Newbie Spellweaver
- Joined
- Jul 8, 2014
- Messages
- 58
- Reaction score
- 10
Here's list with arg nums and types
Code:
AddBorderPage(int,char const *
AddBuff(int,int,int,int
AddExp(int,int
AddGuildResource(int,int,int,int,int,int,int,int,char const *
AddGuildWarEnergy(int,int
AddGuildWarPlayerValue(int,int,int
AddGuildWarScore(int,int
AddHonor(int,int
AddHouseEnergy(int,int
AddMoney(int,int,int
AddMoneyEx_Account(int,int,int,bool
AddMoney_Account(int,int,int
AddMoney_Bonus(int,int,int
AddRankPoint(int,int
AddRecipe(int,int
AddRoleValue(int,int,double
AddSkillValue(int,int,float
AddSpeakOption(int,int,char const *,char const *,int
AddTeamHonor(int,int,int
AddTeamItem(int,int,int,int
AddTeamRankPoint(int,int,int
AddtoPartition(int,int
AdjustDir(int,int
AdjustFaceDir(int,int,int
AssistMagic(int,int,int
AttachCastMotionTool(int,int
AttachObj(int,int,int,char const *,char const *
AttachTool(int,int,char const *
BeginCastBar(int,char const *,int,int,int,int
BeginCastBarEvent(int,int,char const *,int,int,int,int,char const *
BeginMultiStringPlot(int,char const *,int
BeginPlot(int,char const *,int
Billboard_Add(int,int,int
Billboard_TopUpdate(int,int,int
Billboard_Update(int,int,int
BuffCount(int
BuffInfo(int,int,int
BuildGuildHouse(int
BuildHouse(int,int
BuyHouse(int,int
CalDir(float,float
CallPlayer_DBID(int,int
CallPlot(lua_State *
CallSpeakLua(int,int,char const *
CancelBuff(int,int
CancelBuff_NoEvent(int,int
CancelBuff_Pos(int,int
CastSpell(int,int,int
CastSpellLv(int,int,int,int
CastSpellPos(int,float,float,float,int,int
ChangeObjID(int,int
ChangeZone(int,int,int,float,float,float,float
CheckAcceptQuest(int,int
CheckAttach(int,int
CheckAttachAble(int
CheckBit(int,int
CheckBuff(int,int
CheckCardFlag(int,int
CheckCastBar(int
CheckCastBarStatus(int
CheckCompleteQuest(int,int
CheckDistance(int,int,int
CheckID(int
CheckInMyGuildHouse(int
CheckItemTransportPos(void
CheckLine(int,float,float,float
CheckMapID(float,float,float,int
CheckMineEvent(void
CheckOnlinePlayer(int
CheckPassword(int,char const *
CheckQuest(int,int,int
CheckRelation(int,int,int
CheckScriptFlag(int,int
CheckTreasureDelete(int
CheckUseItem(void
CheckZone(int
ClearBorder(int
ClearCampRevicePoint(void
ClearHateList(int,int
ClickToFaceEnabled(int,bool
ClientEvent(int,int,int,char const *
ClientEvent_Range(int,int,char const *
ClientSkyType(int
ClockClose(int
ClockOpen(int,int,int,int,int,char const *,char const *
ClockRead(int,int
ClockStop(int
CloseBattleGround(int
CloseShop(int
CloseSpeak(int
ClsMapMark(int,int
ClsRoomValue(int,int
CopyRoomMonster(int,int
CountBodyItem(int,int
CountItem(int,int
CreateFlag(int,int,float,float,float,float
CreateObj(int,float,float,float,float,int после создания нпц нужно использовать addtopartition(NPC,комната)
CreateObjByFlag(int,int,int,int
CreateObj_ByObjPoint(int,int,char const *
DebugCheck(lua_State *
DebugLog(int,char const *
DebugMsg(int,int,char const *
DelBodyItem(int,int,int
DelExSkill(int,int,int
DelFromPartition(int
DelJob(int,int
DelObj(int
DelRoleItemByDBID(int,int,int
DelRoomMonster(int
DeleteQuest(int,int
DesignLog(int,int,char const *
DetachObj(int
DialogClose(int
DialogCreate(int,int,char const *
DialogGetInputCheckResult(int
DialogGetInputResult(int
DialogGetResult(int
DialogSelectStr(int,char const *
DialogSendOpen(int
DialogSetContent(int,char const *
DialogSetTitle(int,char const *
DisableQuest(int,bool
EmptyPacketCount(int
EnableNpcAI(int,bool
EndBattleGround(int,int
EndCastBar(int,int
EnterWorld(int,int,int,int,float,float,float,float
FaceFlag(int,int,int
FaceObj(int,int
FindMapID(float,float,float
FixAllEq(int,int
GameObjInfo_Double(int,char const *
GameObjInfo_Str(int,char const *
GameTime(void
GenerateMine(int,int,int,int
GetArenaScore(int,int,int,int
GetBattleGroundRoomID(int
GetBodyFreeSlot(int
GetCardFlag(int,int
GetDBKeyValue(char const *
GetDailyQuestCount(int
GetDisconnectTeamMember(int,int
GetDistance(int,int
GetEnterTeamMemberInfo(int,int,int
GetGUIDByDBID(int
GetGuildName(int
GetGuildName_ByID(int,int
GetGuildWarEnergy(int
GetGuildWarPlayerValue(int,int
GetGuildWarScore(int
GetGuildWarScore_ByID(int,int
GetHeight(float,float,float
GetHouseType(void
GetIniValueSetting(char const *
GetItemInfo(int,int,int,int
GetLandMark(int,int
GetLastHidePlotStr(int
GetLocaltime(int,int
GetMaxTeamMember(void
GetMemberVar(int,int,int,int
GetMemory(void
GetMode(int
GetModeEx(int,int
GetMoneyKeyValue(char const *,int
GetMoveFlagCount(int
GetMoveFlagValue(int,int,int
GetName(int
GetNowTime(void
GetNumEnterTeamMember(int,int
GetNumPlayer(void
GetNumQueueMember(int,int
GetNumTeam(void
GetNumTeamMember(int,int
GetObjNameByGUID(int
GetObjectReader(GameObjDbStructEx *
GetPartyID(int,int
GetQuestDesc(int
GetQuestDetail(int,int
GetQuestState(int,int
GetRecipeList(int,int
GetRelation(int,int
GetRelationLv(int,int
GetRelation_DBID(int,int
GetRelation_Lv(int,int
GetRelation_Name(int,int
GetRelation_Relation(int,int
GetRoleCampID(int
GetRoomValue(int,int
GetScore(int,int
GetSearchResult(void
GetServerDataLanguage(void
GetServerStringLanguage(void
GetString(char const *
GetSystime(int
GetTeamID(int
GetTreasure(int,int,int
GetUseItemGUID(int
GetVar(int,int
GetWorldQueueRule(void
GetWorldVar(char const *
GetZoneID(int
GiveBodyItem(int,int,int
GiveBodyItemEx(int,int,int,int,int,int,int,int,int
GiveBodyItem_EQ(int,int,int,int
GiveBodyItem_Note(int,int,int,char const *
GiveItem_Pet(int,int,int,int,int,int
GoHomePoint(int
GoReturnPos(int
GoReturnPosByNPC(int,int
GotoPlayer_DBID(int,int
GuildInfo(int,int
GuildMemberCount(int
GuildRank(int
GuildState(int
HateListCount(int
HateListInfo(int,int,int
Hide(int
Init(void
InitBgIndependence(int,int
Init_Hsiang(void
InterruptMagic(int
ItemSavePos(int
ItemTransportPos(void
JoinBattleGround(int,int,int,int
JoinBattleGroundWithTeam(int,int
KillID(int,int
LanguageType(void
LeaveBattleGround(int
LeaveWorld(int
LoadQuestOption(int
LockHP(int,int,char const *
LockObj(int,int,int
MagicInterrupt(int
ModifyBuff(int,int,int,int
ModifyRangeHatePoint(int,int,float
Move(int,float,float,float
MoveDirect(int,float,float,float
MoveRoleToBattleGround(int,int,int,int,float,float,float,float
MoveTarget(int,int
MoveToFlagEnabled(int,bool
MoveToPathPoint(int,int
Msg(int,char const *
NPCDead(int,int
NpcSay(int,char const *
OpenAC(void
OpenACEx(int
OpenAccountBag(void
OpenBank(void
OpenBankEx(int
OpenBillboard(void
OpenBuyLottery(void
OpenChangeJob(void
OpenClientMenu(int,int
OpenCombinEQ(int,int,int
OpenCreateNewGuild(void
OpenEqGamble(void
OpenExchangeLottery(void
OpenGuildContribution(void
OpenGuildShop(void
OpenGuildWarBid(int,int
OpenMagicStoneShop(int,int,int,int
OpenMail(void
OpenMailEx(int
OpenPlotGive(int,bool,int
OpenRare3EqExchangeItem(void
OpenShop(void
OpenSuitSkill(void
OpenVisitGuildHouse(bool
OpenVisitHouse(bool
OwnerID(void
PE_AddPE(char const *,char const *,int,int
PE_AddPhase(int,int,char const *,char const *,int,int,int,int
PE_AddRegion(int,int
PE_CountHatePoint(int,int
PE_GetActivePhaseIndex(int
PE_GetActivePlayerGUID(int
PE_GetActivePlayerGUIDCount(int
PE_GetAllPlayersScore(int,char const *
PE_GetPartyScore(int,int,char const *
PE_GetPlayerScore(int,int
PE_GetTopNPlayersScore(int,int,char const *
PE_GiveAllPlayersScore(int,float
PE_GivePartyScore(int,int,float
PE_GivePlayerScore(int,int,float
PE_JumpToPhase(int,int
PE_OB_SetCallBackOnAchieve(int,char const *
PE_OB_SetNextPhase(int,int,int,int
PE_OB_SetVisible(int,int,int,bool
PE_PH_AddObjective_Equal(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_EqualAndGreater(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_EqualAndSmaller(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_Greater(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_NotEqual(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_Smaller(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_AddObjective_TimeLimit(int,int,int,char const *,char const *,char const *,int,int,bool
PE_PH_SetBonusScore(int,int,float,float
PE_PH_SetCallBackOnFail(int,char const *
PE_PH_SetCallBackOnSuccess(int,char const *
PE_PH_SetNextPhase(int,int,int
PE_RefreshConfig(void
PE_SetCallBackOnBalance(int,char const *
PE_SetCallBackOnFail(int,char const *
PE_SetCallBackOnPlayerEnter(int,char const *
PE_SetCallBackOnPlayerLeave(int,char const *
PE_SetCallBackOnSuccess(int,char const *
PE_SetPhaseBonusScore(int,float,float
PE_SetPlayerScore(int,int,float
PE_SetScoreVisible(int,bool
PE_SetUIVisible(int,bool
PE_Start(int,int
PE_VAR_AddVar(char const *,int
PE_VAR_GetVar(char const *
PE_VAR_SetVar(char const *,int
PKFlag(int
PartyInstanceLv(int
Play3DSound(int,char const *,bool
Play3DSoundToPlayer(int,char const *,bool
PlayMotion(int,int
PlayMotionEx(int,int,int
PlayMotion_Self(int,int,int
PlayMusic(int,char const *,bool
PlayMusicToPlayer(int,char const *,bool
PlaySoundA(int,char const *,bool
PlaySoundToPlayer(int,char const *,bool
PushMagicExplodeTarget(int
PushMagicShootTarget(int
QueuePacketCount(int
RandRange(int,int
Random(int
ReCalPetLv(int,int
ReCalculate(int
ReSetNPCInfo(int
ReadAccountFlag(int,int
ReadAccountFlagValue(int,int,int
ReadGuildBuilding(int,int
ReadInstanceArg(int,int
ReadRoleValue(int,int
ReadRoleValuefloat(int,int
ReadServantFlag(int,int
ReadServantValue(int,int
Release(void
Release_Hsiang(void
ResetColdown(int
ResetMapMark(int
ResetObjDailyQuest(int
ResetRoleCampID(int
ResetRoomValue(int
Revive(int,int,float,float,float,float
RunPlot(int,char const *
RunningMsg(int,int,char const *
RunningMsgEx(int,int,int,char const *
SaveHomePoint(int
SaveReturnPos(int,int,float,float,float,float
SaveReturnPos_ZoneDef(int
Say(int,char const *
SayTo(int,int,char const *
ScriptMessage(int,int,int,char const *,char const *
SearchTreasure(int
SendBGInfoToClient(int,int
SendGuildWarFinalScore(int,int,int,int,int
SendMail(char const *,char const *,char const *
SendMailEx(char const *,char const *,char const *,char const *,int,int,int
SendQuestClickObjResult(int,int,int,int
SetArenaScore(int,int,int,int,float
SetAttack(int,int
SetBattleGroundObjCampID(int,int
SetBattleGroundObjClickState(int,int,int
SetBattleGroundObjForceFlagID(int,int
SetBattleGroundObjGUIDForceFlag(int,int
SetBitValue(int,int,int
SetCameraFollowUnit(int,int,int,int,int
SetCampRevicePoint(int,int,float,float,float,char const *
SetCardFlag(int,int,bool
SetCrystalID(int,int
SetCursorType(int,int
SetCustomTitleString(int,char const *
SetDefIdleMotion(int,int
SetDelayPatrolTime(int,int
SetDir(int,float
SetEscape(int,bool
SetExSkill(int,int,int,int
SetFightMode(int,int,int,int,int
SetFollow(int,int
SetGuildReady(int
SetHateListPoint(int,int,int
SetHourseColor(int,int,int,int,int
SetHouseType(int
SetIdleMotion(int,int
SetItemInfo(int,int,int,int,int
SetLandMark(int,int,int
SetLandMarkInfo(int,int,int,float,float,float,char const *,int
SetLook(int,int,int,int,int
SetMapMark(int,int,float,float,float,char const *,int
SetMemberVar(int,int,int,int,int
SetMinimapIcon(int,int
SetMode(int,int
SetModeEx(int,int,bool
SetModelScale(int,float
SetNpcPlotClass(int,char const *
SetParalledID(int,int
SetPlot(int,char const *,char const *,int
SetPos(int,float,float,float,float
SetPosByFlag(int,int,int
SetPosture(int,int,int
SetQuestState(int,int,int
SetRandMove(int,int,int,int
SetRelation(int,int,int,float,int,float
SetRelationLv(int,int,float
SetRelation_Lv(int,int,float
SetRelation_Relation(int,int,int
SetRoleCamp(int,char const *
SetRoleCampID(int,int
SetRoleEq_Player(int,int,int
SetRoleEquip(int,int,int,int
SetRoomValue(int,int,int
SetScore(int,int,int
SetScriptFlag(int,int,int
SetSearchAllNPC(int
SetSearchAllNPC_ByGroupID(int,int
SetSearchAllPlayer(int
SetSearchRangeInfo(int,int
SetShop(int,int,char const *
SetSmallGameMenuStr(int,int,int,char const *
SetSmallGameMenuType(int,int,int
SetSmallGameMenuValue(int,int,int,int
SetSpeakDetail(int,char const *
SetStandardClearMagicPointAndSetTP(int
SetStandardWearEq(int
SetStopAttack(int
SetVar(int,int,int
SetWorldVar(char const *,int
SetZoneCamp(int
SetZonePVPScript(char const *
SetZoneReviveScript(char const *
Show(int,int
ShowBorder(int,int,char const *,char const *
SortList_Get(void
SortList_Push(int,int
SortList_Reset(void
SortList_Sort(void
SpecialMove(int,float,float,float,int
StartClientCountDown(int,int,int,int,int,int,char const *
StopClientCountDown(int
StopMove(int,bool
StopSound(int,int
StopSoundToPlayer(int,int
SwapEQ(int,int
SysCastSpellLv(int,int,int,int
SysCastSpellLv_Pos(int,float,float,float,int,int
SysKeyValue(char const *
SysPrint(char const *
TargetID(void
Tell(int,int,char const *
TouchTomb(void
UseItemDestroy(void
UseItemDurable(void
WriteAccountFlag(int,int,bool
WriteAccountFlagValue(int,int,int,int
WriteGameObjInfo_Double(int,char const *,double
WriteGuildBuilding(int,int,int
WriteInstanceArg(int,int
WriteRoleValue(int,int,double
WriteServantFlag(int,int,bool
WriteServantValue(int,int,int
Yell(int,char const *,int
ZonePCall(int,char const *