Current server files status

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  1. #1
    CPP/C#/PHP/ASM Naty48 is offline
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    talk Current server files status


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    Hey guys ,

    can any one explain a little bit about the current status ?

    which clients available (versions ,etc)
    which server files available (versions,types,are those emulators or offical ?)

    which sources are available and pretty much if someone can bring a little bit organized info from this mass .

    - what are the most updated server files with the most features ?
    - where can i get them ? (most of the links are dead).


    i want to start develop them , i have a lots of free time now .
    and i can develop in cpp .

    i will start a git once i get it all covered.
    thanks guys :).

    He who can, does.
    He who cannot, teaches.


  2. #2
    Member Xanu is offline
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    Re: Current server files status

    I see no answer...
    I do not know English (Google Translate), but I leave some links

    Korea 0.50.9 Client source: https://mega.nz/#!p8J3xapB!xldgyuPOyabDXd_yH6HE0C4M3ubOXNBcOrbxMXf7itI
    Korea 0.50.9 Client: dbo_0.50.9_clienteByCulero49
    Korea 0.50.9 Compiled client (dbo.exe) https://mega.nz/#!mloQ1ShL!p5WU-H_2L...e0z1zfTX9mcQD0
    Korea 0.50.9 client without encryption: https://mega.nz/#!815EwDJa!f1_Kg8oMjB-hMjUt1tgioqwyeaY_bPqcsTQblLtQqv4

    Snaity server source for 0.50.9: https://github.com/snaity/dboserver

    TW Last version: two projects but they are private. dborevelantions.com and dboglobal.com
    - you can download the latest version of TW on dbog web: DragonBall Online Global - The Server Revival

  3. #3
    CPP/C#/PHP/ASM Naty48 is offline
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    Re: Current server files status

    well , thanks alot.

    snaity server files are compitable with KR 0.50.9 Client ?

    does a client edits made too or only server emulator ?

    and as i see from the source code (Server files) no much stuff are working nor implemented.

    there is another server files with more features ?

    and TW client have no source as i understand right ?
    Last edited by Naty48; 19-10-15 at 11:44 PM.

    He who can, does.
    He who cannot, teaches.

  4. #4
    Member risscaas is offline
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    Re: Current server files status

    Quote Originally Posted by Naty48 View Post
    well , thanks alot.

    snaity server files are compitable with KR 0.50.9 Client ?

    does a client edits made too or only server emulator ?

    and as i see from the source code (Server files) no much stuff are working nor implemented.

    there is another server files with more features ?

    and TW client have no source as i understand right ?
    snaity server files are compatible 0.50.9 client

    iDk what you mean on the second question

    and i gess that 2 sources are the only ones on web atleast that i have fond, i fond the snaity tw

    project github let me know after you make the repo so i can help i want to start but not feel

    like doing it alone is time consuming and im just learning c++ yet

    https://github.com/snaity/dboserver/tree/alpha-tw

    also i can provide vps/dedicated server for the test server and some other resources that we might need

  5. #5
    CPP/C#/PHP/ASM Naty48 is offline
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    Re: Current server files status

    Well , i already have a dedicated server..


    but i think i will rebuild the entire solution.. , structure ain't good enough for features updates and no actual security matters taken in account here..
    i will divide the classes by types and i will use threads differently also seems like the game is 90% Wolrd of warcarf , so we can use it as a base.


    currently i'm learning about the client structure .




    i will work only on the client which has a source (hence 0.50.9) .


    lets try to add all the features from current TW/KR versions to this client , modules,quests,etc can be taken directly from them.


    flying logics are ain't hard to implementation .


    i will update once i start working with github or something alike .


    thanks for the info guys.


    todo :
    Part A :
    - add new encryption for S->C / C->S packets .
    - adding Client version controller and integrity check.
    - adding simple Launcher with autoupdate ability .
    - fixing character names,etc at login screen .
    - fixing basic UI stuff.
    - adding an Item Mall or simple web-viewer button called "Item Mall" ingame so we can add a simple WebMall and a token system to authenticate the user logged ingame.


    Part B :
    *converting logics from WOW source to DBO *


    - walking system
    - character stats
    - item stats
    - consumables
    - skill system
    - monsters spawn and move logics
    - monsters attack .


    - item system (pickup,drop,sell,buy logics)
    - NPCs system
    - Quests systems
    - Teleport , world travel
    - PVP System


    i hope it can all be done whitin a month or so ( using WOW as reference ofc)
    all this being said , i will make sure it all fits with current industry best practice .
    Last edited by Naty48; 21-10-15 at 01:32 PM.

    He who can, does.
    He who cannot, teaches.

  6. #6
    Newbie Adri Gonzalez is offline
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    Re: Current server files status

    that version is the alpha-tw snaity ?¿

  7. #7
    Member risscaas is offline
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    Re: Current server files status

    Quote Originally Posted by Naty48 View Post
    Well , i already have a dedicated server..


    but i think i will rebuild the entire solution.. , structure ain't good enough for features updates and no actual security matters taken in account here..
    i will divide the classes by types and i will use threads differently also seems like the game is 90% Wolrd of warcarf , so we can use it as a base.


    currently i'm learning about the client structure .




    i will work only on the client which has a source (hence 0.50.9) .


    lets try to add all the features from current TW/KR versions to this client , modules,quests,etc can be taken directly from them.


    flying logics are ain't hard to implementation .


    i will update once i start working with github or something alike .


    thanks for the info guys.


    todo :
    Part A :
    - add new encryption for S->C / C->S packets .
    - adding Client version controller and integrity check.
    - adding simple Launcher with autoupdate ability .
    - fixing character names,etc at login screen .
    - fixing basic UI stuff.
    - adding an Item Mall or simple web-viewer button called "Item Mall" ingame so we can add a simple WebMall and a token system to authenticate the user logged ingame.


    Part B :
    *converting logics from WOW source to DBO *


    - walking system
    - character stats
    - item stats
    - consumables
    - skill system
    - monsters spawn and move logics
    - monsters attack .


    - item system (pickup,drop,sell,buy logics)
    - NPCs system
    - Quests systems
    - Teleport , world travel
    - PVP System


    i hope it can all be done whitin a month or so ( using WOW as reference ofc)
    all this being said , i will make sure it all fits with current industry best practice .

    let me know the repo or you doing it privatly?
    some ppl here might contribute to the project

  8. #8
    CPP/C#/PHP/ASM Naty48 is offline
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    Re: Current server files status

    I work with the public client source , why ? once you have a full source - you are unlimited.

    - project will be public in the early stages.

    those who will contribute will get a copy of the release version other wont.

    He who can, does.
    He who cannot, teaches.

  9. #9
    Alpha Member ianvalls90 is offline
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    Re: Current server files status

    Quote Originally Posted by Naty48 View Post
    I work with the public client source , why ? once you have a full source - you are unlimited.

    - project will be public in the early stages.

    those who will contribute will get a copy of the release version other wont.
    Send me the repo; im very interested on this; would love to contribute if possible (cpp coding basic level here). Please let know.
    +rep / like if I helped you....I usually give my best =).
    Why dont we avoid saying 'thank you', when there's a button for such thing, right?

    Quote Originally Posted by FCV2005 View Post
    @offtopic - sometimes some websites are sold as PSD file
    this just keeps on making me laugh.

  10. #10
    Member pamaor is offline
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    Re: Current server files status

    Quote Originally Posted by Naty48 View Post
    I work with the public client source , why ? once you have a full source - you are unlimited.

    - project will be public in the early stages.

    those who will contribute will get a copy of the release version other wont.
    Hi, naty please check your inbox.

  11. #11
    Viserion is online now
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    Re: Current server files status

    @Naty48
    Create a open repository and I will help you with this project.

  12. #12
    CPP/C#/PHP/ASM Naty48 is offline
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    Re: Current server files status

    i will upload in the following 24 hours i hope.

    (once i finish cleanup all WOW unneeded files from the source and pass the character select)

    He who can, does.
    He who cannot, teaches.

  13. #13
    Member pamaor is offline
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    Re: Current server files status

    @Naty48 We are waiting you answer.

  14. #14
    Alpha Member ianvalls90 is offline
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    Re: Current server files status

    Only 16 hours passed; at least wait the 24 hours period stated dude....we're all waiting; but dont rush things up. Better slow but functional than fast and unusable. ;)
    +rep / like if I helped you....I usually give my best =).
    Why dont we avoid saying 'thank you', when there's a button for such thing, right?

    Quote Originally Posted by FCV2005 View Post
    @offtopic - sometimes some websites are sold as PSD file
    this just keeps on making me laugh.

  15. #15
    CPP/C#/PHP/ASM Naty48 is offline
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    Re: Current server files status

    well a little bit more than i expected.

    still - for now i can login (added ability to choose between md5 and PlainText password),choose server & Channels(ability to create multi channels & multi shards too), implemented client version check , encryption check (and ability to choose "Encryption = false/true" in server files) .

    im working a little bit slow yet i make sure everything is correct and 100% assured bugless .

    im not in a rush of anything atm.

    - started implementing character creations (all classes and kinds) .
    - added character name to client character selections (was just blank before).
    - fixed UTF8 and a few small width textboxes .

    He who can, does.
    He who cannot, teaches.




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