
_v = _agent createInInventory "Att_Suppressor_Pistol";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "M_Glock_15Rnd";
_v = _agent createInInventory "CombatKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",1000];
_v = _agent createInInventory "Food_Rice";_v setVariable ["quantity",1];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",100];
_v = _agent createInInventory "Tool_LeatherSewingKit";
_v = _agent createInInventory "Tool_SewingKit";
you need add your uid in list admin in your init mission.
And yes, edit in dbloadplayer need in 2 plases, connect player and respawn player
 
Skilled Illusionist
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i put this "_uid in array_donategroup_ADMIN) then 76561199114430104" or "_uid i76561199114430104) then

if you write not you uid whan you start server and onnect to server you can spawm to server how do this all players
 
Newbie Spellweaver
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Dec 30, 2014
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@ 123new
Sorry to bother you!The service end of version 062 refreshes material problem! Modify types.xml with your method. This doesn't work! I modified the following:



<type name="Container_GiftBox_Small_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasHat">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasBeard">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
 
Last edited:
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