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DayZ Standalone v 0.62.142963 Server Files

Skilled Illusionist
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Apr 11, 2017
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@ 123new
Sorry to bother you!The service end of version 062 refreshes material problem! Modify types.xml with your method. This doesn't work! I modified the following:



<type name="Container_GiftBox_Small_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasHat">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasBeard">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
i am is not understand your problem. Please, describe your problem full
 
Newbie Spellweaver
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Modified types.xml! But there's no such loot in the game! Did I write the wrong script? Sorry for my English! Is Google translate!
 
Newbie Spellweaver
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May 13, 2013
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@123new

This is my dbLoad_Player

when I do spawn a new player is born with the whole gear but the extras I wanted to take when doing respanw is always born with the t-shir, the jeans and the sneakers like that shot in my character



the key - !BGjjKVUgS54rGGh8k740mwxvhxP0uvziWgTe317p0fE
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
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Modified types.xml! But there's no such loot in the game! Did I write the wrong script? Sorry for my English! Is Google translate!
Open types.xm and edit it similarly to the existing records in it, there is nothing complicated. max and min values are the number of things on the server of this type, nominal is the average most likely number of things of this type. The rest of the parameters do not touch.



@123new

This is my dbLoad_Player

when I do spawn a new player is born with the whole gear but the extras I wanted to take when doing respanw is always born with the t-shir, the jeans and the sneakers like that shot in my character



the key - !BGjjKVUgS54rGGh8k740mwxvhxP0uvziWgTe317p0fE
copy code with add inventory spawm in create playerr and psaste this in respawn.
operations in block "_clientNew" for spawn new player
operations in block "_clientRespawn" for respawn new player after kill player

if you need now loot adit this in block "_clientNew" and copy this in block "_clientRespawn". It is easy.
If it is very hard for you please, delete dayz 0.62 server files full
 
Newbie Spellweaver
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Dec 30, 2014
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Do I have a problem with this?


<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
thank you!
 
Skilled Illusionist
Joined
Apr 11, 2017
Messages
359
Reaction score
93
Do I have a problem with this?


<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
thank you!
yes, server is not know this id item
 
Experienced Elementalist
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Mar 10, 2015
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Anybody can place here Types.xml for 0.62?
 
Skilled Illusionist
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i dont indestand you guys???

123new have post the server file with fix and all just conect and you are good to go

but what i see that to much problem with a simple files

you guys realy must thanks 123new for helping you guys



123new server file connect and play


 
Newbie Spellweaver
Joined
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i dont indestand you guys???

123new have post the server file with fix and all just conect and you are good to go

but what i see that to much problem with a simple files

you guys realy must thanks 123new for helping you guys



123new server file connect and play



they are damn Ducking lazy for search old posts...
 
Skilled Illusionist
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_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};

In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.

Example 2.

Server:

string UID = player.GetVariableString ("UID"); // - Returns the player's UID

Client:

string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];


that is information from other good people
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 

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Newbie Spellweaver
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_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};

In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.

Example 2.

Server:

string UID = player.GetVariableString ("UID"); // - Returns the player's UID

Client:

string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];


that is information from other good people
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


I do not know why we talking about this... but..

Execute this on client when connect in server:

player setVariable["UID", getPlayerUID player];


And when you to execute
the following by client:

string UID = player.GetVariableString ("UID");

in enfScrits, UID will return your uid..
 
Skilled Illusionist
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they are damn Ducking lazy for search old posts...
under my messages exist link in this post and theme client files exist link in this post with this files.
I am ask MikeJones with add link in this post in first message theme, but him not do this.
 
Skilled Illusionist
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I do not know why we talking about this... but..

Execute this on client when connect in server:

player setVariable["UID", getPlayerUID player];


And when you to execute
the following by client:

string UID = player.GetVariableString ("UID");

in enfScrits, UID will return your uid..

----------------------------------------------------------

Server and client use the same file. All logic separation is done in scripts \ 5_Mission \ someMission.c.
A class is created for the client -> m = new MissionMainMenu (); A class is created for the server -> return new MissionServer;
And if the client creates a class called MissionGameplay, the client will switch to offline mode. Creates a mission and character, which you can manage without connecting to the server.
you must receive the event on the client, and then transfer it to the server using RPC (remote procedure call).






I do not know why we talking about this... but..

Execute this on client when connect in server:

player setVariable["UID", getPlayerUID player];


And when you to execute
the following by client:

string UID = player.GetVariableString ("UID");

in enfScrits, UID will return your uid..
Example 1:

Server area -

ERROR:

_int_a = 1;
_int_b = 6;
[_id] spawnForClient {
_int_c = _int_a + _int_b; // This is wrong, because the client does not know about these variables.
};}; CORRECTLY

:

_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};

In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.

Example 2.

Server:

string UID = player.GetVariableString ("UID"); // - Returns the player's UID

Client:

string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];

you must understand that test.sqf will be executed on the client. This function must be initialized there.



--------------------------------------



its MikeJones script thanks to MikeJones
 

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Newbie Spellweaver
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Server uses only one Core and max 4 g memory ....:glare:

Any commandline to make him use all cores and more memory?
 
Initiate Mage
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i tried those:

PHP:
-cpuCount=7 
-exthreads=7 
-maxMem=16384

but didnt work
 
Experienced Elementalist
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Aug 24, 2016
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i not understand server is turn off is log files code

10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released

help plase..
 
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