DayZ Standalone v 0.62.142963 Server Files

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  1. #436
    Account Upgraded | Title Enabled! adam47 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by Murkle View Post
    Sorry if this has been asked, but can someone help me with server cleanup, it seems that the look is always the same and zombie bodies stay on ground after restarts and for days. crash sites are always the same.
    https://mega.nz/#!87YhkY6Z!ZIL7OQqQc...ReJdZs5uCG7lPo

  2. #437
    Registered redmanreloaded is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Used this, server crashed upon boot just before [initseq][finished...]

    Any ideas what I could be doing wrong?

  3. #438
    Registered BorizzK is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    On my server your mission started normally
    Can I see the command that starts your server?

    My command (cmd file) is

    set "SrvConfPath=config"
    set "Port=2302"
    start "" "DayZServerP69_x64.exe" -port=%Port% -config=%SrvConfPath%\server.cfg -cfg=%SrvConfPath%\basic.cfg -profiles=%SrvConfPath% -user=%SrvConfPath% -name=Server -freezecheck -autoinit -maxMem=6144 -adminLog -ShowScriptErrors

    See RPT in attachment

    DayZServerP69_x64.rar

  4. #439
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    hi can you provide me any samples or idea that i need to change on the command line both client and server.int

    Thanks man i manage to make it work played it for 30 minutes
    nice..
    Last edited by leonhart09; 07-07-18 at 04:48 PM.

  5. #440
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Hi Again the vehicles on the game dont move at all all parts are together and at pristine condition
    Do you know how to fix this i cannot use vehicle really need your help.... plsss

  6. #441
    Registered herosper is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Sometimes cars can be broken you cant fix it

  7. #442
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by herosper View Post
    Sometimes cars can be broken you cant fix it
    this is version game bug
    DayZ Client, server files version 0.61 and crack (optional): https://goo.gl/Njx9HF
    My Server 0.61: https://goo.gl/pHJKL9
    Client 0.62: https://goo.gl/8KEtun My Server 0.62: https://goo.gl/AV6PU6

  8. #443
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    oh i see..... so no chance i can use vehicle at all?

    can i use BEC on your cracked server?
    Last edited by leonhart09; 10-07-18 at 06:42 AM.

  9. #444
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by leonhart09 View Post
    oh i see..... so no chance i can use vehicle at all?
    don't understand your problem. Vehicle in server game is will good work whan all dedails vehicle installed.
    Quote Originally Posted by leonhart09 View Post
    can i use BEC on your cracked server?
    yes, if you enable battleye in config your server, set up password battleye
    DayZ Client, server files version 0.61 and crack (optional): https://goo.gl/Njx9HF
    My Server 0.61: https://goo.gl/pHJKL9
    Client 0.62: https://goo.gl/8KEtun My Server 0.62: https://goo.gl/AV6PU6

  10. #445
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by 123new View Post
    don't understand your problem. Vehicle in server game is will good work whan all dedails vehicle installed.

    yes, if you enable battleye in config your server, set up password battleye
    can you teach me how to setup bec in having hard time setting it up? pls

    when i find a vehicle and start the engine it wont move a inch its just stuck where it is even ut have all the parts

  11. #446
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by leonhart09 View Post
    can you teach me how to setup bec in having hard time setting it up? pls

    when i find a vehicle and start the engine it wont move a inch its just stuck where it is even ut have all the parts
    Since version 0.60 and higher the game management has been changed. Now, in order for the car to be working, it is necessary:
    1. Install the 4 wheel drive condition above the ruined
    2. install a car candle and a battery in the car
    3. Fill the car with fuel (if it is not required, you will not have action on the gas tank cell)
    4. The car body itself was not ruined
    An indication of the car's performance is the ability to start it.
    To control the transport, you now use the w a d key to move and rotate your car, respectively, and the q e keys to switch the transmission mode in the transport. Forget about the familiar management of transport with arma and dayz 0.45 versions of the game, henceforth driving only manually using the gearbox. There is at the moment 1 transfer of the car with the "back", 1 transfer of the car in the neutral position "stand still", and 4 transfers in the "go ahead" positions. The q key switches the transmissions down, the e key switches up.
    And yet, before asking such a question, I would advise you to first study the game itself on articles and an official website on the Internet.
    DayZ Client, server files version 0.61 and crack (optional): https://goo.gl/Njx9HF
    My Server 0.61: https://goo.gl/pHJKL9
    Client 0.62: https://goo.gl/8KEtun My Server 0.62: https://goo.gl/AV6PU6

  12. #447
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by 123new View Post
    Since version 0.60 and higher the game management has been changed. Now, in order for the car to be working, it is necessary:
    1. Install the 4 wheel drive condition above the ruined
    2. install a car candle and a battery in the car
    3. Fill the car with fuel (if it is not required, you will not have action on the gas tank cell)
    4. The car body itself was not ruined
    An indication of the car's performance is the ability to start it.
    To control the transport, you now use the w a d key to move and rotate your car, respectively, and the q e keys to switch the transmission mode in the transport. Forget about the familiar management of transport with arma and dayz 0.45 versions of the game, henceforth driving only manually using the gearbox. There is at the moment 1 transfer of the car with the "back", 1 transfer of the car in the neutral position "stand still", and 4 transfers in the "go ahead" positions. The q key switches the transmissions down, the e key switches up.
    And yet, before asking such a question, I would advise you to first study the game itself on articles and an official website on the Internet.
    it works so there is a transmission thing in the car i thought you just ride it go i need to do a transmission thing sorry for disturbance Thank you very much
    i want to ask something again about this.... can you tell me what the things i need to change more cause i change some of setting there especially the loottimer and cleanup and some other settings...


    Last edited by leonhart09; 12-07-18 at 11:27 AM. Reason: lack of information

  13. #448
    Registered leonhart09 is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    and also about this
    are this loot spawns if so why are they decreasing and if it should decreasing can i make it persistence
    means it will not decrease but stay the amount if loot?

  14. #449
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Regarding the settings from the config server - I can not say whether all the new server-side settings are different from the settings of the standard Arma server, but I can download exactly what part of them works, and what they give has a signature in the form of a comment in this file. As for the time spent oversleeping loot - you need to look at the settings types.xml in your mpmission, there for each onion is indicated the number of loot setting, the minimum and the maximum loot value on the server, as well as the life time for the looted thing (after which it will be redirected where something else), and the number of its sneaks before restarting the exe file of the server part of the game.
    As for the inscriptions on the screenshot and the question related to it, I can say only one thing, do not pay attention to it. These messages can neither be disconnected nor hidden, they mean that the server part of the game automatically saves all objects on the server, except for the players. Accordingly, if you changed something on the server and saw this inscription in the game server window, then the server has saved the change. Where? Of course, in storage, the server part of the game does not store data anymore (except for data about the character of the game)
    For what reason the numbers and data in the message differ, I can not say, just like much that is not described in the server part, because the developer has not yet created the documentation for the server part of the game. I can only assume that these data are the result of the server's operation, and are directly related to the number of objects on the map of the game world of your server.

    - - - Updated - - -

    Great attention I would advise you to draw on types.xml and events.xml files, all the basic settings of the server side of the game occur in them. Also, I will turn attention to the fact that since version 0.60 and later introduced the central economy of loot on the servers of the game, which means that the server restart does not affect perespavn all loot on the map, and directly linked to the folder to save the storage server. I can not describe it in more detail, but if you need it, I can give a personal information link to a topic with information describing the concept of "central loot economy" on the server.
    DayZ Client, server files version 0.61 and crack (optional): https://goo.gl/Njx9HF
    My Server 0.61: https://goo.gl/pHJKL9
    Client 0.62: https://goo.gl/8KEtun My Server 0.62: https://goo.gl/AV6PU6

  15. #450
    Registered leonhart09 is offline
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    Jul 2018 Join Date
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    Re: DayZ Standalone v 0.62.142963 Server Files

    Quote Originally Posted by 123new View Post
    Regarding the settings from the config server - I can not say whether all the new server-side settings are different from the settings of the standard Arma server, but I can download exactly what part of them works, and what they give has a signature in the form of a comment in this file. As for the time spent oversleeping loot - you need to look at the settings types.xml in your mpmission, there for each onion is indicated the number of loot setting, the minimum and the maximum loot value on the server, as well as the life time for the looted thing (after which it will be redirected where something else), and the number of its sneaks before restarting the exe file of the server part of the game.
    As for the inscriptions on the screenshot and the question related to it, I can say only one thing, do not pay attention to it. These messages can neither be disconnected nor hidden, they mean that the server part of the game automatically saves all objects on the server, except for the players. Accordingly, if you changed something on the server and saw this inscription in the game server window, then the server has saved the change. Where? Of course, in storage, the server part of the game does not store data anymore (except for data about the character of the game)
    For what reason the numbers and data in the message differ, I can not say, just like much that is not described in the server part, because the developer has not yet created the documentation for the server part of the game. I can only assume that these data are the result of the server's operation, and are directly related to the number of objects on the map of the game world of your server.

    - - - Updated - - -

    Great attention I would advise you to draw on types.xml and events.xml files, all the basic settings of the server side of the game occur in them. Also, I will turn attention to the fact that since version 0.60 and later introduced the central economy of loot on the servers of the game, which means that the server restart does not affect perespavn all loot on the map, and directly linked to the folder to save the storage server. I can not describe it in more detail, but if you need it, I can give a personal information link to a topic with information describing the concept of "central loot economy" on the server.
    Thank you for the information i check the xml file see what are the things i can do sorry for so many question im new in scripting and changing setting through files thats why i ask so many
    but anyways Thank you very much for the feedbacks



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