Question for you if you have time. While trying to build the files you released i have run into some strange issues. I have solved a lot of them but any file that uses the Rune Engine files has compile errors with Undefined Definitions, and calls for the build-able versions of lua and luabind.
Even after updating the lua files to matching versions (or the build-able versions) it still errors out with linking issues to lua as well. It seems as though there are some files missing required to compile any of these. I have searched through every version of all the files i have and cannot find anything compatible with these tools
Any ideas would be greatly appreciated, i have built all the original files/tools successfully but the ones you released recently seem to be using different versions of original code that i cannot identify. Thank you, below are a few example issues.
[Tool] Rune ROS Lint
[File] Rune ROS Lint.h
[Tool] RuneGR2X
[File] RuneGR2X.cpp
[Tool] Runewaker.UI.Editors
[File] CurveEditor.cs
Even after updating the lua files to matching versions (or the build-able versions) it still errors out with linking issues to lua as well. It seems as though there are some files missing required to compile any of these. I have searched through every version of all the files i have and cannot find anything compatible with these tools
Any ideas would be greatly appreciated, i have built all the original files/tools successfully but the ones you released recently seem to be using different versions of original code that i cannot identify. Thank you, below are a few example issues.
[Tool] Rune ROS Lint
[File] Rune ROS Lint.h
Code:
In this file, "g_ruObjectFactory" is undefined in line 75
IRuObject *object = g_ruObjectFactory.CreateObject(stream);
[Tool] RuneGR2X
[File] RuneGR2X.cpp
Code:
In this file compiling causes 47 "lua / luabind' link errors
[Tool] Runewaker.UI.Editors
[File] CurveEditor.cs
Code:
In this file "Type" is not part of namespace Runewaker in line 10
using Runewaker.Type;
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