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[RELEASE] Dragonball Online Release Source

Dbo Dev
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Re: Dragonball Online Release Source

You also need this
Codejock_Xtreme_Toolkit_Pro


and you need to copy the needed librarys from C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include to C:\Program Files (x86)\Microsoft Visual Studio 8\SDK\v2.0\include
 
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Dbo Dev
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Re: Dragonball Online Release Source

Anyone interested on creating a dragon ball online development forum?

This is what was used to create dbo
Visual Studio 2005 C + +, C #   Rendering-Software -Engine Pfad Motor   Scaleform IncrediBuild   XtremeToolkit RTPatch  CruiseControl.NET   BugTrap Mantis   Install FmodEx   NProtect Bondage Bibliothek
source
 
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Initiate Mage
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Re: Dragonball Online Release Source

difficult to find that most files.
 
Junior Spellweaver
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Re: Dragonball Online Release Source

Arnie36 thanks, I will watch your progress, hoping that I upload compilation DBO well made game, to create character and walk around the world, greetings.
 
Dbo Dev
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Re: Dragonball Online Release Source

Im able to build the most things without an error..
 
Junior Spellweaver
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Re: Dragonball Online Release Source

Daneos,
when you create character and roam the world of BOD, please upload the compiled files.
 
Dbo Dev
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Re: Dragonball Online Release Source

Yes, I will upload it after everything is compiled.. Im able to complie the client tools.. But theres still much work to do.
 
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Initiate Mage
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Re: Dragonball Online Release Source



Codejock.Xtreme­.Toolkit.Pro.v1­5.2.1.Full.Sour­ce
 
Dbo Dev
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Re: Dragonball Online Release Source

Anyone know how to fix the "error LNK2019: unresolved external symbol" bug while building?
 
Initiate Mage
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Re: Dragonball Online Release Source

I asked if you could put a picture of your source code being compiled.
 
Dbo Dev
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Re: Dragonball Online Release Source

Theres not anything interested or needed.. Compiling the client dont work for me.. Always getting "unresolved external symbol" error.

EDIT: This source code is useless.. With this you cant create a private server.. It is only for the client. We need server files !
 
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Experienced Elementalist
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Re: Dragonball Online Release Source

Theres not anything interested or needed.. Compiling the client dont work for me.. Always getting "unresolved external symbol" error.

EDIT: This source code is useless.. With this you cant create a private server.. It is only for the client. We need server files !

Having the source code for the client makes it easy to create a server for it.
There's even source for a sample server-client combo among the the files(NtlServerLIb.sln), it just doesn't handle any DBO packets as far as I have seen.
 
Dbo Dev
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Re: Dragonball Online Release Source

yes ok we know there are is virtual server but we need people for special community to work with this project and need share files

We need people who work together on this project. Not 1 worker and 100 leechers.
 
Dbo Dev
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Re: Dragonball Online Release Source

someone managed to compile 100% of the source code?

You still wont be able to do anything with this compiled source...

And if someone manage it to play it offline, then he still need VERY much do to.
1. All monsters
2. All Quests
3. All functions
4. All Skill damage etc
5. All Rates..

It would take 1year or longer to do this.
 
Harro
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Re: Dragonball Online Release Source

You still wont be able to do anything with this compiled source...

And if someone manage it to play it offline, then he still need VERY much do to.
1. All monsters
2. All Quests
3. All functions
4. All Skill damage etc
5. All Rates..

It would take 1year or longer to do this.


Yes it would take awhile, and it would be nice to have a small / big team for this would get completed quicker and there would likely be less bugs in the end.

But somethings can be skipped don't need everything 100% lol..
 
Initiate Mage
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Re: Dragonball Online Release Source

type of cpu influences the build?


could share the progress of you?
 
Dbo Dev
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Re: Dragonball Online Release Source

if someone manage it to create server files out of it, then I can write quests and other functions.
I have knowledge with php/html/lua/mysql and little python.

If someone create a team, then I would be happy to help (but only serious people)
 
Game Developer
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Re: Dragonball Online Release Source

i've started to dev a base in C++, Firstly i've started in C# using a base i've already made, but not works so well, by the way started it, i've disabled packet encryption on client to get raw data to study, and reading the packets structs on source code, its little weird the how game handles the packets but, nothing that cannot be done.

 
Dbo Dev
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Re: Dragonball Online Release Source

i've started to dev a base in C++, Firstly i've started in C# using a base i've already made, but not works so well, by the way started it, i've disabled packet encryption on client to get raw data to study, and reading the packets structs on source code, its little weird the how game handles the packets but, nothing that cannot be done.


perfect :) Good to know some experienced users are trying to get this to work.

If anyone is interested on creating a dbo development forum then contact me. I can pay the server cost and domain.
 
Experienced Elementalist
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Re: Dragonball Online Release Source

It would indeed take lots of time to create a sever for this, as it would for any game.

Here is an executable using the internal virtual server, I did only what is necessary to get in game and walk around.


So to be clear there's no npc's, no monsters and no skills.
All you get is your underwear.

only works with the 0.50.9 client
 
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