Yes, because is the intermediate with the SQL things, the datebase and everytime the GameServer get a data from DB should ask to query.
@
Nicolas321
Thks for the replay.
I'm testing right now the other class with the first set of skills, I will update the resoults later.
For the other problem I've tried even to close the Auth and Char servers but, the resources that are freed from that servers are distributed to others, always having 100% of the CPU :blink:
EDIT
I finish to test the first set of skills (I mean the skills that you found from the NPC on the start city) for the other classes, this are the resoults (I put the resoults of the uman race too, so it's complete):
Uman fighter
SkillId 20111
CSkillGenerator::SlotID (3) in use
Uman Spiritualist
SkillId 110011
CSkillGenerator::SlotID (3) in use
The second passive skill on the list for the uman spiritualist (the red clock), the game chat say something correlated to the zenny. On GameServer there isn't output.
Namek Warrior
SkillId 320111
CSkillGenerator::SlotID (3) in use
Namek Dragon Clan
SkillId 420111
CSkillGenerator::SlotID (3) in use
Majin Mighty
SkillId 520121
CSkillGenerator::SlotID (3) in use
Majin Wonder
SkillId 620111
CSkillGenerator::SlotID (3) in use
Seems that the first skill, for all char, of the "Sub Skill" TAB have some problem, to understand, the first skill of the second column.
Cheers