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GM InFo

Founder of EvilSource
Joined
Jun 17, 2010
Messages
323
Reaction score
267
Code:
//Lists all or a word beginning with GM commands help
"/help"

//GMCommand Enable or disable
"/GMCommand on(off)"

//Give giving items
"/Give TargetName ItemID or Give ItemID"

//DelBodyItem delete items
"/DelBodyItem TargetName ItemID Count or Give ItemID Count"

//Test and measurement
"/TestNPCSave"

//Test and measurement
"/TestNPCLoad"

//Test Zone for District
"/Zone ZoneID , RoomID , X , Y , Z" 

/gm Zone 2 1 10 10 10

//Test for World
"/World WorlID ZoneID , RoomID , X , Y , Z"

//Back to the original world
"/WorldReturn"

//For parallel world
"/ParallelID ID"

//Space Test
"/Room RoomID"

//Plot Test
"/RunPlot OwnerID PlotName or RunPlot PlotName or RunPlot OwnerID PlotName TargetID"

//Direct execution of a plot
"/PCall OwnerID PlotName or PCall PlotName or PCall OwnerID PlotName TargetID"

//CreateObj produce objects in the world
"/CreateObj OrgObjID , x , y , z , dir , count , Mode , vx , vy , vz"

//ReloadPlot reload LUA Drama
"/ReloadPlot"

//ReloadPlot reload LUA Ex Drama
"/ReloadPlotEx"

//ReloadObj reload the template data
"/ReloadObj"

//GiveMoney give money
"/GiveMoney 10000"

//GiveMoney_Bonus give bonus credits
"/GiveMoney_Bonus 10000"

//DelObj deleting objects
"/DelObj 0x10000"

//Modify Modify Objects
"/Modify 0x10000"

//DelKeyItem body of important items to delete characters
"/DelKeyItem"

//GotoID jump to the position of an object
"/GotoID 0x10000"

//SearchObj Searching for Objects
"/SearchObj Type(0 all 1 player 2 npc) Name"

//SearchObjCount Find the number of objects
"/SearchObjCount Type(0 room 1 all)"

//AttackFlag switch flag attack
"/AttackFlag 0x10000"

//NPCGoHome switch flag attack
"/NPCGoHome"

//NPCMoveFlag switch moves all the NPC flags
"/NPCMoveFlag"

//PathFind switch
"/UsePathFind"

//CreateFlag establish flag
"/CreateFlag 1 (flag type) 1 (ID)"

//ShowFlag showing the flag
"/ShowFlag FlagID (-1 represent all)"

//HideFlag hidden flag
"/HideFlag FlagID (-1 represent all)"

//Changing role of basic values Sample: ​valuename(LV EXP RACE VOC STR WIS ...)  SetValue 1 STR 100"
"/SetValue GItemID valuename value"

//SetValueID change roles basic values
"/SetValueID GItemID ID value"

//SpellMagic roles cast
"/SpellMagic TargetID MagicID"

//GetValue GUID TYPE
"/GetValue GUID TYPE"

//run GuildHousesWar_GetInfo()
"/run SendSystemChat(GuildHousesWar_GetInfo());"





	RegEvent( EM_Management_GameCreator , "QuestFlag"			, &GmCommandClass::GM_QuestFlag      	, L"設定 Quest 狀態\n QuestFlag [ all or number] [ 0 = off, 1 = on ]" );
	RegEvent( EM_Management_GameCreator , "ClsQuest"			, &GmCommandClass::GM_ClsQuest       	, L"清除所有任務資訊" );


	RegEvent( EM_Management_GameCreator , "CreatePet"			, &GmCommandClass::GM_CreatePet      	, L"產生一個寵物物件\n CreatePet 物件ID LV 名字 PetType" );
	RegEvent( EM_Management_GameCreator , "PetCmd"				, &GmCommandClass::GM_PetCmd         	, L"命令寵物\n PetCmd [ Stop , Follow , Attack , AttackOff , Guard , Protect ] TargetID\n例 PetCmd Stop or PetCmd Attack 0x10000..." );

	RegEvent( EM_Management_GameService , "CallPlayerName"		, &GmCommandClass::GM_CallPlayerName 	, L"把某玩家 呼叫過來\n CallPlayerName RoleName" );
	RegEvent( EM_Management_GameVisitor , "GotoPlayerName"		, &GmCommandClass::GM_GotoPlayerName 	, L"傳送到某玩家旁\n GotoPlayerName RoleName" );

	RegEvent( EM_Management_GameCreator , "Logout"				, &GmCommandClass::GM_Logout		 	, L"切斷自己與 GameServer 的連線" );
	RegEvent( EM_Management_GameVisitor , "Who"					, &GmCommandClass::GM_Who			 	, L"列出所有限上玩家\n Who ZoneID" );

	RegEvent( EM_Management_GameCreator , "ShowKeyItem"			, &GmCommandClass::GM_ShowKeyItem	 	, L"顯示角色所擁有的特殊物品" );

	RegEvent( EM_Management_GameCreator , "OpenAC"				, &GmCommandClass::GM_OpenAC			,L"開啟AC" );
	RegEvent( EM_Management_GameCreator , "ChangeJob"			, &GmCommandClass::GM_ChangeJob  		,L"開啟換角" );
	RegEvent( EM_Management_GameCreator , "SaveNPCMove"			, &GmCommandClass::GM_TestSaveNPCMove	,L"測試儲存NPC移動點\n SaveNPCMove ObjID FlagID Range MoveType(1walk 2run 3rand) WaitTime_Base WaitTime_Rand" );

	RegEvent( EM_Management_GameCreator , "ShowNPCMove"			, &GmCommandClass::GM_ShowNPCMoveFlag	,L"顯示儲存NPC移動點\n ShowNPCMove ObjID FlagID" );
	RegEvent( EM_Management_GameCreator , "DelFlagList"			, &GmCommandClass::GM_DelFlagList		,L"刪除某系列的旗子\n DelFlagList FlagID" );

	RegEvent( EM_Management_GameCreator , "SetPathByFlag"		, &GmCommandClass::GM_SetPathByFlag		,L"測試儲存NPC移動點\n SetPathByFlag ObjID FlagID" );
	RegEvent( EM_Management_GameCreator , "GetPathInfo"			, &GmCommandClass::GM_GetPathInfo		,L"Obj 巡邏路徑資料\n GetPathInfo ObjID" );
	RegEvent( EM_Management_GameCreator , "SetPathInfo"			, &GmCommandClass::GM_SetPathInfo		,L"Obj 巡邏路徑資料\n SetPathInfo ObjID PathNodeID" );
	RegEvent( EM_Management_GameCreator , "SetPathLua"			, &GmCommandClass::GM_SetPathLua		,L"Obj 巡邏路徑資料\n SetPathLua ObjID Lua" );
	RegEvent( EM_Management_GameCreator , "SetPathPos"			, &GmCommandClass::GM_SetPathPos		,L"Obj 巡邏路徑資料\n SetPathLua ObjID Lua" );
	RegEvent( EM_Management_GameCreator , "AddPathPos"			, &GmCommandClass::GM_AddPathPos		,L"Obj 巡邏路徑資料\n SetPathLua ObjID Lua" );
	RegEvent( EM_Management_GameCreator , "DelPathPos"			, &GmCommandClass::GM_DelPathPos		,L"Obj 巡邏路徑資料\n SetPathLua ObjID Lua" );
	RegEvent( EM_Management_GameCreator , "SavePathPos"			, &GmCommandClass::GM_SavePathPos		,L"Obj 巡邏路徑資料\n SavePathLua ObjID" );

	RegEvent( EM_Management_GameCreator , "ReviveType"			, &GmCommandClass::GM_SetReviveType		,L"NPC 重生時間模式改變\n 例 ReviveType " );
	RegEvent( EM_Management_GameCreator , "ResetEQ"				, &GmCommandClass::GM_ResetEQ			,L"重設該等級的裝備\n 例 ResetEQ Level Rank" );

	RegEvent( EM_Management_GameCreator , "SetGuildReady"		, &GmCommandClass::GM_SetGuildReady		, L"設定連署公會轉為正式公會\n SetGuildReady" );
	RegEvent( EM_Management_GameCreator , "DelGuild"			, &GmCommandClass::GM_DelGuild			, L"刪除自己的公會" );

	RegEvent( EM_Management_GameCreator , "CheckMem"			, &GmCommandClass::GM_CheckMem			, L"記憶體檢查" );
	RegEvent( EM_Management_GameCreator , "ClearInstanceInfo"	, &GmCommandClass::GM_ClearInstanceInfo	, L"清除副本進度" );
	
	RegEvent( EM_Management_GameCreator , "ObjVersion"			, &GmCommandClass::GM_ObjVersion		, L"取得物品的版本資訊" );
	RegEvent( EM_Management_GameCreator , "SetMagicPoint"		, &GmCommandClass::GM_SetMagicPoint		, L"設定法術配點" );
	RegEvent( EM_Management_GameCreator , "KillRate"			, &GmCommandClass::GM_SetKillRate		, L"設定殺一隻怪物等於多少隻 \n KillRate N" );
	RegEvent( EM_Management_GameCreator , "DSysTime"			, &GmCommandClass::GM_DSysTime			, L"加快系統多少分鐘的時間 \n DSysTime (N分鐘)" );

	RegEvent( EM_Management_GameCreator , "ItemExchange"		, &GmCommandClass::GM_ItemExchange		, L"兌現密碼商品\n ItemExchange (密碼)" );
	RegEvent( EM_Management_GameCreator , "SetTitleStr"			, &GmCommandClass::GM_SetTitleStr		, L"設定自定頭銜\n SetTitleStr (自定頭銜)" );

	RegEvent( EM_Management_GameVisitor , "GMHide"				, &GmCommandClass::GM_GMHide			, L"開起或關閉GM隱身效果\n GMHide" );
	RegEvent( EM_Management_GameCreator , "RandCreateFlag"		, &GmCommandClass::GM_RandCreateFlag	, L"亂數產生旗子\n RandCreateFlag FlagID Range MoveDest Count" );

	RegEvent( EM_Management_BigGM		, "RoleRight"			, &GmCommandClass::GM_RoleRight			, L"禁止開啟角色某些能力\n RoleRight id 類型(trade,talk) Value(0關1開)\n例: RoleRight %t_id trade 0 " );
	RegEvent( EM_Management_BigGM		, "ZonePlayerCount"		, &GmCommandClass::GM_ZonePlayerCount	, L"區域人數資訊" );	
	RegEvent( EM_Management_GameCreator , "PKFlag"				, &GmCommandClass::GM_PKFlag			, L"開啟PK\n例 PKFlag Type(0關 1單人 2Party 3Party&Guild)" );	

	RegEvent( EM_Management_GameVisitor , "GMTell"				, &GmCommandClass::GM_GMTell			, L"GM工具用發訊息用\n GMTell Msg or GMTell PlayerDBID Msg" );	
	RegEvent( EM_Management_GameCreator , "StopLogin"			, &GmCommandClass::GM_StopLogin			, L"暫時讓此區域不可登入\nStopLogin Type(0可登入 1不可登入)" );	
	RegEvent( EM_Management_GameCreator , "PingLog"				, &GmCommandClass::GM_PingLog			, L"寫Client封包Ping的資料\nPingLog 次數" );	
	RegEvent( EM_Management_GameCreator , "ProxyPingLog"		, &GmCommandClass::GM_ProxyPingLog		, L"寫Proxy封包Ping的資料\nProxyPingLog 次數" );	
	RegEvent( EM_Management_GameCreator , "SrvProcTimeLog"		, &GmCommandClass::GM_SrvProcTimeLog	, L"寫Ser Proc Time Log的資料\nSrvProcTimeLog 次數" );	
	RegEvent( EM_Management_GameCreator , "CancelAcSellItem"	, &GmCommandClass::GM_CancelAcSellItem	, L"退回AC販賣的物品\n CancelAcSellItem PlayerDBID , GUID" );	
	

	//#####################################################################################################################
	RegEvent( EM_Management_GameCreator , "SkillValue"			, &GmCommandClass::GM_SkillValue		, L"SkillValue修改玩家技能,技能代碼請查表\n SkillValue 技能編號 點數" );
	RegEvent( EM_Management_GameCreator , "SkillFull"			, &GmCommandClass::GM_SkillFull			, L"SkillFull 修改玩家技能,讓熟練度全滿\n SkillFull" );
	RegEvent( EM_Management_GameCreator , "CardFull"			, &GmCommandClass::GM_CardFull			, L"CardFull 修改玩家卡片,讓卡片全滿\n CardFull" );
	RegEvent( EM_Management_GameCreator , "Full"				, &GmCommandClass::GM_Full				, L"Full HP MP SP 全滿 \n Full" );
	RegEvent( EM_Management_GameCreator , "CallID"				, &GmCommandClass::GM_CallID			, L"CallID(單區域)把某物件呼叫到面前\n CallID 區域物件ID" );
	RegEvent( EM_Management_GameMaster  , "CallName"			, &GmCommandClass::GM_CallName			, L"CallName(單區域)把某物件呼叫到面前\n CallName 區域物件名稱" );
	RegEvent( EM_Management_GameVisitor , "GotoName"			, &GmCommandClass::GM_GotoName			, L"GotoName(單區域)傳送到某物件\n GotoName 區域物件名稱" );
	RegEvent( EM_Management_GameCreator , "ResetMagic"			, &GmCommandClass::GM_ResetMagic		, L"ResetMagic把身上的所有法術狀態消除\n~ResetMagic 區域物件ID" );
	RegEvent( EM_Management_GameCreator , "KillID"				, &GmCommandClass::GM_KillID			, L"KillID瞬間殺死玩家或NPC\n KillID 區域物件ID" );
	RegEvent( EM_Management_GameMaster  , "KickID"				, &GmCommandClass::GM_KickID			, L"KickID把某玩家踢出遊戲\n KickID 區域物件ID" );
	RegEvent( EM_Management_GameMaster  , "KickBanID"			, &GmCommandClass::GM_KickBanID			, L"KickBanID把某玩家踢出遊戲,並把帳號凍結\n KickBanID 區域物件ID" );
	RegEvent( EM_Management_GameMaster  , "KickAll"				, &GmCommandClass::GM_KickAll			, L"KickAll把所有玩家踢出遊戲\n KickAll" );
	RegEvent( EM_Management_GameVisitor , "BcastAll"			, &GmCommandClass::GM_BcastAll			, L"BcastAll全區廣播\n BcastAll 全區廣播的內容" );
	RegEvent( EM_Management_GameVisitor , "Bcast"				, &GmCommandClass::GM_Bcast				, L"Bcast區廣播\n Bcast 區廣播的內容" );
	RegEvent( EM_Management_GameCreator , "FaceOff"				, &GmCommandClass::GM_FaceOff			, L"Faceoff變身成怪物\n Faceoff 怪物物件ID 之後的名字" );
	RegEvent( EM_Management_GameCreator , "Visible"				, &GmCommandClass::GM_Visible			, L"Visible設定角色隱形開關,此種隱形玩家查不到\n Visible" );
	RegEvent( EM_Management_GameCreator , "OrgObjList"			, &GmCommandClass::GM_OrgObjList		, L"OrgObjList列表區域物件資料\n OrgObjList 類型(NPC QuestNPC Item Armor Weapon Magic Title Suit Recipe  ) 開始ID 結束ID\n例如: ObjList Weapon 0 100" );
	RegEvent( EM_Management_GameCreator , "SearchOrgObj"		, &GmCommandClass::GM_SearchOrgObj		, L"SearchOrgObj尋找原始物件上面有某一個字串的命令\n SearchOrgObj 字串 \n字串 : (*) 代表全部,其它只要物件名稱類有函此字串就算\n例如 : ~SearchOrgObj 狼" );	
	RegEvent( EM_Management_GameCreator , "BindingItemMagic"	, &GmCommandClass::GM_BindingItemMagic	, L"BindingItemMagic設定某一個物件使用的效果,(此物件原本需要可以使用)\n BindingItemMagic 物品ID 法術ID" );
	RegEvent( EM_Management_GameCreator , "TimeSpeed"			, &GmCommandClass::GM_TimeSpeed			, L"TimeSpeed 加速遊戲 \n TimeSpeed 倍數 " );
	RegEvent( EM_Management_GameCreator , "ResetColdown"		, &GmCommandClass::GM_ResetColdown		, L"ResetColdown 把法術的Coldown 時間清除\n例 ResetColdow" );
	RegEvent( EM_Management_GameCreator , "NewResetColdown"		, &GmCommandClass::GM_NewResetColdown	, L"NewResetColdown 把法術的Coldown 時間清除,但有設定的不能清除的不會清" );
	//RegEvent( EM_Management_GameService , "ResetCharHead"		, &GmCommandClass::GM_ResetCharHead		, "RestRoleHead" );
	RegEvent( EM_Management_GameCreator , "ShowRoom"			, &GmCommandClass::GM_ShowRoom			, L"GM_ShowRoom" );
	RegEvent( EM_Management_GameCreator , "GetMineFlag"			, &GmCommandClass::GM_GetMineFlag		, L"找尋礦物件, 裡面 PID 為 FLAG 的物件數量" );

	RegEvent( EM_Management_GameCreator , "Crash"				, &GmCommandClass::GM_Crash				, L"CRASH" );
	RegEvent( EM_Management_GameCreator , "CreateImageNPC"		, &GmCommandClass::GM_CreateImageNPC	, L"產生不同圖行的NPC\nCreateImageNPC BeginNPCID EndNPCID 例:nCreateImageNPC 100052 100062" );
	RegEvent( EM_Management_GameCreator , "RandTransport"		, &GmCommandClass::GM_TestRandTransport	, L"亂數傳送到某NPC ,用來測機器人\n例:RandTransport" );
	RegEvent( EM_Management_GameCreator , "CompareTarget"		, &GmCommandClass::GM_CompareTarget		, L"與目標的數值關係 \n CompareTarget ID Type(0基本 1攻防比 2閃避比)");
	RegEvent( EM_Management_GameCreator , "SetBTI"				, &GmCommandClass::GM_SetBTI			, L"設定 BTI 防沉迷時間");
	RegEvent( EM_Management_GameCreator , "DelUnSaveObject"		, &GmCommandClass::GM_DelUnSaveObject	, L"刪除所有沒儲存的物件 \nDelUnSaveObject)");

	RegEvent( EM_Management_GameCreator , "ResetDailyQuest"		, &GmCommandClass::ResetDailyQuest		, L"重置每日任務\n");
	RegEvent( EM_Management_GameCreator , "SetLua"				, &GmCommandClass::SetLua				, L"設定ZONE LUA XXX XXXX\n");
	RegEvent( EM_Management_GameCreator , "SetRoleCamp"			, &GmCommandClass::SetRoleCamp			, L"SetRoleCamp\n");

	RegEvent( EM_Management_GameCreator , "ClearTitle"			, &GmCommandClass::GM_ClearTitle		, L"ClearTitle\n 清除所有已得到的頭銜");
	RegEvent( EM_Management_GameCreator , "ClearHuntingCount"	, &GmCommandClass::GM_ClearHuntingCount	, L"ClearHuntingCount\n清除殺怪的計數");
	RegEvent( EM_Management_GameCreator , "HideNPC"				, &GmCommandClass::GM_HideNPC			, L"HideNPC 把某個ID的NPC隱藏或顯示\nHideNPC (0 Hide 1 Show) 物件號碼\n例 ? HideNPC 0 100001");

	RegEvent( EM_Management_GameCreator , "ClientSkyType"		, &GmCommandClass::GM_ClientSkyType		, L"ClientSkyType設定Client天空顯示類型\nClientSkyType (0 Normal 1 day 2 nightfall 3 night 4 dawn)");
	RegEvent( EM_Management_GameCreator , "CalReborn"			, &GmCommandClass::GM_CalReborn			, L"CalReborn計算重生物件數量(一天)\nCalRebone ObjID,Count,RebornTime");
	RegEvent( EM_Management_GameCreator , "SetIni"				, &GmCommandClass::GM_SetIni			, L"SetIni重設一些Ini設定\n SetIni iniStr Value\n例SetIni IsAutoRevive \n SetIni DeadExpDownRate 5");
	RegEvent( EM_Management_GameCreator , "RunLottery"			, &GmCommandClass::GM_RunLottery		, L"RunLottery 立即Lottery開獎");
	RegEvent( EM_Management_GameCreator , "SetChangeGuild"		, &GmCommandClass::GM_SetChangeGuild	, L"要求公會名稱");
	RegEvent( EM_Management_GameCreator , "PlantGrowRate"		, &GmCommandClass::GM_PlantGrowRate		, L"設定種植成長倍速\n例 PlantGrowRate 10");
	RegEvent( EM_Management_GameCreator , "GuildWarTime"		, &GmCommandClass::GM_GuildWarTime		, L"設定公會屋戰目前的時間\n例:GuildWarTime 星期(-1表示用目前的) 小時(-1表示用目前的) \n GuildWarTime -1 21" );
	RegEvent( EM_Management_GameCreator , "SQL"					, &GmCommandClass::GM_SQLCmd			, L"SQL Select命令查尋");	

	RegEvent( EM_Management_GameCreator , "CheckGuildNameRules"	, &GmCommandClass::GM_CheckGuildNameRules, L"測試字串是否符合公會命名規則");	
	RegEvent( EM_Management_GameCreator , "GetObjectInfo"		, &GmCommandClass::GM_GetObjectInfo		, L"GetObjectInfo %t_id , 取得完整的物件資訊");	
	//#####################################################################################################################
	//PE 測試用GM命令
	RegEvent( EM_Management_GameCreator , "PERelease"			, &GmCommandClass::GM_PE_ReleasePE		, L"釋放指定的PE");
	RegEvent( EM_Management_GameCreator , "PEReset"				, &GmCommandClass::GM_PE_Reset			, L"重置指定index的PE");
	RegEvent( EM_Management_GameCreator , "PEGetStatus"			, &GmCommandClass::GM_PE_GetStatus		, L"取得指定PE的狀態");
	RegEvent( EM_Management_GameCreator , "PEGetDetail"			, &GmCommandClass::GM_PE_GetDetail		, L"取得指定PE的詳細狀態");
	RegEvent( EM_Management_GameCreator , "PEInstSucc"			, &GmCommandClass::GM_PE_InstSucc		, L"指定index的PE直接成");
	RegEvent( EM_Management_GameCreator , "PEInstFail"			, &GmCommandClass::GM_PE_InstFail		, L"指定index的PE直接失敗");
	RegEvent( EM_Management_GameCreator , "PEJumpToPH"			, &GmCommandClass::GM_PE_JumpToPH		, L"跳到指定index的PE內指定index的Phase");
	RegEvent( EM_Management_GameCreator , "PEPHInstSucc"		, &GmCommandClass::GM_PE_PH_InstSucc	, L"指定index的Phase直接成");
	RegEvent( EM_Management_GameCreator , "PEPHInstFail"		, &GmCommandClass::GM_PE_PH_InstFail	, L"指定index的Phase直接失敗");
	RegEvent( EM_Management_GameCreator , "PEOBInstAchieve"		, &GmCommandClass::GM_PE_OB_InstAchieve	, L"指定的index的Objective直接達成");
	RegEvent( EM_Management_GameCreator , "PEListAllVar"		, &GmCommandClass::GM_PE_ListAllVar		, L"列出所有PE使用的變數名稱及值");
	RegEvent( EM_Management_GameCreator , "PEGetVar"			, &GmCommandClass::GM_PE_GetVar			, L"列出指定名稱變數的值");
	RegEvent( EM_Management_GameCreator , "PESetVar"			, &GmCommandClass::GM_PE_SetVar			, L"設定指定名稱變數的值");
	RegEvent( EM_Management_GameCreator , "PEAddVar"			, &GmCommandClass::GM_PE_AddVar			, L"增加指定名稱變數的值");
	RegEvent( EM_Management_GameCreator , "PEGiveScore"			, &GmCommandClass::GM_PE_GiveScore		, L"幫指定的玩家加分");
	RegEvent( EM_Management_GameCreator , "PEGetScore"			, &GmCommandClass::GM_PE_GetScore		, L"取得指定的玩家的分數");
 
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Sys200006_name = tool
Sys200006_shortnote = tool
Sys201368_name = Event NPC Summoning Book
Sys201368_shortnote = Using this NPC will gain experience, m, falls and reduce debt.
Key Sys202689_name = Profession change
Sys202689_shortnote = Using this will change your crafting profession.
Key Sys205418_name = Profession change
Sys205418_shortnote = Using this will change your crafting profession.
Sys202194_shortnote = Call of product-set of skills dispatch NPC.
Sys205968_name = Boss LVL 1 - 4 Box Call
Sys205968_shortnote = Using this will cause various bosses til 50 LVL (requires class GM).
Sys205957_name = Elite Skill Book
Sys205957_shortnote = Allows you to get or clear all the elite skills.
Sys204512_name = certificate Magic Cavy
Sys204512_shortnote = Increases Magic Cavy 100% chance.
Sys203477_name = certificate Golden Magic Cavy
Sys203477_shortnote = Increases Gold Cavy 100% chance decreases PetEvent time 3 min.
Sys203575_name = Monster Party Call
Sys203575_shortnote = Causes a group of monsters and bosses.
Sys200015_name = Bosses Call
Sys200015_shortnote = Summons "The Queen", "Dragon" or "robot".
Sys201102_name = SavePosition teleport rune
Sys201102_shortnote = This item was supposed to use the teleport (disappears after).
Sys201103_name = SavePosition entry point
Sys201103_shortnote = This item is used to record the current position.
Sys201104_name = SavePosition teleport
Sys201104_shortnote = Use this option to teleport to the stored position.
Sys201446_name = SavePosition group entry point
Sys201446_shortnote = This item is used to record the current position.
Sys201104_name = SavePosition group teleport
Sys201104_shortnote = Use this option to teleport to the stored position.
Sys201145_name = ClassChange
Sys201145_shortnote = Use show dialogue ClassChange (disappears after).
Sys201155_name = Set killed Course
Sys201155_shortnote = Use to set the speed of dead player.
Sys202878_name = Bomb_ 01
Sys202878_shortnote = This option allows you to place a bomb, which would have been fired.
Sys202900_name = LvlUp potion
Sys202878_shortnote = Use this option to make the 9 LVL.
Sys204225_name = Reset Time Pet Merge
Sys204225_shortnote = Use this option to reset the next time the merger animals.
Sys208303_name = Plants meet
Sys208304_name = Vegetable Plants
Sys208305_name = Plants Herbs
Sys240234_name = GM charming package
Sys240234_shortnote = extract package to receive unlimited charming items.
Sys209581_name = Unlimited weapon enchanting
Sys209582_name = Unlimited Armor enchanting
Sys209583_name = Unlimited Accessory enchanting
Sys209584_name = Unlimited Wings enchanting
Sys209585_name = Unlimited driller
Sys240215_name = Unlimited Goldhammer
Sys240216_name = Unlimited Binding lift
Sys240217_name = Unlimited Weapon bad enchanting
Sys240218_name = Unlimited Armor bad enchanting
Sys240231_name = Unlimited Accessory bad enchanting
Sys240232_name = Unlimited Wings bad enchanting
Sys240233_name = Unlimited Attribute cleaner
 
Initiate Mage
Joined
May 21, 2015
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you can tell in detail as you found these teams? and if they were changed as them to find?
 
Newbie Spellweaver
Joined
Aug 18, 2014
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How can i fix the fact that i used the command "SkillFull" to give me max weapons level,
but i did it without killing any mobs,
and now it doesn't work, i can kill thousand mobs, my weapons level wont go up...
 
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