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Elements Editor

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Skilled Illusionist
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So come to find out, the elements is encrypted, that's why I couldn't get the previous code I was using to work, I now am able to decrypt the names... Want proof?

Here you go!!

Hulu - Elements Editor - RaGEZONE Forums


By the way, the source code will NEVER be shared. So don't ask.

I'll continue to work on it in the mean time!
 
Skilled Illusionist
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why are you stroking your e-peen? proper structs and stuff has been released on other forums already and if youre just here to show off than go it will never be shared what are you really doing here?
 
Experienced Elementalist
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rates not in elements.data, i think in gs

gs.conf:
[Template]
item_data_file = elements.data
So elements.data is for item_data. (if the gs.conf text is right) But I'm asking me now why Bola said, that rates are editable in elements.data.

At least its really weird, that swordsman is the first perfect world game without a ptemplate.conf
 
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gs.conf:

So elements.data is for item_data. (if the gs.conf text is right) But I'm asking me now why Bola said, that rates are editable in elements.data.

At least its really weird, that swordsman is the first perfect world game without a ptemplate.conf

Usually in elements.data there have character exp table in idk if have in swordsman can't read all list in elements.data

And nearby all ptemplate.conf info are in gs.conf
 
Retired Developer
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This thread should be moved/close into archive

as it's not even a part of a developpement here due no more news about the thread starter
 
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